Entrance Zone: Difference between revisions
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===Walkway Office=== | ===Walkway Office=== | ||
The '''Walkway Office''' is a medium sized room that contains a walkway and stairs. The top of these stairs has a chance for a [[Lockers|Locker]] to spawn. A [[Workstation]] will also always spawn at the top of the stairs. | |||
Another Locker may also spawn one the lower floor of the office near one of the doors to the office. | |||
'''Possible loot:''' | '''Possible loot:''' | ||
** Random ammo | ** Random ammo | ||
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===Cubical Office=== | ===Cubical Office=== | ||
The '''Cubical Office''' is an office with a cubical, a common hiding spot that may also contain a lootable locker. | |||
'''Possible loot:''' | '''Possible loot:''' | ||
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===Side Office=== | ===Side Office=== | ||
The '''Side Office''' is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding. | |||
[[File:Office_3.png|400px|center|thumb|Third office variant]] | [[File:Office_3.png|400px|center|thumb|Third office variant]] | ||
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{{ReqAccess|IA|Intercom Access}} | {{ReqAccess|IA|Intercom Access}} | ||
The '''Intercom Room''' is a corner room with a keycard locked door that leads to an intercom that players can use to broadcast messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown. | |||
[[File:Intercom_Entrance.png|400px|center|thumb|Entrance to the intercom room]]<br>[[File:Intercom_Room.png|400px|center|thumb|The mic room]] | [[File:Intercom_Entrance.png|400px|center|thumb|Entrance to the intercom room]]<br>[[File:Intercom_Room.png|400px|center|thumb|The mic room]] | ||
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==Evacuation Shelter== | ==Evacuation Shelter== | ||
The '''Evacuation Shelter''' is a small room that looks similar to a gate, however it cannot be opened by any means. | |||
A [[Workstation]] can be found to the left of the entrance. | A [[Workstation]] can be found to the left of the entrance. | ||
[[File:Evac.png|400px|center|thumb|The | [[File:Evac.png|400px|center|thumb|The Evacuation Shelter]] | ||
=Hallways and Dead Ends= | =Hallways and Dead Ends= |
Revision as of 18:20, 27 May 2020
The Entrance Zone is one of four zones in Site-02. It contains the only exits out of the facility and due to this, it is crucial for non-SCPs to keep control of it.
It is the spawn location of Facility Guards at the start of the game.
Unique Rooms
Unique rooms are rooms that spawn only once (except the two gates) and might include valuable items or have an important gameplay role.
Offices
There are three office variants, however only two of those three has anything potentially useful to the player.
Walkway Office
The Walkway Office is a medium sized room that contains a walkway and stairs. The top of these stairs has a chance for a Locker to spawn. A Workstation will also always spawn at the top of the stairs.
Another Locker may also spawn one the lower floor of the office near one of the doors to the office. Possible loot:

Cubical Office
The Cubical Office is an office with a cubical, a common hiding spot that may also contain a lootable locker.
Possible loot:
Side Office
The Side Office is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.
Intercom Room
Intercom Access Required
The Intercom Room is a corner room with a keycard locked door that leads to an intercom that players can use to broadcast messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown.


Gates
Gate Access Required
Two gates that lead to the Surface Zone.
Gate A is closer to the Chaos Insurgent spawn area, whilst Gate B is closer to the NTF spawn area and escape room.
Both gates have an elevator leading to the surface and a Workstation.


Evacuation Shelter
The Evacuation Shelter is a small room that looks similar to a gate, however it cannot be opened by any means.
A Workstation can be found to the left of the entrance.

Hallways and Dead Ends
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. Dead ends are a single door "rooms" that have no gameplay purpose but can be used as hiding spots.
Straight Hallway

Corner Hallway

4-Way Intersection

Dead End

