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'''Artificial HP''' is a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that acts as a small, secondary HP bar for humans, that can be applied by the use of items. <br> | |||
'''Artificial HP''' is a [[ | __TOC__ | ||
Artificial HP will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take. <br> | =Description= | ||
Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take. <br> | |||
Artificial HP is displayed as a green bar that appears above the normal HP bar. Items that give decaying AHP will decay at their own rate. For example, using two Adrenaline will give the player 75 AHP, but it won't decay at 1.2 AHP/s. Instead, it will decay at double the rate, until it hits 40, were it will then decay at the normal rate.<br> | |||
This system will also factor in left over AHP vs new AHP. So if a player has 20 AHP left over from one Adrenaline, then uses a second Adrenaline. The player would have 60 AHP that will decay at double the rate until it hits 20 AHP. If the player uses an item that gives non-decaying AHP, then later uses an item that gives decaying AHP, only the amount given from the later item will decay. <br> The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player's HP.<br> | |||
Artificial HP should not be confused for Hume Shield, which is a regenerating "secondary" HP bars that SCPs have, which absorb 100% of damage taken. | |||
==In Game== | |||
Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses. Items will not grant AHP pass their maximum threshold unless said item has a higher threshold. Items with a lower threshold can be used if an item with a higher threshold was used. After AHP hits zero, the maximum threshold is reset to 75. Currently, no item can exceed 75. AHP can be obtained in the following ways: | |||
* [[Adrenaline]] | |||
** Grants 40 Artificial Health that decays at 1.2 AHP/s. | |||
*** The decay rate becomes faster while under the effects of multiple Adrenaline. | |||
** Can not increase AHP pass 75. | |||
* [[Anti-Cola]] | |||
**Passively regenerates Artificial Health if the player is at full HP. | |||
** Can not increase AHP pass 75. | |||
**Decays at a rate of 1.2 per second when removed. | |||
* [[SCP-330]] | |||
** Blue Candy grants 30 AHP that won't decay. This AHP can not increase pass 75. | |||
** Rainbow Candy grants 20 AHP that won't decay for ten seconds. This AHP can not increase pass 75. | |||
==Gallery== | |||
[[File:ArtificalHPBar.png||thumb|400px|The Artificial Health bar|left]] | |||
[[Category:Mechanics]] | [[Category:Mechanics]] | ||
{{Mechanics Navbox}} | {{Mechanics Navbox}} | ||
Latest revision as of 13:50, 6 April 2026
Artificial HP is a Mechanic in SCP: Secret Laboratory that acts as a small, secondary HP bar for humans, that can be applied by the use of items.
Description
Artificial HP (or simply AHP) is a secondary health bar that will absorb 70% of damage that a player takes, while the player's actual HP will only take 30% of the damage it would normally take.
Artificial HP is displayed as a green bar that appears above the normal HP bar. Items that give decaying AHP will decay at their own rate. For example, using two Adrenaline will give the player 75 AHP, but it won't decay at 1.2 AHP/s. Instead, it will decay at double the rate, until it hits 40, were it will then decay at the normal rate.
This system will also factor in left over AHP vs new AHP. So if a player has 20 AHP left over from one Adrenaline, then uses a second Adrenaline. The player would have 60 AHP that will decay at double the rate until it hits 20 AHP. If the player uses an item that gives non-decaying AHP, then later uses an item that gives decaying AHP, only the amount given from the later item will decay.
The Jailbird will entirely bypass Artificial HP, allowing direct damage to a player's HP.
Artificial HP should not be confused for Hume Shield, which is a regenerating "secondary" HP bars that SCPs have, which absorb 100% of damage taken.
In Game
Artificial HP can be applied by the usage of items. The max amount of AHP a player has is dependent on what item the player uses. Items will not grant AHP pass their maximum threshold unless said item has a higher threshold. Items with a lower threshold can be used if an item with a higher threshold was used. After AHP hits zero, the maximum threshold is reset to 75. Currently, no item can exceed 75. AHP can be obtained in the following ways:
- Adrenaline
- Grants 40 Artificial Health that decays at 1.2 AHP/s.
- The decay rate becomes faster while under the effects of multiple Adrenaline.
- Can not increase AHP pass 75.
- Grants 40 Artificial Health that decays at 1.2 AHP/s.
- Anti-Cola
- Passively regenerates Artificial Health if the player is at full HP.
- Can not increase AHP pass 75.
- Decays at a rate of 1.2 per second when removed.
- SCP-330
- Blue Candy grants 30 AHP that won't decay. This AHP can not increase pass 75.
- Rainbow Candy grants 20 AHP that won't decay for ten seconds. This AHP can not increase pass 75.
Gallery

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