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|image_size = 100 | |image_size = 100 | ||
|HP = 150 | |HP = 150 | ||
| | |team = Foundation | ||
| | |zone = [[Light Containment Zone]] | ||
| | |speed = N/A | ||
| | |allies = [[Mobile Task Force|NTF]] Operatives, [[Facility Guard]]s | ||
| | |enemies = [[Class-D]]s, [[Chaos Insurgents]], [[:Category:SCPs|SCPs]] | ||
|gear = [[Keycard|Scientist Keycard]], [[Medkit]] | |||
}} | }} | ||
=Lore= | |||
---- | |||
SCP Foundation personnel known as scientist’s or Doctors are often tasked with the research and experimentation on various anomalous objects contained by the foundation known as "SCP's". | |||
SCP Foundation personnel known as scientist’s or Doctors are often tasked with the research and experimentation on various anomalous objects contained by the foundation known as | |||
level 2 clearance is given to most research personnel that require direct access to anomalous objects and entities in containment. | level 2 clearance is given to most research personnel that require direct access to anomalous objects and entities in containment. | ||
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In | =In Game= | ||
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Scientists are one of the two human classes that spawn in the LCZ, the other being [[Class-D]]s. However thats where the similarities end, as Scientists spawn with a Scientist Keycard and Medkit and unlike Class-Ds, Scientists spawn near a random room or checkpoint. | |||
In comparison to Class-Ds Scientists have the upper hand due to the card they spawn with, but are also outnumbered at least 2-1. | |||
As they spawn with a Scientist Keycard they can spend less time looking for a card and can instead focus on getting a gun or upgrading their card, and overall can exit the LCZ quicker. | |||
==Spawn Locations== | |||
* Checkpoint A/B (EX A/B) | |||
* Near LCZ armory (##00) | |||
* Near the door to SCP 372’s containment chamber (GR18) | |||
* Near the door to SCP 914’s containment chamber (#914) | |||
* Near the bathroom door (WC00) | |||
==Objective== | |||
The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit. | |||
After escaping and respawning as a MTF Scientist, the objective is the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents. | |||
=Trivia= | |||
---- | |||
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. | |||
[[Category:Classes]] | |||
[[Category:Humans]] |
Revision as of 22:15, 1 September 2018
Scientist | |
---|---|
Stats | |
Health | 150 |
Faction | {{{faction}}} |
Spawn Gear | Scientist Keycard, Medkit |
Spawn Zone | Light Containment Zone |
Movement Speed | N/A |
Allies | NTF Operatives, Facility Guards |
Enemies | Class-Ds, Chaos Insurgents, SCPs |
Class ID | {{{ID}}} |
Lore
SCP Foundation personnel known as scientist’s or Doctors are often tasked with the research and experimentation on various anomalous objects contained by the foundation known as "SCP's".
level 2 clearance is given to most research personnel that require direct access to anomalous objects and entities in containment.
Level 3 scientists are Generally senior research staff and project managers.
In Game
Scientists are one of the two human classes that spawn in the LCZ, the other being Class-Ds. However thats where the similarities end, as Scientists spawn with a Scientist Keycard and Medkit and unlike Class-Ds, Scientists spawn near a random room or checkpoint.
In comparison to Class-Ds Scientists have the upper hand due to the card they spawn with, but are also outnumbered at least 2-1.
As they spawn with a Scientist Keycard they can spend less time looking for a card and can instead focus on getting a gun or upgrading their card, and overall can exit the LCZ quicker.
Spawn Locations
- Checkpoint A/B (EX A/B)
- Near LCZ armory (##00)
- Near the door to SCP 372’s containment chamber (GR18)
- Near the door to SCP 914’s containment chamber (#914)
- Near the bathroom door (WC00)
Objective
The Scientist's main objective is to escape the facility by any means possible, cooperating with NTF and Facility Guards to make it to the exit.
After escaping and respawning as a MTF Scientist, the objective is the same as any other NTF Operative; re-contain all SCPs and terminate all Class-Ds and Chaos Insurgents.
Trivia
- In older versions of the game, Scientists used to glisten as if they were covered in glitter.
- This page was last edited on 1 September 2018, at 22:15.
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