From SCP: Secret Laboratory English Official Wiki

Revision as of 15:15, 18 April 2020 by SpammyMcJunkmail (talk | contribs) (Suggested revision. Please check the placeholders I put in the Intercom section and replace them with the appropriate values)

The Entrance Zone is one of four zones in Site-02. It contains the only exits out of the facility and due to this, it is crucial for non-SCPs to keep control of it.

It is the spawn location of Facility Guards at the start of the game.

Unique Rooms

Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role.

Offices

There are three office variants, however only two of those three has anything potentially useful to the player.

Walkway Office

A walkway and stairs separate it from the other offices. It is one of the two office variants that may contain a lootable locker.

Possible loot:

First office variant

Cubical Office

An office with a cubical, a common hiding spot that may also contain a lootable locker.

Possible loot:

File:Office 2.png
Second office variant

Side Office

A hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.

File:Office 3.png
Third office variant

Intercom Room

Intercom Access Required


An intercom that players can use to broadcast messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to XX seconds to send broadcasts followed by a XX second cooldown.

Entrance to the intercom room


The mic room

Gates

Gate Access Required


Two gates that lead to the Surface Zone.

Gate A is closer to the Chaos Insurgent spawn area, whilst Gate B is closer to the NTF spawn area and escape room.

Both gates have an elevator leading to the surface and a Workstation.

Gate A


Gate B

Evacuation Shelter

Looks similar to a gate, however it cannot be opened by any means.

A Workstation can be found to the left of the entrance.

The evacuation shelter

Hallways and Dead Ends

Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. Dead ends are a single door "rooms" that have no gameplay purpose but can be used as hiding spots.

Straight Hallway

Straight hallway

Corner Hallway

C shaped hallway

4-Way Intersection

X shaped hallway

Dead End

Variation 1


Variation 2
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