From SCP: Secret Laboratory English Official Wiki

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'''SCP-096''' spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.
'''SCP-096''' spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.
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While docile, SCP-096 can hold {{Key Press|Right Click}}on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent.  
While docile, SCP-096 can hold {{Key Press|Right Click}} on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent.  
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When a player opens the door, they will view SCP-096's face and trigger him.
When a player opens the door, they will view SCP-096's face and trigger him.
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While enraged SCP-096 can do the following:<br>
While enraged SCP-096 can do the following:<br>
- Perform an AOE attack with {{Key Press|Left Click}}that will instant kill any of his targets and deal damage to anyone who got hit by it that wasn't a target.<br>
* Perform an AOE attack with {{Key Press|Left Click}} that will instant kill any of his targets and deal damage to anyone who got hit by it that wasn't a target.<br>
- Jump very high<br>
* Jump very high<br>
- Perform a charge attack with {{Key Press|Right Click}}that last 0.8s and causes SCP-096 to run at 25 m/s. <br>
* Perform a charge attack with {{Key Press|Right Click}} that last 0.8s and causes SCP-096 to run at 25 m/s. <br>
**This attack can be used to cause SCP-096 leap over large gaps<br>
**This attack can be used to cause SCP-096 leap over large gaps<br>
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him. SCP-096 can not force open the gate on the [[Surface Zone]]<br>
**If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him. SCP-096 can not force open the gate on the [[Surface Zone]]<br>
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. <br>
**The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. <br>
- {{Key Press|Left Click}}on doors to destroy them while enraged.
* {{Key Press|Left Click}} on doors to destroy them while enraged.


After enrage state ends, SCP-096 will stop moving for a couple seconds and calm down. SCP-096 will then enter a short cooldown phase before he can enrage again.
After enrage state ends, SCP-096 will stop moving for a couple seconds and calm down. SCP-096 will then enter a short cooldown phase before he can enrage again.

Revision as of 17:53, 28 April 2020

SCP-096
Stats
Health 500
Hume Shield (Initial) 450
Hume Shield (20% HP) 900
Spawn Zone Heavy Containment Zone
Movement Speed 5 m/s while docile
12 m/s when enraged
25 m/s when charging
Special Ability Enrage when looked or shot atLean up against a door and become almost silent
Perform an AOE with Left Click while EnragedCharge with right click while enraged, will force open any heavy gate you charge into
Article Link Page
Class Color EC2222


Lore

"SCP-096 is a humanoid creature measuring approximately 2.38 meters in height. Subject shows very little muscle mass, with preliminary analysis of body mass suggesting mild malnutrition. Arms are grossly out of proportion with the rest of the subject's body, with an approximate length of 1.5 meters each. Skin is mostly devoid of pigmentation, with no sign of any body hair."

"SCP-096 is normally extremely docile, with pressure sensors inside its cell indicating it spends most of the day pacing by the eastern wall. However, when someone views SCP-096's face, whether it be directly, via video recording, or even a photograph, it will enter a stage of considerable emotional distress. SCP-096 will cover its face with its hands and begin screaming, crying, and babbling incoherently. Approximately one (1) to two (2) minutes after the first viewing, SCP-096 will begin running to the person who viewed its face (who will from this point on be referred to as SCP-096-1)."

"Upon arriving at SCP-096-1's location, SCP-096 will proceed to kill and [DATA EXPUNGED] SCP-096-1. 100% of cases have left no traces of SCP-096-1. SCP-096 will then sit down for several minutes before regaining its composure and becoming docile once again. It will then attempt to make its way back to its natural habitat, [DATA REDACTED]."

- Extracts from Official Wiki Page

In Game

SCP-096 spawns in Heavy Containment in its docile state, pacing slowly around the hallways. SCP-096 has a very audible cry that can warn players of its position.
While docile, SCP-096 can hold Right Click on a closed door to lean up against it. Doing so SCP-096 will cry very quietly to the point of being almost silent.
When a player opens the door, they will view SCP-096's face and trigger him.

SCP-096 begins the game with 500 HP and 250 Hume Shield. The Hume Shield acts like Artificial HP, absorbing all damage SCP-096 takes.
Each active target SCP-096 has will increase his Hume Shield by 250.
There is no upper limit to the Hume Shield, meaning that SCP-096 could theorectically gain infinite AHP.
Once SCP-096's rage wears off, his Hume Shield returns to 250.
If SCP-096 takes no damage for 10 seconds, its Hume Shield will slowly regenerate.

SCP-096 will enter an enrage state when his face is looked at or when shot at. SCP-096 will stand still and charge up before entering his enrage state after being triggered.

Everyone who looked at SCP-096 or shot him will become a target. SCP-096 will stay in enrage mode for a base 15 seconds, plus an extra 3 seconds for each additional target. Targets are made visible by markers only visible to SCP-096 (even targets wearing SCP-268 will be visible).

While enraged SCP-096 can do the following:

  • Perform an AOE attack with Left Click that will instant kill any of his targets and deal damage to anyone who got hit by it that wasn't a target.
  • Jump very high
  • Perform a charge attack with Right Click that last 0.8s and causes SCP-096 to run at 25 m/s.
    • This attack can be used to cause SCP-096 leap over large gaps
    • If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him. SCP-096 can not force open the gate on the Surface Zone
    • The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end.
  • Left Click on doors to destroy them while enraged.

After enrage state ends, SCP-096 will stop moving for a couple seconds and calm down. SCP-096 will then enter a short cooldown phase before he can enrage again.

Strengths and Weaknesses

Strengths:

  • Has multiple abilities that makes it very difficult for targets to escape in most circumstances
  • Can access targets behind gates
  • High mobility while enraged
  • Incredibly resistant to small amounts of damage due to Hume Shield
  • Can have incredibly high effective HP with multiple targets


Weaknesses:

  • Incredibly vulnerable when not close to other SCPs
  • Little synergy with SCP-079
  • Is an easy target to hit while charging up or docile
  • Enemies are able to manipulate when 096 starts to enrage
  • Has low mobility and no attack outside of enrage
  • Small health pool without multiple levels of Hume Shield
  • Vulnerable to burst damage weapons such as the Logicer, MicroHID and frag grenades when not enraged
  • People can easily wait out his enrage with elevators

Related Achievements

As SCP-096, dying to the Micro HID while entering rage will grant the Involuntary Rage-Quit achievement.

Trivia

  • When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face.
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