Humans: Difference between revisions
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<div class="mp- | <div class="mp-headerNew"><big>'''Humans'''</big></div> | ||
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<center>Humans have to manage both [[Stamina]] and an [[Inventory_Mechanics|Inventory]] in order to survive. Each class provides a different experience and POV in game. | <center>Humans have to manage both [[Stamina]] and an [[Inventory_Mechanics|Inventory]] in order to survive. Each class provides a different experience and POV in game. | ||
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< | <div class="mp-subheaderNew">Civilians</div> | ||
<br>Civilians are classes capable of escaping via the Escape Area on [[Surface Zone]]. Civilians start with little to no items and are the primary targets for the [[SCPs]]. | <br>Civilians are classes capable of escaping via the Escape Area on [[Surface Zone]]. Civilians start with little to no items and are the primary targets for the [[SCPs]]. | ||
{{Hycontent|Class-D Personnel|ClassDIcon}}{{Hycontent|Scientist|ScientistIcon}} | {{Hycontent|Class-D Personnel|ClassDIcon}}{{Hycontent|Scientist|ScientistIcon}} | ||
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< | <div class="mp-subheaderNew">Militants</div> | ||
<br>Militants are classes that are equipped to eliminate the SCPs and any other threats. Militants are capable of respawning, excluding the Facility Guard. | <br>Militants are classes that are equipped to eliminate the SCPs and any other threats. Militants are capable of respawning, excluding the Facility Guard. | ||
<div style="text-align:center;"> {{Hycontent|Chaos Insurgent|ChaosIcon}} {{Hycontent|Facility Guard|GuardIcon}} {{Hycontent|Mobile Task Force|MTFCaptainIcon}} </div> | <div style="text-align:center;"> {{Hycontent|Chaos Insurgent|ChaosIcon}} {{Hycontent|Facility Guard|GuardIcon}} {{Hycontent|Mobile Task Force|MTFCaptainIcon}} </div> | ||
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Revision as of 20:43, 29 April 2025
Humans
Civilians
Civilians are classes capable of escaping via the Escape Area on Surface Zone. Civilians start with little to no items and are the primary targets for the SCPs.
Militants
Militants are classes that are equipped to eliminate the SCPs and any other threats. Militants are capable of respawning, excluding the Facility Guard.