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Entrance Zone: Difference between revisions

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The Entrance Zone is the third zone of three in the facility, due to it containing the only exits out of the facility it is crucial for non-SCPs to keep control of it.
The '''Entrance Zone''' is the third zone of three in the facility, due to it containing the only exits out of the facility it is crucial for non-SCPs to keep control of it.


It is the spawn location of [[Facility Guard]]s.
It is the spawn location of [[Facility Guard]]s.

Revision as of 22:16, 9 April 2020

The Entrance Zone is the third zone of three in the facility, due to it containing the only exits out of the facility it is crucial for non-SCPs to keep control of it.

It is the spawn location of Facility Guards.

Unique Rooms

Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role.


Offices

There are three office variants, however only two of those three has anything potentially useful to the player.

Walkway Office

A walkway and stairs separate it from the other offices, it is one of the two office variants that may contain a lootable locker.

Possible Loot:

First office variant

Cubical Office

An office with a cubical, a common hiding spot that may also contain a lootable locker.

File:Office 2.png
Second office variant

Side Office

A hallway with a small office on the side, the walls can be used for cover and hiding.

File:Office 3.png
Third office variant

Intercom Room

Intercom Access Required


An intercom used to broadcast messages to the whole facility.

Entrance to the intercom room


The mic room

Gates

Gate Access Required


Two gates that lead to the Surface Zone.

Gate A is closer to the Chaos Insurgent spawn area, while Gate B is closer to the NTF spawn area and escape room.

Both gates have an elevator and a Workstation, the elevator leads to the surface.

Gate A


Gate B

Evacuation Shelter

Looks similar to a gate, however it cannot be opened by any means.

A Workstation can be found to the left of the entrance.

The evacuation shelter

Hallways and Dead Ends

Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. Dead ends are a single door "rooms" that have no gameplay purpose but can be used as hiding spots.

Straight Hallway

Straight hallway

Corner Hallway

C shaped hallway

4-Way Intersection

X shaped hallway

Dead End

Variation 1


Variation 2
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