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Secondary HP: Difference between revisions

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This is a '''disambiguation page''', intended to distinguish between articles of similar subject or title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.<br>
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Artificial HP|Artificial HP
'''Secondary HP''' may refer to
Hume Shield|Hume Shield
*[[Artificial HP]] - The Secondary HP Bar that can be given to humans via items; absorbs 70% of damage. Often decays over time.
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*[[Hume Shield]] - The Secondary HP Bar that SCPs have; absorbs 100% of damage. Regens over time.
[[Category:Mechanics]]

Revision as of 21:09, 13 April 2025

Artificial HP is a Mechanic in SCP: Secret Laboratory that acts as a small, secondary HP bar for humans, that can be applied by the use of items.

Description

Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take. The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player's HP.

In Game

Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses By default this maximum is 75 Artificial HP. Using an item with a higher Artificial HP cap will temporarily set that to the maximum Artificial HP a player can have. Allowing the player to maintain high Artificial HP levels even with items that do not normally go past 75 AHP. The maximum threshold is reset back to 75 AHP uupon reaching 0. Currently, no item can exceed 75 AHP outside event items. Each instance of AHP a player obtains is tracked seperately; preventing undecaying Artificial HP from being affected by items that apply decaying Artificial HP. Artificial HP will decrease the maximum capacity of Hume Shield at a 1:1 rate; preventing the two from stacking easily.
Artifical HP can be obtained in the following ways:

  • Adrenaline
    • Grants 40 Artificial Health that decays at 1.2 AHP/s.
      • The decay rate becomes faster while under the effects of multiple Adrenaline.
  • Anti-Cola
    • Passively regenerates Artificial Health if the player is at full HP.
    • Decays at a rate of 1.2 AHP/s when removed.
  • SCP-330
    • Blue Candy grants 30 AHP that won't decay.
    • Rainbow Candy grants 20 AHP that won't decay for ten seconds.
The Artificial Health bar
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