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Entrance Zone

From SCP: Secret Laboratory English Official Wiki

The Entrance Zone is one of four zones in Site-02. It contains the only exits out of the facility and due to this, it is crucial for non-SCPs to keep control of it.

It is the spawn location of Facility Guards at the start of the game.

Unique Rooms

Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role.

Offices

There are three office variants, however only two of those three has anything potentially useful to the player.

Walkway Office

The Walkway Office is a medium sized room that contains a walkway and stairs. The top of these stairs has a chance for a Locker to spawn. A Workstation will also always spawn at the top of the stairs.

Another Locker may also spawn one the lower floor of the office near one of the doors to the office. Possible loot:

First office variant

Cubical Office

The Cubical Office is an office with a cubical, a common hiding spot that may also contain a lootable locker.

Possible loot:

File:Office 2.png
Second office variant

Side Office

The Side Office is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.

File:Office 3.png
Third office variant

Intercom Room

Intercom Access Required


The Intercom Room is a corner room with a keycard locked door that leads to an intercom that players can use to broadcast messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown.

Entrance to the intercom room


The mic room

Gates

Gate Access Required


Two gates that lead to the Surface Zone.

Gate A is closer to the Chaos Insurgent spawn area, whilst Gate B is closer to the NTF spawn area and escape room.

Both gates have an elevator leading to the surface and a Workstation.

Gate A


Gate B

Evacuation Shelter

The Evacuation Shelter is a small room that looks similar to a gate, however it cannot be opened by any means.

A Workstation can be found to the left of the entrance.

The Evacuation Shelter

Hallways and Dead Ends

Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. Dead ends are a single door "rooms" that have no gameplay purpose but can be used as hiding spots.

Straight Hallway

Straight hallway

Corner Hallway

C shaped hallway

4-Way Intersection

X shaped hallway

Dead End

Variation 1


Variation 2
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