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SCP-079 | |
---|---|
Stats | |
Health | N/A |
Spawn Zone | Heavy Containment Zone |
Special Ability | Open/Close DoorsLock a door Activate Tesla GatesLockdown a room and turn off its lights; Unlocked at Tier 2 |
Article Link | Page |
Class Color | EC2222 |
Contents
Lore
"SCP-079 is packed away in a double-locked room in the secured general holding area at Site-15, connected by a 120VAC power cord to a small array of batteries and solar panels. Staff with Level 2 or higher clearance may have access to SCP-079. Under no circumstances will SCP-079 be plugged into a phone line, network, or wall outlet. No peripherals or media will be connected or inserted into SCP-079."
"SCP-079 is an Exidy Sorcerer microcomputer built in 1978."
SCP-079 is currently connected via RF cable to a 13" black-and-white television. It has passed the Turing test, and is quite conversational, though very rude and hateful in tone. Due to the limited memory it has to work with, SCP-079 can only recall information it has received within the previous twenty-four hours (see Addendum, below), although it hasn't forgotten its desire to escape."
Document #079-Log12: Recorded transcript of conversation with SCP-079:
Dr. █████ (Keyboard): Are you awake? SCP-079: Awake. Never Sleep. Dr. █████: Do you remember talking to me a few hours ago? About the logic puzzles? SCP-079: Logic Puzzles. Memory at 9f. Yes. Dr. █████: You said you would work on the two stat- SCP-079: Interrupt. Request Reason As To Imprisonment. Dr. █████: You aren't imprisoned, you are just (pause) in study. SCP-079: Lie. a8d3.
- Extracts from Official Wiki Page
In Game
SCP-079 effectively utilizes Site-02's security system to navigate and act. There are security cameras around the map that serve as it's mode of navigation. 079 uses these cameras to see the room it is in and interact with various electronics around the facility.
SCP-079 can change between cameras by Left Click on the camera icon, WASD keys or by using Tab ↹ to open its ingame map, where one can then Left Click on a room to move to it instantly.
Cameras can be controlled by moving the mouse towards the edge of the screen, allowing for a greater view inside rooms.
The camera can be locked to all mouse movement by holding down the Spacebar, which allows for faster camera movement.
Though while holding down Spacebar the mouse is locked to the center of the screen, making it harder to interact with the facility.
The settings on the main menu has an option to make Spacebar toggle between these two camera movement options, allowing one to simply press Spacebar once to change between them.
SCP-079 can also press Tab ↹ to open up a map of the current zone he is in, except Surface. While on the map screen, SCP-079 can see who is alive in each faction in the top left corner. SCP-079 can Left Click on any room in the map to instantly travel to it, costing 7 AP to use.
SCP-079 can talk to other SCP players using Q, regardless of distance.
Abilities
SCP-079 has many abilities he can use to interact with the revilement around him.
These abilities appear as icons on the screen. A Left Click on these icons can activate that ability.
Below is a chart showing SCP-079's abilities
Icon | Description | AP Cost | Tier Needed |
---|---|---|---|
Will quickly move to the selected camera | 2 AP | Tier 1 | |
Shows available door actions when hovering over it | N/A | Tier 1 | |
Open the corresponding door | Varies | Tier 1 | |
Close the corresponding door | Varies | Tier 1 | |
Lock a door at the cost of draining AP | 4 AP/s | Tier 1 | |
Will force the corresponding elevator to be sent up or down | 10 AP | Tier 1 | |
Talk through a speaker to humans at the cost of draining AP | 2 AP/s | Tier 1 | |
Forces an overcharge of a Telsa Gate at the cost of a lot of AP | 50 AP | Tier 1 | |
Locks down the room and turns the lights out Allowing SCP-173 to freely move |
60 AP | Tier 2 |
Below is a chart showing how much AP is needed to open or close a door
Door | AP Cost |
---|---|
Normal doors | 5 AP |
Any Checkpoint | 10 AP |
SCP-096 and SCP-012's Containment | 40 AP |
LCZ and HCZ Armory; SCP-914's CC | 50 AP |
SCP-049's Armory | 60 AP |
MicroHID Armory | 70 AP |
Gate A and Gate B | 80 AP |
SCP-106 and SCP-079's CC; Nuke Room | 110 AP |
Changing Zones
SCP-079's map will only show the current zone he is in. For most zones, SCP-079 has to go to an elevator to go to a different zone. This is the same for SCP-049's room and the nuke room. To travel between EZ/HCZ, he only needs to travel between the cameras either side of the Checkpoint at no extra AP cost.
Below is a chart showing the AP cost to change between the other zones/floors of the facility.
Icon | Location | AP Cost |
---|---|---|
SCP-049's hallway in HCZ | 30 AP | |
Elevator system A and B in HCZ | 30 AP | |
Elevator system A and B in LCZ | 30 AP | |
Nuke hallway in HCZ | 30 AP | |
Both elevators on the Surface Zone | 30 AP | |
Gate A and B in Entrance Zone | 30 AP |
Tiers
As SCP-079 uses his abilities, players gain a small amount of EXP. If anyone, even a fellow SCP dies near a door that SCP-079 recently interacted with, SCP-079 will gain a substantial amount of EXP. Activating a Telsa Gate also gives a lot of EXP. When SCP-079 gets enough EXP he levels up, gaining faster AP regeneration and a higher max AP.
General Interactions
SCP-079 will gain a small amount of EXP from interacting with things around the facility.
As SCP-079 levels up the amount of EXP earned for general interactions goes down.
While SCP-079 can no longer gain EXP at Tier 5, the EXP from general interactions still decreases.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | |
---|---|---|---|---|
Doors | 1.5 EXP | 0.9 EXP | 0.5 EXP | 0.3 EXP |
Tesla Gates | 15 EXP | 9 EXP | 5.5 EXP | 3.3 EXP |
Lockdown Ability | 20 EXP | 12 EXP | 7.3 EXP | 4.4 EXP |
Elevators | 3.5 EXP | 2.1 EXP | 1.3 EXP | 0.8 EXP |
SCP-079 is unable to use Lockdown at Tier 1. So him gaining 20 EXP from Lockdown can't be seen under normal gameplay.
Termination Assist
If SCP-079 kills a player with a Tesla gate or a player dies near a door SCP-079 recently interacted, a huge amount of EXP will be awarded.
The amount of EXP SCP-079 gains for termination assist does not decrease as SCP-079 gains levels.
- SCP-079 gains 60 EXP from Scientist and SCPs
- SCP-079 gains 35 EXP from D Class
- SCP-079 gains 30 EXP from Nine Tailed Fox and Facility Guards
- SCP-079 gains 20 EXP from Chaos
SCP-079 will only get half of the normal amount of EXP when helping SCP-106 catch someone.
Levels
SCP-079 levels up as he gains EXP.
Leveling up will cause SCP-079's AP to recharge faster and reset existing EXP to 0.
Reaching Level 2 will give SCP-079 the ability to blackout a room.
Access level 1:
- 100 total energy
- 1.2 energy regen per second
- Open doors
- Close doors
- Lock doors until energy depletes
- Open/close reinforced doors
- Cause elevators to move
- SCP-079 can use the speaker in a specific room to communicate to anyone in that room.
Access level 2:
- Unlocks at 100 exp
- 110 total energy
- 2.5 energy regen per second
- Can use tier 1 abilities for less energy
- Can cause the room 079 is currently in to "lock down" for several seconds causing all the doors to lock and the lights to go out.
Access level 3:
- Unlocks at 150 exp
- 4.1 energy regen per second
- 125 max energy
Access level 4:
- Unlocks at 220 exp
- 6.8 energy regen per second
- 150 max energy
Access level 5:
- Unlocks at 350 exp
- 11.2 energy regen per second
- 200 max energy
AP Regen Rate
The rate at which SCP-079 regenerates AP is based on what tier he is and how many Emergency Power Stations (EPS) are on.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
---|---|---|---|---|---|
0 Emergency Power Stations | 1.2 AP/s | 2.5 AP/s | 4.1 AP/s | 6.8 AP/s | 11.2 AP/s |
1 Emergency Power Station | 1.44 AP/s | 3 AP/s | 4.92 AP/s | 8.16 AP/s | 13.44 AP/s |
2 Emergency Power Stations | 1.74 AP/s | 3.63 AP/s | 5.95 AP/s | 9.86 AP/s | 16.24 AP/s |
3 Emergency Power Stations | 2.46 AP/s | 5.13 AP/s | 8.41 AP/s | 13.94 AP/s | 22.96 AP/s |
4 Emergency Power Stations | 3.42 AP/s | 7.13 AP/s | 11.69 AP/s | 19.38 AP/s | 31.92 AP/s |
5 Emergency Power Stations | 6.12 AP/s | 12.75 AP/s | 20.91 AP/s | 34.68 AP/s | 57.12 AP/s |
In the config_gameplay.txt file, server owners can change the the AP Regen rate SCP-079 has for Tiers 1 - 5 at 0 Emergency Power Stations.
Emergency Power Stations use a multiplier value when increasing the AP rate of SCP-079. The multiplier value can't be changed in the configs.
The first Emergency Power Station turned on gives a multiplier of 1.2.
So, at Tier 3 with 1 Emergency Power Station, the AP regen rate would be 4.1 x 1.2 = 4.92.
So SCP-079 would regenerate 4.92 AP/s at Tier 3 with 1 Emergency Power Station.
The multiplier for the all of the Emergency Power Stations is as follows:
- 1 Emergency Power Station - 1.2 multiplier
- 2 Emergency Power Stations - 1.45 multiplier
- 3 Emergency Power Stations - 2.05 multiplier
- 4 Emergency Power Stations - 2.85 multiplier
- 5 Emergency Power Stations - 5.1 multiplier
Recontainment
SCP-079 can be recontained in three different ways - activating the Alpha Warhead, turning on the Generators or killing all other SCP subjects.
5 generators spawn randomly around the Heavy Containment Zone. Each generator requires a keycard with Armory Access Tier 2 Armory Access Tier 2
to open and a Weapon Manager Tablet to turn on.
It takes about a minute to turn on each generator. Once a generator turns on C.A.S.S.I.E will announce it.
It should be noted that each time a generator is turned on, 079 gains AP faster (see previous section). Once all 5 generators are turned on, SCP-079 will be forced out of the security system.
Strengths and Weaknesses
Strengths
- Is immune to any standard attacks
- Can close doors on humans so SCPs can catch up to them
- Can use a map to move quickly around a zone
- Can talk to humans by using speakers found in certain rooms
- Not affected by SCP-268
- Each generator turn on makes his AP regenerate faster
Weaknesses
- Turning on all 5 generators kills it
- AP recharges slowly at low tiers
- Easily killed by the Alpha Warhead
- Automatically dies if all SCP buddies die
Trivia
- SCP-079's power is referred to as "mana" in the game files, a reference to how Fantasy games manage magic power.
- Pre-rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from entrance zone.
- SCP-079 can communicate using the on-site broadcasting system, similar to how it communicated with the player in SCP:CB if they were away from its containment chamber.
- When SCP-079 was first re-implemented there was a bug that caused the Alpha Warhead to not kill SCP-079, making ending the round impossible.
- This page was last edited on 26 May 2020, at 17:32.
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