Entrance Zone: Difference between revisions
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The '''Entrance Zone''' is one of four zones in [[Locations|Site-02]] | The '''Entrance Zone''' is one of four zones in [[Locations|Site-02]]. It contains the only exits out of the facility and due to this, it is crucial for non-SCPs to keep control of it. | ||
It is the spawn location of [[Facility Guard]]s. | It is the spawn location of [[Facility Guard]]s at the start of the game. | ||
=Unique Rooms= | =Unique Rooms= | ||
Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role. | Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role. | ||
==Offices== | ==Offices== | ||
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===Walkway Office=== | ===Walkway Office=== | ||
A walkway and stairs separate it from the other offices | A walkway and stairs separate it from the other offices. It is one of the two office variants that may contain a lootable locker. | ||
'''Possible | '''Possible loot:''' | ||
** | ** Random ammo | ||
** [[Adrenaline]] | ** [[Adrenaline]] | ||
** [[Flashlight]] | ** [[Flashlight]] | ||
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An office with a cubical, a common hiding spot that may also contain a lootable locker. | An office with a cubical, a common hiding spot that may also contain a lootable locker. | ||
'''Possible | '''Possible loot:''' | ||
** | ** Random ammo | ||
** [[Adrenaline]] | ** [[Adrenaline]] | ||
** [[Flashlight]] | ** [[Flashlight]] | ||
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===Side Office=== | ===Side Office=== | ||
A hallway with a small office on the side | A hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding. | ||
[[File:Office_3.png|400px|center|thumb|Third office variant]] | [[File:Office_3.png|400px|center|thumb|Third office variant]] | ||
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{{ReqAccess|IA|Intercom Access}} | {{ReqAccess|IA|Intercom Access}} | ||
An intercom | An intercom that players can use to broadcast messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to XX seconds to send broadcasts followed by a XX second cooldown. | ||
[[File:Intercom_Entrance.png|400px|center|thumb|Entrance to the intercom room]]<br>[[File:Intercom_Room.png|400px|center|thumb|The mic room]] | [[File:Intercom_Entrance.png|400px|center|thumb|Entrance to the intercom room]]<br>[[File:Intercom_Room.png|400px|center|thumb|The mic room]] | ||
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Two gates that lead to the [[Surface Zone]]. | Two gates that lead to the [[Surface Zone]]. | ||
'''Gate A''' is closer to the [[Chaos Insurgent]] spawn area, | '''Gate A''' is closer to the [[Chaos Insurgent]] spawn area, whilst '''Gate B''' is closer to the [[Mobile Task Force|NTF]] spawn area and escape room. | ||
Both gates have an elevator and a [[Workstation]] | Both gates have an elevator leading to the surface and a [[Workstation]]. | ||
[[File:Gate_A-2.png|400px|center|thumb|Gate A]]<br>[[File:Gate_B-2.png|400px|center|thumb|Gate B]] | [[File:Gate_A-2.png|400px|center|thumb|Gate A]]<br>[[File:Gate_B-2.png|400px|center|thumb|Gate B]] |
Revision as of 15:15, 18 April 2020
The Entrance Zone is one of four zones in Site-02. It contains the only exits out of the facility and due to this, it is crucial for non-SCPs to keep control of it.
It is the spawn location of Facility Guards at the start of the game.
Unique Rooms
Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role.
Offices
There are three office variants, however only two of those three has anything potentially useful to the player.
Walkway Office
A walkway and stairs separate it from the other offices. It is one of the two office variants that may contain a lootable locker.
Possible loot:

Cubical Office
An office with a cubical, a common hiding spot that may also contain a lootable locker.
Possible loot:
Side Office
A hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.
Intercom Room
Intercom Access Required
An intercom that players can use to broadcast messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to XX seconds to send broadcasts followed by a XX second cooldown.


Gates
Gate Access Required
Two gates that lead to the Surface Zone.
Gate A is closer to the Chaos Insurgent spawn area, whilst Gate B is closer to the NTF spawn area and escape room.
Both gates have an elevator leading to the surface and a Workstation.


Evacuation Shelter
Looks similar to a gate, however it cannot be opened by any means.
A Workstation can be found to the left of the entrance.

Hallways and Dead Ends
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. Dead ends are a single door "rooms" that have no gameplay purpose but can be used as hiding spots.
Straight Hallway

Corner Hallway

4-Way Intersection

Dead End

