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Keycard

From SCP: Secret Laboratory English Official Wiki
Revision as of 21:07, 15 April 2020 by SpammyMcJunkmail (talk | contribs) (Suggested changes. Once again, I really like the layout of this page!)
Keycard
200
Basic Information
Type Equipment (Tool)
Usage Opens certain doors
Weight Affects item pick-up time & window breaking 0.01 kg
Pick-Up Time 0.25s Unrounded value: 0.24675s
Other Information
Spawn In random locations, cabinets and on certain classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%) Guard Keycard
Zone Manager Keycard
Scientist Keycard
Janitor Keycard

Medium Tier (30%) Private Keycard
Chaos Insurgency Access Device
Captain Keycard
Research Supervisor Keycard
Operative Keycard

High Tier (0%) Facility Manager Keycard
Containment Engineer Keycard
Surface Access Pass
O5 Keycard
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune Guard Keycard
Zone Manager Keycard
Scientist Keycard
Janitor Keycard

Immune Private Keycard
Chaos Insurgency Access Device
Captain Keycard
Research Supervisor Keycard
Operative Keycard
Facility Manager Keycard
Containment Engineer Keycard
Surface Access Pass
O5 Keycard


Keycards are items which allow the player to access different parts of the facility. All keycards have a distinct color and can be identified from a distance.

Keycards are essential if a player wants to go anywhere in the facility, as checkpoints, gates, containment chambers, and certain doors and lockers require them to enter.

There are currently 12 keycards ingame.

When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Normally lit squares mean the keycard has the access tier, while dark squares mean that it doesn't.

Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing Tab , then select the keycard with Left Click. Then approach a door that requires a keycard and press E.

Access Tiers

SCP Containment
SCP-914's Containment





Containment Access 1
SCP-012's Containment





Containment Access 2
File:096's CC Door.png
SCP-096's Containment





Containment Access 2
SCP-079's Containment





Containment Access 3
SCP-106's Containment





Containment Access 3
SCP Item Pedestals





Containment Access 2 Checkpoint Access
Armories
LCZ Armory





Armory Access 1
HCZ Armory





Armory Access 1
049's Armory





Armory Access 2
Nuke Armory





Armory Access 2
Gun Locker





Armory Access 2
Micro HID Armory





Armory Access 3
Other
All Checkpoints





Checkpoint Access
Both Gates





Gate Access
Cabinets Locker





Armory Access 2
Generators





Armory Access 2
Intercom Door





Intercom Access
Nuke Room Door on Surface





Nuke Access

Spawning

As Scientist, upgrading your card alongside a Class-D grants the Friendship achievement.
Picking up an O5 Keycard grants the Overpowered! achievement.
As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.

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