Entrance Zone: Difference between revisions
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The Entrance Zone is the third zone of three in the facility, due to it containing the only exits out of the facility it is crucial for non-SCPs to keep control of it. | The '''Entrance Zone''' is the third zone of three in the facility, due to it containing the only exits out of the facility it is crucial for non-SCPs to keep control of it. | ||
It is the spawn location of [[Facility Guard]]s. | It is the spawn location of [[Facility Guard]]s. |
Revision as of 22:16, 9 April 2020
The Entrance Zone is the third zone of three in the facility, due to it containing the only exits out of the facility it is crucial for non-SCPs to keep control of it.
It is the spawn location of Facility Guards.
Unique Rooms
Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role.
Offices
There are three office variants, however only two of those three has anything potentially useful to the player.
Walkway Office
A walkway and stairs separate it from the other offices, it is one of the two office variants that may contain a lootable locker.
Possible Loot:
- Fragmentation Grenade
- Flash Grenade
- Scientist Keycard
- Research Supervisor Keycard
- Cadet Keycard
- Zone Manager Keycard
- Flashlight
- Radio

Cubical Office
An office with a cubical, a common hiding spot that may also contain a lootable locker.
Side Office
A hallway with a small office on the side, the walls can be used for cover and hiding.
Intercom Room
Intercom Access Required
An intercom used to broadcast messages to the whole facility.


Gates
Gate Access Required
Two gates that lead to the Surface Zone.
Gate A is closer to the Chaos Insurgent spawn area, while Gate B is closer to the NTF spawn area and escape room.
Both gates have an elevator and a Workstation, the elevator leads to the surface.


Evacuation Shelter
Looks similar to a gate, however it cannot be opened by any means.
A Workstation can be found to the left of the entrance.

Hallways and Dead Ends
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. Dead ends are a single door "rooms" that have no gameplay purpose but can be used as hiding spots.
Straight Hallway

Corner Hallway

4-Way Intersection

Dead End

