Entrance Zone: Difference between revisions
More actions
LoremProto (talk | contribs) |
mNo edit summary |
||
Line 4: | Line 4: | ||
It is the spawn location of [[Facility Guard]]s. | It is the spawn location of [[Facility Guard]]s. | ||
=Unique | =Unique Rooms= | ||
Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role. | |||
==Offices== | ==Offices== | ||
There are three office variants, however only one of those three has anything potentially useful to the player. | There are three office variants, however only one of those three has anything potentially useful to the player. | ||
===Walkway Office=== | ===Walkway Office=== | ||
Line 37: | Line 35: | ||
==Intercom Room== | ==Intercom Room== | ||
{{ReqAccess|IA|Intercom Access}} | {{ReqAccess|IA|Intercom Access}} | ||
Line 45: | Line 42: | ||
==Gates== | ==Gates== | ||
{{ReqAccess|GA|Gate Access}} | {{ReqAccess|GA|Gate Access}} | ||
Line 64: | Line 60: | ||
=Hallways and Dead Ends= | =Hallways and Dead Ends= | ||
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. | |||
Dead ends are a single door "rooms" that have no gameplay purpose but can be used as hiding spots. | |||
==Straight Hallway== | ==Straight Hallway== | ||
[[File:EZ_HL_S.png|400px|center|thumb|Straight hallway]] | [[File:EZ_HL_S.png|400px|center|thumb|Straight hallway]] | ||
==Corner Hallway== | ==Corner Hallway== | ||
[[File:EZ_HL_C.png|400px|center|thumb|C shaped hallway]] | [[File:EZ_HL_C.png|400px|center|thumb|C shaped hallway]] | ||
==4-Way Intersection== | ==4-Way Intersection== | ||
[[File:EZ_HL_X.png|400px|center|thumb|X shaped hallway]] | [[File:EZ_HL_X.png|400px|center|thumb|X shaped hallway]] | ||
==Dead End== | ==Dead End== | ||
[[File:Dead_End_1.png|400px|center|thumb|Variation 1]]<br>[[File:Dead_End_2.png|400px|center|thumb|Variation 2]] | [[File:Dead_End_1.png|400px|center|thumb|Variation 1]]<br>[[File:Dead_End_2.png|400px|center|thumb|Variation 2]] | ||
[[Category:Zones]] | [[Category:Zones]] |
Revision as of 15:02, 31 March 2019
The Entrance Zone is the third zone of three in the facility, due to it containing the only exits out of the facility it is crucial for non-SCPs to keep control of it.
It is the spawn location of Facility Guards.
Unique Rooms
Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role.
Offices
There are three office variants, however only one of those three has anything potentially useful to the player.
Walkway Office
A walkway and stairs separate it from the other offices, as well as being the only office that has lootable cabinets.
Possible Loot:

Cubical Office
An office with a cubical, a common hiding spot.
Side Office
A hallway with a small office on the side, the walls can be used for cover and hiding.
Intercom Room
Intercom Access Required
An intercom used to broadcast messages to the whole facility.


Gates
Gate Access Required
Two gates that lead to the Surface Zone.
Gate A is closer to the Chaos Insurgent spawn area, while Gate B is closer to the NTF spawn area and escape room.
Both gates have an elevator and a Workstation, the elevator leads to the surface.


Evacuation Shelter
Looks similar to a gate, however it cannot be opened by any means.
A Workstation can be found to the left of the entrance.

Hallways and Dead Ends
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. Dead ends are a single door "rooms" that have no gameplay purpose but can be used as hiding spots.
Straight Hallway

Corner Hallway

4-Way Intersection

Dead End

