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==Related Achievements==
==Related Achievements==
As [[Scientist]], upgrading your card alongside a [[Class-D]] grants the '''Friendship''' [[Achievements|achievement]]. <br>
*As [[Scientist]], upgrading your card alongside a [[Class-D]] grants the '''Friendship''' [[Achievements|achievement]]. <br>
Picking up an O5 Keycard grants the '''Overpowered!''' achievement. <br>
*Picking up an O5 Keycard grants the '''Overpowered!''' achievement. <br>
As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.  
*As a Class-D, killing a Scientist holding a card grants the '''NANI?!''' achievement.


==Gallery==
==Gallery==

Revision as of 00:41, 16 April 2020

Keycard
200
Basic Information
Type Equipment (Tool)
Usage Opens certain doors
Weight Affects item pick-up time & window breaking 0.01 kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations, cabinets and on certain classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Medium Tier (30%) Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard

High Tier (0%) Facility Manager Keycard
O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Janitor Keycard
Scientist Keycard
Zone Manager Keycard
Guard Keycard

Immune Captain Keycard
Chaos Insurgency Access Device
Research Supervisor Keycard
Operative Keycard
Facility Manager Keycard
O5 Keycard
Item ID {{{ID}}}


Keycards are items which allow the player to access different parts of the facility. All keycards have a distinct color and can be identified from a distance.

Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates, containment chambers, and certain doors and lockers require them to enter.

There are currently 12 keycards ingame.

When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Normally lit squares mean the keycard has the access tier, while dark squares mean that it doesn't.

Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing Tab , then select the keycard with Left Click. Then approach a door that requires a keycard and press E.

Access Tiers

SCP Containment
SCP-914's Containment





Containment Access 1
SCP-012's Containment





Containment Access 2
File:096's CC Door.png
SCP-096's Containment





Containment Access 2
SCP-079's Containment





Containment Access 3
SCP-106's Containment





Containment Access 3
SCP Item Pedestals





Containment Access 2 Checkpoint Access
Armories
LCZ Armory





Armory Access 1
HCZ Armory





Armory Access 1
049's Armory





Armory Access 2
Nuke Armory





Armory Access 2
Gun Locker





Armory Access 2
Micro HID Armory





Armory Access 3
Other
All Checkpoints





Checkpoint Access
Both Gates





Gate Access
Cabinets Locker





Armory Access 2
Generators





Armory Access 2
Intercom Door





Intercom Access
Nuke Room Door on Surface





Nuke Access

Spawning

Related Achievements

  • As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
  • Picking up an O5 Keycard grants the Overpowered! achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.

Gallery

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