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SCP-914 | |
---|---|
Stats | |
Spawn Zone | Light Containment Zone |
Special Ability | Upgrade or downgrade any objects placed in it |
Article Link | Page |
Lore
"SCP-914 is a large clockwork device weighing several tons and covering an area of eighteen square meters, consisting of screw drives, belts, pulleys, gears, springs and other clockwork. It is incredibly complex, consisting of over eight million moving parts comprised mostly of tin and copper, with some wooden and cloth items observed... Two large booths 3m x 2.1m x 2.1m (10ft x 7ft x 7ft) are connected via copper tubes to the main body of SCP-914, labeled “Intake” and “Output”. Between them is a copper panel with a large knob with a small arrow attached. The words Rough, Coarse, 1:1, Fine, and Very Fine are positioned at points around the knob. Below the knob is a large “key” that winds the “mainspring”."
"When an object is placed in the Intake Booth, a door slides shut, and a small bell sounds. If the knob is turned to any position and the key wound up, SCP-914 will “refine” the object in the booth. No energy is lost in the process, and the object appears to be in stasis until the Output Booth door is opened. Intense observation and testing have not shown how SCP-914 accomplishes this, and no test object has ever been observed inside SCP-914 during the “refining” process. "
- Extracts from Official Wiki Page
In Game
SCP-914 isn't a player-controlled entity. Rather, it is a feature that allows human factions to upgrade or downgrade their desired objects.
It can be found easily by looking for the "#914" text above a door, in its containment chamber in the LCZ, and can be used by turning its knob and pressing the button with an object inside of the Intake booth. Once 914 has finished altering the item, it will appear in the Output booth. To enter its containment chamber, players can use any Keycard to open and close the blast doors leading to it. It can be considered a "safe room" against most of the SCPs that will hunt the human players as all SCPs cannot open the blast door with the exception of SCP-079 and SCP-106. As of the Scopophobia Update (v10.0), SCP-096 can also open the door if enraged.
SCP-914 is commonly used by players as a hiding spot from SCPs, which can lead to stalemates depending on the SCPs present in-game. SCP-914 will become inaccessible during decontamination.
Using 914
Related article: SCP-914/outputs
To Upgrade:
Press Eon the knob above the button and set it to "1:1", "Fine", or "Very Fine"
Put object(s) into the Intake booth
Press Eon the button.
Wait for the "ding"
Go into the Output booth and take the upgraded object
To Downgrade:
Press Eon the knob above the button and set it to "Coarse" or "Rough"
Put object(s) into the Intake booth
Press Eon the button.
Wait for the "ding"
Go into the Output booth and take the downgraded object. The object may vanish depending on its quality beforehand
Trivia
- SCP-914 may or may not be sentient, depending on the lore.
- SCP-914 is almost essential for non-SCPs to win the game early on or to activate the nuke.
- Like other SCP objects, SCP-914 isn't playable, hostile, or even bound to a faction.
- This page was last edited on 12 April 2020, at 20:03.
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