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Artificial HP: Difference between revisions

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{{Disambiguate|Artificial HP|Secondary HP (Disambiguation)}}
'''Artificial HP''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that acts as a small, secondary HP bar for humans, that can be applied by the use of items. <br>
'''Artificial HP''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that acts as a small, secondary HP bar for humans, that can be applied by the use of items. <br>
__TOC__
__TOC__
=Description=
=Description=
Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take. <br>
Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take. The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player's HP.<br>
Artificial HP is displayed as a green bar that appears above the normal HP bar. Items that give decaying AHP will decay at their own rate. For example, using two Adrenaline will give the player 80 AHP, but it won't decay at 1.2 AHP/s. Instead, it will decay at double the rate, until it hits 40, were it will then decay at the normal rate.<br>
This system will also factor in left over AHP vs new AHP. So if a player has 20 AHP left over from one Adrenaline, then uses a second Adrenaline. The player would have 60 AHP that will decay at double the rate until it hits 20 AHP.<br>
If the player uses an item that gives non-decaying AHP, then later uses an item that gives decaying AHP, only the amount given from the later item will decay.


Artificial HP should not be confused for [[Hume Shield]], which is a regenerating "secondary" HP bars that SCPs have, which absorb 100% of damage taken.
==In Game==
==In Game==
Artificial HP can be applied by in following ways:
Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses
By default this maximum is 75 Artificial HP.
Using an item with a higher Artificial HP cap will temporarily set that to the maximum Artificial HP a player can have. Allowing the player to maintain high Artificial HP levels even with items that do not normally go past 75 AHP. The maximum threshold is reset back to 75 AHP uupon reaching 0. Currently, no item can exceed 75 AHP outside event items. Each instance of AHP a player obtains is tracked seperately; preventing undecaying Artificial HP from being affected by items that apply decaying Artificial HP.
Artificial HP will decrease the maximum capacity of [[Hume Shield]] at a 1:1 rate; preventing the two from stacking easily.
<br>
Artifical HP can be obtained in the following ways:
* [[Adrenaline]]  
* [[Adrenaline]]  
** Grants 40 Artificial Health that decays at 1.2 AHP/s.
** Grants 40 Artificial Health that decays at 1.2 AHP/s.
*** The decay rate becomes faster while under the effects of multiple Adrenaline.
*** The decay rate becomes faster while under the effects of multiple Adrenaline.
* [[Anti-Cola]]
**Passively regenerates Artificial Health if the player is at full HP.
**Decays at a rate of 1.2 AHP/s when removed.
* [[SCP-330]]
* [[SCP-330]]
** Blue Candy granted 30 AHP that won't decay.
** Blue Candy grants 30 AHP that won't decay.  
** Rainbow Candy granted 20 AHP that won't decay for 10 seconds.
** Rainbow Candy grants 20 AHP that won't decay for ten seconds.  
* SCP-330 Halloween Event 2021
** Blue Candy granted 350 AHP that won't decay for 15 seconds.
** Red Candy granted 50 AHP that won't decay for 15 seconds.
** Purple Candy granted 600 AHP that decayed at 10 AHP/s after a 15 seconds grace period.
* SCP-330 Halloween Event 2020
** Purple Candy gave the player 25 AHP
** Pink Candy gave the player a very weak AHP regen, of 3 AHP every 5 seconds; this lasted for 10 seconds.
***Pink Candy would also instantly explode, killing the player, causing the AHP to only be seen via Godmode.


==Gallery==
==Gallery==

Latest revision as of 12:50, 25 August 2026

Artificial HP is a Mechanic in SCP: Secret Laboratory that acts as a small, secondary HP bar for humans, that can be applied by the use of items.

Description

Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take. The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player's HP.

In Game

Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses By default this maximum is 75 Artificial HP. Using an item with a higher Artificial HP cap will temporarily set that to the maximum Artificial HP a player can have. Allowing the player to maintain high Artificial HP levels even with items that do not normally go past 75 AHP. The maximum threshold is reset back to 75 AHP uupon reaching 0. Currently, no item can exceed 75 AHP outside event items. Each instance of AHP a player obtains is tracked seperately; preventing undecaying Artificial HP from being affected by items that apply decaying Artificial HP. Artificial HP will decrease the maximum capacity of Hume Shield at a 1:1 rate; preventing the two from stacking easily.
Artifical HP can be obtained in the following ways:

  • Adrenaline
    • Grants 40 Artificial Health that decays at 1.2 AHP/s.
      • The decay rate becomes faster while under the effects of multiple Adrenaline.
  • Anti-Cola
    • Passively regenerates Artificial Health if the player is at full HP.
    • Decays at a rate of 1.2 AHP/s when removed.
  • SCP-330
    • Blue Candy grants 30 AHP that won't decay.
    • Rainbow Candy grants 20 AHP that won't decay for ten seconds.
The Artificial Health bar
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