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__NOTOC__
'''P-B-3 Zone-wide Decontamination (S)''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that locks down [[Light Containment Zone]] after a set period, preventing players inside the zone from prolonging the round, while also making the overall playable area of [[Site-02]] smaller.<br>
{{Main|Light Containment Zone}}
The process is announced and initiated by [[C.A.S.S.I.E.]] as an emergency breach procedure.
__TOC__
=In Game=
[[File:cassielczscreen.gif|thumb|right|600px|Decontamination Display.]]


The [[Light Containment Zone]] Decontamination Process is an emergency protocol, which activates in the event of a containment breach. This event occurs after 15 minutes and 30 seconds have passed in the round. Once active the process slowly kills any players still in the LCZ, regardless of their health, including [[:Category:SCPs|SCPs]].
C.A.S.S.I.E. will announce to everyone in Light Containment Zone about a decontamination procedure that is scheduled to occur in 15 minutes. A 15-minute timer will then display at both LCZ checkpoints and both elevator systems located in HCZ.<br>
The timer is actually sped up, and the in-game time to decontamination is 11 minutes and 45 seconds. This is done to apply pressure to the players in LCZ.


All locked doors, checkpoints and gates will be locked open 30 seconds before the process begins, allowing trapped SCPs, and cardless [[Class-D]]s to escape.
As the round progresses, C.A.S.S.I.E. will announce the procedure's status to the Zone at the 10, 5, and 1-minute mark. At the 30-second mark, C.A.S.S.I.E. will announce a countdown. At this point, all doors in the zone will open. Elevator doors are not automatically called.<br>


Once the process begins green gas will start pouring out of vents and will slowly kill anything inside the LCZ. Any elevators that are down at Elevator System A and B will be called up and become inoperable to prevent players from returning the LCZ.
Once the timer stops, the process closes and locks all doors in the Zone.  Vents in LCZ will begin to pour out lime, a corrosive gas that damages all players still in the Zone, including [[SCP|SCPs]]. This is announced to the entire facility. <br>
The only method of escape at this point, is to teleport via the [[Remote Admin]] panel.


=Voicelines=
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A voice over can be heard at different time intervals warning everyone of the time before the process begins.


==At 15 Minutes==
==Announcements==
{{multi-listen start}}
{{multi-listen item|filename=Decontamination_15_minutes.mp3|title=15 Minutes left:|description='''''"Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction."'''}}<br>
{{multi-listen item|filename=Decontamination_10.mp3|title=10 Minutes left:|description='''''"Danger, Light Containment zone overall decontamination in T-minus 10 Minutes."'''''}}<br>
{{multi-listen item|filename=Decontamination5minutes.mp3|title=5 Minutes left:|description='''''"Danger, Light Containment zone overall decontamination in T-minus 5 Minutes."'''''}}<br>
{{multi-listen item|filename=Decontamination1minute.mp3|title=1 Minute left:|description='''''"Danger, Light Containment zone overall decontamination in T-minus 1 Minute."'''''}}<br>
{{multi-listen item|filename=Decont_countdown.mp3|title=30 seconds left:|description='''''"Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1."'''''}}<br>
{{multi-listen item|filename=Decontamination_begin.mp3|title=After Light Containment Zone Locks Down:|description='''''"Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun."'''''}}<br>
{{multi-listen end}}


''"Attention, all personnel, the Light Containment Zone decontamination process will occur in t-minus 15 minutes. All biological substances must be removed in order to avoid destruction."''
==Gallery==
 
<gallery mode="packed" heights=250px>
 
LCZ Screen CASSIE Scanning.png|The LCZ Checkpoint Screens at the start of the round.
==At 10, 5, and 1 minute(s)==
LCZ Screen CASSIE Scan Complete.png|The Screens at the start of C.A.S.S.I.E. announcing decontamination.
 
LCZ Screen Timer.png|The timer on the LCZ Checkpoint Screens, appears a couple seconds after C.A.S.S.I.E. says ''"in T-minus 15 minutes"''.
''"Danger, Light Containment Zone overall decontamination in t-minus [TIME]."''
LCZ Elevator Timer.png|The timer as it appears on the screen above the elevators connecting Light and Heavy Containment Zone.
 
LCZ Screen 30 Seconds.png|The timer during the last 30 seconds.
 
DeconDisabled.png|The checkpoint screens if the server uses Config or Remote Admin to disable the Decontamination Process.
==At 30 Seconds==
</gallery>
 
[[Category:Mechanics]]
''"Danger, Light Containment Zone overall decontamination in t-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. [COUNTS DOWN FROM 20 SECONDS]."''
{{Mechanics Navbox}}
 
 
==When decontamination begins==
 
''"Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun."''

Latest revision as of 03:35, 11 October 2023

P-B-3 Zone-wide Decontamination (S) is a Mechanic in SCP: Secret Laboratory that locks down Light Containment Zone after a set period, preventing players inside the zone from prolonging the round, while also making the overall playable area of Site-02 smaller.
The process is announced and initiated by C.A.S.S.I.E. as an emergency breach procedure.

In Game

Decontamination Display.

C.A.S.S.I.E. will announce to everyone in Light Containment Zone about a decontamination procedure that is scheduled to occur in 15 minutes. A 15-minute timer will then display at both LCZ checkpoints and both elevator systems located in HCZ.
The timer is actually sped up, and the in-game time to decontamination is 11 minutes and 45 seconds. This is done to apply pressure to the players in LCZ.

As the round progresses, C.A.S.S.I.E. will announce the procedure's status to the Zone at the 10, 5, and 1-minute mark. At the 30-second mark, C.A.S.S.I.E. will announce a countdown. At this point, all doors in the zone will open. Elevator doors are not automatically called.

Once the timer stops, the process closes and locks all doors in the Zone. Vents in LCZ will begin to pour out lime, a corrosive gas that damages all players still in the Zone, including SCPs. This is announced to the entire facility.
The only method of escape at this point, is to teleport via the Remote Admin panel.








Announcements

"Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction."


"Danger, Light Containment zone overall decontamination in T-minus 10 Minutes."


"Danger, Light Containment zone overall decontamination in T-minus 5 Minutes."


"Danger, Light Containment zone overall decontamination in T-minus 1 Minute."


"Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1."


"Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun."



Gallery

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