Artificial HP: Difference between revisions
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=Description= | =Description= | ||
Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take. | Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take. The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player's HP.<br> | ||
Artificial HP [[Hume Shield]]. | |||
Artificial HP | |||
==In Game== | ==In Game== | ||
Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses | Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses | ||
By default this maximum is 75 Artificial HP. | |||
Using an item with a higher Artificial HP cap will temporarily set that to the maximum Artificial HP a player can have. Allowing the player to maintain high Artificial HP levels even with items that do not normally go past 75 AHP. The maximum threshold is reset back to 75 AHP uupon reaching 0. Currently, no item can exceed 75 AHP outside event items. Each instance of AHP a player obtains is tracked seperately; preventing undecaying Artificial HP from being affected by items that apply decaying Artificial HP. | |||
Artificial HP will decrease the maximum capacity of Hume Shield at a 1:1 rate; preventing the two from stacking easily. | |||
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Artifical HP can be obtained in the following ways: | |||
* [[Adrenaline]] | * [[Adrenaline]] | ||
** Grants 40 Artificial Health that decays at 1.2 AHP/s. | ** Grants 40 Artificial Health that decays at 1.2 AHP/s. | ||
*** The decay rate becomes faster while under the effects of multiple Adrenaline. | *** The decay rate becomes faster while under the effects of multiple Adrenaline. | ||
* [[Anti-Cola]] | * [[Anti-Cola]] | ||
**Passively regenerates Artificial Health if the player is at full HP. | **Passively regenerates Artificial Health if the player is at full HP. | ||
**Decays at a rate of 1.2 AHP/s when removed. | |||
**Decays at a rate of 1.2 | |||
* [[SCP-330]] | * [[SCP-330]] | ||
** Blue Candy grants 30 AHP that won't decay | ** Blue Candy grants 30 AHP that won't decay. | ||
** Rainbow Candy grants 20 AHP that won't decay for ten seconds | ** Rainbow Candy grants 20 AHP that won't decay for ten seconds. | ||
==Gallery== | ==Gallery== | ||
Revision as of 12:49, 25 August 2026
Artificial HP is a Mechanic in SCP: Secret Laboratory that acts as a small, secondary HP bar for humans, that can be applied by the use of items.
Description
Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take. The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player's HP.
Artificial HP Hume Shield.
In Game
Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses
By default this maximum is 75 Artificial HP.
Using an item with a higher Artificial HP cap will temporarily set that to the maximum Artificial HP a player can have. Allowing the player to maintain high Artificial HP levels even with items that do not normally go past 75 AHP. The maximum threshold is reset back to 75 AHP uupon reaching 0. Currently, no item can exceed 75 AHP outside event items. Each instance of AHP a player obtains is tracked seperately; preventing undecaying Artificial HP from being affected by items that apply decaying Artificial HP.
Artificial HP will decrease the maximum capacity of Hume Shield at a 1:1 rate; preventing the two from stacking easily.
Artifical HP can be obtained in the following ways:
- Adrenaline
- Grants 40 Artificial Health that decays at 1.2 AHP/s.
- The decay rate becomes faster while under the effects of multiple Adrenaline.
- Grants 40 Artificial Health that decays at 1.2 AHP/s.
- Anti-Cola
- Passively regenerates Artificial Health if the player is at full HP.
- Decays at a rate of 1.2 AHP/s when removed.
- SCP-330
- Blue Candy grants 30 AHP that won't decay.
- Rainbow Candy grants 20 AHP that won't decay for ten seconds.
Gallery

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