Standard Locker: Difference between revisions
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Lockers are objects that when interacted with, open and have some [[Items|items]] and a chance for a [[COM-15]] that the player can collect. The items inside change every game and once a locker is open it does not close or respawn any items. | Lockers are objects that when interacted with, open and have some [[Items|items]] and a chance for a [[COM-15]] that the player can collect. The items inside change every game and once a locker is open it does not close or respawn any items. | ||
==Location== | |||
They can be found in [[Light Containment Zone|SCP-372's containment chamber]] and in the [[Entrance Zone|walkway office]]. | |||
'''Possible Loot:''' | '''Possible Loot:''' | ||
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** [[Medkit]] | ** [[Medkit]] | ||
** [[Flashlight]] | ** [[Flashlight]] | ||
* Walkway Office | * Walkway Office | ||
** [[Keycard|Commander Keycard]] | ** [[Keycard|Commander Keycard]] | ||
Line 24: | Line 29: | ||
** [[Radio]] | ** [[Radio]] | ||
=Trivia= | =Trivia= |
Revision as of 22:53, 7 March 2019
In Game
Lockers are objects that when interacted with, open and have some items and a chance for a COM-15 that the player can collect. The items inside change every game and once a locker is open it does not close or respawn any items.
Location
They can be found in SCP-372's containment chamber and in the walkway office.
Possible Loot:
- 372's Containment Chamber
- Walkway Office
Trivia
- Some lockers have a chance to spawn with nothing inside.
- The lockers in the walkway office allow a quick way for facility guards to upgrade their keycards.