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Artificial HP: Difference between revisions

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{{Disambiguate|Artificial HP|Secondary HP (Disambiguation)}}
'''Artificial HP''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that acts as a small, secondary HP bar for humans, that can be applied by the use of items. <br>
'''Artificial HP''' is a [[mechanics|mechanic]] in ''SCP: Secret Laboratory'' that acts as a small secondary HP bar for humans, that can be applied by the use of items. <br>
__TOC__
Artificial HP will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take. <br> It should not be confused for [[Hume Shield]] which is a regenerating "secondary" HP bars that SCPs have, that absorb 100% of damage taken. Artificial HP is displayed as a green bar that appears above the normal HP bar.
=Description=
Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take. The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player's HP.<br>


==In Game==
Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses
By default this maximum is 75 Artificial HP.
Using an item with a higher Artificial HP cap will temporarily set that to the maximum Artificial HP a player can have. Allowing the player to maintain high Artificial HP levels even with items that do not normally go past 75 AHP. The maximum threshold is reset back to 75 AHP uupon reaching 0. Currently, no item can exceed 75 AHP outside event items. Each instance of AHP a player obtains is tracked seperately; preventing undecaying Artificial HP from being affected by items that apply decaying Artificial HP.
Artificial HP will decrease the maximum capacity of [[Hume Shield]] at a 1:1 rate; preventing the two from stacking easily.
<br>
Artifical HP can be obtained in the following ways:
* [[Adrenaline]]
** Grants 40 Artificial Health that decays at 1.2 AHP/s.
*** The decay rate becomes faster while under the effects of multiple Adrenaline.
* [[Anti-Cola]]
**Passively regenerates Artificial Health if the player is at full HP.
**Decays at a rate of 1.2 AHP/s when removed.
* [[SCP-330]]
** Blue Candy grants 30 AHP that won't decay.
** Rainbow Candy grants 20 AHP that won't decay for ten seconds.


==Gallery==
[[File:ArtificalHPBar.png||thumb|400px|The Artificial Health bar|left]]


==Ingame==
[[Category:Mechanics]]
Artificial HP can be applied by in following ways:
{{Mechanics Navbox}}
* [[Adrenaline]] grants 40 Artificial Health that decays at 1.2 AHP/s.
* [[SCP-330]]
** Blue Candy grants 350 AHP that won't decay for 15 seconds.
** Red Candy grants 50 AHP that won't decay for 15 seconds.
** Purple Candy grants 600 AHP that decays at 10 AHP/s after a 15 seconds grace period.

Latest revision as of 12:50, 25 August 2026

Artificial HP is a Mechanic in SCP: Secret Laboratory that acts as a small, secondary HP bar for humans, that can be applied by the use of items.

Description

Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take. The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player's HP.

In Game

Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses By default this maximum is 75 Artificial HP. Using an item with a higher Artificial HP cap will temporarily set that to the maximum Artificial HP a player can have. Allowing the player to maintain high Artificial HP levels even with items that do not normally go past 75 AHP. The maximum threshold is reset back to 75 AHP uupon reaching 0. Currently, no item can exceed 75 AHP outside event items. Each instance of AHP a player obtains is tracked seperately; preventing undecaying Artificial HP from being affected by items that apply decaying Artificial HP. Artificial HP will decrease the maximum capacity of Hume Shield at a 1:1 rate; preventing the two from stacking easily.
Artifical HP can be obtained in the following ways:

  • Adrenaline
    • Grants 40 Artificial Health that decays at 1.2 AHP/s.
      • The decay rate becomes faster while under the effects of multiple Adrenaline.
  • Anti-Cola
    • Passively regenerates Artificial Health if the player is at full HP.
    • Decays at a rate of 1.2 AHP/s when removed.
  • SCP-330
    • Blue Candy grants 30 AHP that won't decay.
    • Rainbow Candy grants 20 AHP that won't decay for ten seconds.
The Artificial Health bar
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