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'''Hume Shield''' is a [[Mechanics|mechanic]] in ''SCP:SL'' that works similar to [[Status Effects|Artificial Health]]. The Hume Shield will absorb 100% of all damage until depleted. Hume Shield exist to allow SCPs to still be viable late game while also making them not be taken down easily with chip damage.
[[File:Hume Shield Bar.png|450px|right]]
[[File:Hume Shield Bar.png|450px|right]]
'''Hume Shield''' is a [[Mechanics|mechanic]] in ''SCP:SL'' that works similar to [[Status Effects|Artificial Health]]. <br>
The Hume Shield will absorb 100% of all damage until depleted. Hume Shield exist to allow SCPs to still be viable late game while also making them not <br> be taken down easily with chip damage.
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==In game==
==In game==

Revision as of 21:40, 31 August 2020

Hume Shield is a mechanic in SCP:SL that works similar to Artificial Health.
The Hume Shield will absorb 100% of all damage until depleted. Hume Shield exist to allow SCPs to still be viable late game while also making them not
be taken down easily with chip damage.

In game

Currently Hume Shield is only used for SCP-096.

SCP-096

SCP-096 has a base Hume Shield of 500.
This regens at a rate of 2 Hume Shield a second if SCP-096 hasn't taken damage for over 10 seconds.
For each target SCP-096 gains, his Hume Shield increases by 200. There is no cap to this.
After exiting his rage state, SCP-096's Hume Shield returns to 500.
While SCP-096 has Hume Shield, a trial like effect can be seen around their body.

Trivia

  • Hume Shield went through other names such as Aetheric Resistance, Agony and Despair.
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