From SCP: Secret Laboratory English Official Wiki

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==In-game==
==In-game==
Doors are often used by [[Classes|Human]] players to slow down chasing [[SCPs]], they are also used by [[SCP-079]] to help SCPs catch up to humans.<br>
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.
There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.<br>
There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.<br>


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'''Gates''' are used for some SCP Containment Cells, Gate A and Gate B plus one gate on Surface Zone that splits the zone into two sections. They have a slow opening and closing speed. An enraged [[SCP-096]] can slip through a closed gate by charging into it, allowing SCP-096 to easily get targets hiding behind said gate. Gates can not be destroyed. The Gate for Evac Shelter can not be opened by any means.
'''Gates''' are used for some SCP Containment Cells, Gate A and Gate B plus one gate on Surface Zone that splits the zone into two sections. They have a slow opening and closing speed. An enraged [[SCP-096]] can slip through a closed gate by charging into it, allowing SCP-096 to easily get targets hiding behind said gate. Gates can not be destroyed. The Gate for Evac Shelter can not be opened by any means.
===SCP-079===
SCP-079 has the ability to open/close and lock doors for the cost of AP. The ability to control doors allows SCP-079 to slow down humans so SCPs can catch up to them.
{{079DoorAP}}

Revision as of 03:05, 2 January 2021

Doors in SCP: Secret Laboratory have multiple different mechanic, such as resistance, keycard level and opening speed.

In-game

Doors are often used by Human players to slow down chasing SCPs, they are also used by SCP-079 to help SCPs catch up to humans.
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s. There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.


Light Doors are used throughout all of Light Containment Zone and for any non-gate door that requires a keycard with the exception of Intercom Door. Light Doors have a fast opening and closing speed.
Light Doors can be destroyed by Fragmentation Grenades, SCP-018 and an enraged SCP-096, with the exception of the Warhead Activation Room on Surface Zone, which can only be destroyed by SCP-096.
Unopenable/undestroyable Light Doors are found in Entrance Zone.


Heavy Doors are used throughout all of Heavy Containment Zone for any non keycard door. They have a slow opening and closing speed. Heavy Doors can be destroyed by Fragmentation Grenades, SCP-018 and an enraged SCP-096.


Checkpoint Doors are used for Checkpoints and the two doors in SCP-106's room that lead to the Femur Breaker. Checkpoint Doors share the same model as Light Doors.
Checkpoint doors have a fast opening and closing speed and will auto close after a certain amount of time. Checkpoint Doors can not be destroyed by any means with the exception of SCP-106's door which is destroyable by SCP-096.


Window Doors are used through out all of Entrance Zone, Intercom and the Escape Area on Surface Zone. They have a fast opening and closing speed. Window Doors can be destroyed by Fragmentation Grenades, SCP-018 and an enraged SCP-096.


Gates are used for some SCP Containment Cells, Gate A and Gate B plus one gate on Surface Zone that splits the zone into two sections. They have a slow opening and closing speed. An enraged SCP-096 can slip through a closed gate by charging into it, allowing SCP-096 to easily get targets hiding behind said gate. Gates can not be destroyed. The Gate for Evac Shelter can not be opened by any means.

SCP-079

SCP-079 has the ability to open/close and lock doors for the cost of AP. The ability to control doors allows SCP-079 to slow down humans so SCPs can catch up to them.

Door AP Cost
Non-Keycard doors; GR-18 5 AP
LCZ/HCZ and HCZ/EZ Checkpoints 10 AP
Intercom Broadcasting Center 30 AP
SCP-096; TC01 Control Room 40 AP
LCZ and HCZ Armory; SCP-914's CC 50 AP
SCP-049's and Nuke Room Armory 60 AP
The Micro H.I.D. Storage 70 AP
Gate A and Gate B 80 AP
SCP-106 and SCP-079's CC 110 AP
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