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'''Victory Conditions''' are a [[Mechanics|Mechanic]] in ''SCP: Secret Laboratory'' that determines when a round will end and which team will be decided as the winner.<br> | |||
Currently, a round will only end under the following three conditions: | |||
* Only {{Class Color|class=Sergeant|nameoverride=MTF}} and {{Class Color|class=Scientist|nameoverride=Scientists}} are left alive. | |||
* Only {{Class Color|class=Conscript|nameoverride=Chaos}} (25% or less) and {{Class Color|class=SCPs}} are left alive. | |||
* Only {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=Class-D|nameoverride=Class-D}} are left alive. | |||
After one of the following three conditions are checked, the winner will be decided based on three factors: The amount of {{Class Color|class=Class-D|nameoverride=Class-D Escapes}}, {{Class Color|class=Scientist|nameoverride=Scientist Escapes}}, and {{Class Color|class=SCPs|nameoverride=SCPs still alive}}. [[SCP-049-2]] instances are not counted as {{Class Color|class=SCPs|nameoverride=SCPs still alive}} despite the fact they affect the "number of terminated SCPs" on the round end screen.<br> | |||
[[Class-D Personnel|Class-Ds]] or [[Scientist|Scientists]] that escaped while [[Inventory Mechanics#Disarming|disarmed]] will NOT be counted towards the amount of {{Class Color|class=Class-D|nameoverride=Class-D Escapes}} or {{Class Color|class=Scientist|nameoverride=Scientist Escapes}}, despite the fact they will respawn as the opposite team. So while [[Mobile Task Force|MTF]] escorting a disarmed Class-D to the escape area will not give them points towards winning, it does prevent the Class-D from being used towards an Insurgency victory, while also giving the MTF an extra teammate. | |||
==Conditions Table== | ==Conditions Table== | ||
Line 5: | Line 12: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! colspan="1" | Who is left? | ! colspan="1" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;"| Who is left? | ||
! colspan="1" | Who Wins? | ! colspan="1" style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" | Who Wins? | ||
|- | |- | ||
|| If Class | | rowspan = "2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;"|Only {{Class Color|class=Sergeant|nameoverride=MTF}} and {{Class Color|class=Scientist}} left | ||
|style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" |If {{Class Color|class=Scientist|nameoverride=Scientist Escape}} is higher than {{Class Color|class=Class-D|nameoverride=Class-D Escape}}- {{Class Color|class=Sergeant|nameoverride=Foundation Win}} (Tie Breaker) | |||
|- | |- | ||
|style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 3px white;"| If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}}- {{Class Color|class=Spectator Class|nameoverride=Stalemate}} | |||
|- | |- | ||
| rowspan = "3" |Chaos | | rowspan = "3" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;"|Only {{Class Color|class=SCPs}} (25% of {{Class Color|class=Conscript|nameoverride=Chaos}} are alive) | ||
|If Scientist Escape is higher than Class-D and SCPs | |style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" |If {{Class Color|class=Scientist|nameoverride=Scientist Escape}} is higher than {{Class Color|class=Class-D|nameoverride=Class-D Escape}} and {{Class Color|class=SCPs|nameoverride=alive SCPs}} - {{Class Color|class=Spectator Class|nameoverride=Stalemate}} | ||
|- | |- | ||
|If more SCPs are alive than civilian escapes | |style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" |If more {{Class Color|class=SCPs}} are alive than both {{Class Color|class=Class-D|nameoverride=civilian}} {{Class Color|class=Scientist|nameoverride=escapes}}- {{Class Color|class=SCPs|nameoverride=SCP Win}} (Tie Breaker) | ||
|- | |- | ||
|If Class-D Escape is higher than Scientist and SCPs | |style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 3px white;"|If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}} and {{Class Color|class=SCPs|nameoverride=alive SCPs}}- {{Class Color|class=Conscript|nameoverride=Insurgency Win}} | ||
|- | |- | ||
| rowspan = "2" |Chaos and Class-Ds | | rowspan = "2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 3px white;" |Only {{Class Color|class=Conscript|nameoverride=Chaos}} and {{Class Color|class=Class-D|nameoverride=Class-Ds}} left | ||
| If Scientist Escape is higher than Class-D | |style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" | If {{Class Color|class=Scientist|nameoverride=Scientist Escape}} is higher than {{Class Color|class=Class-D|nameoverride=Class-D Escape}}- {{Class Color|class=Spectator Class|nameoverride=Stalemate}} | ||
|- | |- | ||
|- | |- | ||
|If Class-D Escape is higher than Scientist | |style="border-style: solid; border-width: 1px 0 1px 1px;border-bottom:solid 2px white;" |If {{Class Color|class=Class-D|nameoverride=Class-D Escape}} is higher than {{Class Color|class=Scientist|nameoverride=Scientist Escape}}- {{Class Color|class=Conscript|nameoverride=Insurgency Win}} (Tie Breaker) | ||
|} | |} | ||
==End Screen== | |||
Upon the round ending, the End Screen will appear on all player's screens, displaying what team won or stalemate. Each of these have a unique message relating to the team that won. <br> | |||
If the {{Class Color|class=Sergeant|nameoverride=Foundation}} wins: "'''All threats to safety have been neutralized. Site-02 is secure once again.'''" | |||
If the {{Class Color|class=Conscript|nameoverride=Insurgency}} wins: "'''Foundation presence has been exterminated. Operatives standing by for further orders.'''" | |||
If the {{Class Color|class=SCPs|nameoverride=SCPs}} win: "'''The escaped subjects have overrun the facility. Emergency response has been scrambled.'''" | |||
If the round ends in a {{Class Color|class=Spectator Class|nameoverride=Stalemate}}: "'''Site-02 is under certain control, but not without cost. The victor is undetermined.'''" | |||
Additionally, the lower part of the screen will display the following information: | |||
*One of the following two messages are displayed based on the status of the Alpha Warhead. | |||
**"''The Alpha Warhead was not detonated during this mission.''" | |||
**"''The Alpha Warhead's detonation terminated {{Mvar|X}} beings.''" | |||
*{{Mvar|X/Y}} Class-D escaped | |||
**Despite saying escaped, this counts both Class-Ds that escaped and any Class-Ds that are alive at the end of the round. | |||
*{{Mvar|X/Y}} Scientist(s) survived | |||
**Despite saying survived, this counts both Scientist that escaped and any Scientist that are alive at the end of the round. | |||
*{{Mvar|X/Y}} terminated SCPs. | |||
**The {{Mvar|Y}} value will increase by one for each SCP-049-2 instance created in the round, despite this, these instances do not affect the winner of the round, even if their termination is required. | |||
*The mission took {{Mvar|X}} minutes and {{Mvar|Y}} seconds. | |||
*Next round in {{Mvar|X}} seconds. | |||
*The SCPs killed {{Mvar|X}} human beings. | |||
=Trivia= | |||
*In earlier versions of the game, the team that won at the end of a round was Class-D and MTF instead of Insurgency and Foundation. | |||
*Previously, all it took was one Class-D escaping for the Chaos Insurgency to meet their win conditions. | |||
**One Class-D escaping made it no longer possible for SCPs or the Foundation to win. Making it only possible for the round to end in a Stalemate or Class-D Win. | |||
***Even if the match ended with only SCPs left alive, it would still result in a Class-D Win. | |||
*In older versions, SCPs could still win the game if all of them are killed. This was only possible if there are only Chaos and/or Class-Ds left alive and no Class-D escaped. | |||
**This made it possible for SCPs to win the game early on by simply killing all Facility Guard and Scientist, leaving only the Class-Ds left alive. Afterwards, all the SCPs could suicide via Tesla Gates or Bottomless Pits in HCZ. Forcing the round to end in an SCP Victory. | |||
**This was eventually made impossible when Victory Conditions were changed so Class-Ds that are alive at the end of the round count as having escaped. | |||
*Before the Victory Condition Rework in [[Updates/11.2.0|v11.2.0]], both disarmed Scientist and disarmed Class-Ds escaping would count towards Victory Conditions for the opposite team (i.e., disarmed Class-D counted towards MTF Win while disarmed Scientist counted towards Insurgency Win). | |||
**This feature was originally a fairly popular plugin that became base game in the [[Updates/9.0.0|Megapatch II (v9.0.0)]] update. |
Latest revision as of 16:43, 30 November 2023
Victory Conditions are a Mechanic in SCP: Secret Laboratory that determines when a round will end and which team will be decided as the winner.
Currently, a round will only end under the following three conditions:
- Only MTF and Scientists are left alive.
- Only Chaos (25% or less) and SCPs are left alive.
- Only Chaos and Class-D are left alive.
After one of the following three conditions are checked, the winner will be decided based on three factors: The amount of Class-D Escapes, Scientist Escapes, and SCPs still alive. SCP-049-2 instances are not counted as SCPs still alive despite the fact they affect the "number of terminated SCPs" on the round end screen.
Class-Ds or Scientists that escaped while disarmed will NOT be counted towards the amount of Class-D Escapes or Scientist Escapes, despite the fact they will respawn as the opposite team. So while MTF escorting a disarmed Class-D to the escape area will not give them points towards winning, it does prevent the Class-D from being used towards an Insurgency victory, while also giving the MTF an extra teammate.
Conditions Table
Who is left? | Who Wins? |
---|---|
Only MTF and Scientist left | If Scientist Escape is higher than Class-D Escape- Foundation Win (Tie Breaker) |
If Class-D Escape is higher than Scientist Escape- Stalemate | |
Only SCPs (25% of Chaos are alive) | If Scientist Escape is higher than Class-D Escape and alive SCPs - Stalemate |
If more SCPs are alive than both civilian escapes- SCP Win (Tie Breaker) | |
If Class-D Escape is higher than Scientist Escape and alive SCPs- Insurgency Win | |
Only Chaos and Class-Ds left | If Scientist Escape is higher than Class-D Escape- Stalemate |
If Class-D Escape is higher than Scientist Escape- Insurgency Win (Tie Breaker) |
End Screen
Upon the round ending, the End Screen will appear on all player's screens, displaying what team won or stalemate. Each of these have a unique message relating to the team that won.
If the Foundation wins: "All threats to safety have been neutralized. Site-02 is secure once again."
If the Insurgency wins: "Foundation presence has been exterminated. Operatives standing by for further orders."
If the SCPs win: "The escaped subjects have overrun the facility. Emergency response has been scrambled."
If the round ends in a Stalemate: "Site-02 is under certain control, but not without cost. The victor is undetermined."
Additionally, the lower part of the screen will display the following information:
- One of the following two messages are displayed based on the status of the Alpha Warhead.
- "The Alpha Warhead was not detonated during this mission."
- "The Alpha Warhead's detonation terminated X beings."
- X/Y Class-D escaped
- Despite saying escaped, this counts both Class-Ds that escaped and any Class-Ds that are alive at the end of the round.
- X/Y Scientist(s) survived
- Despite saying survived, this counts both Scientist that escaped and any Scientist that are alive at the end of the round.
- X/Y terminated SCPs.
- The Y value will increase by one for each SCP-049-2 instance created in the round, despite this, these instances do not affect the winner of the round, even if their termination is required.
- The mission took X minutes and Y seconds.
- Next round in X seconds.
- The SCPs killed X human beings.
Trivia
- In earlier versions of the game, the team that won at the end of a round was Class-D and MTF instead of Insurgency and Foundation.
- Previously, all it took was one Class-D escaping for the Chaos Insurgency to meet their win conditions.
- One Class-D escaping made it no longer possible for SCPs or the Foundation to win. Making it only possible for the round to end in a Stalemate or Class-D Win.
- Even if the match ended with only SCPs left alive, it would still result in a Class-D Win.
- One Class-D escaping made it no longer possible for SCPs or the Foundation to win. Making it only possible for the round to end in a Stalemate or Class-D Win.
- In older versions, SCPs could still win the game if all of them are killed. This was only possible if there are only Chaos and/or Class-Ds left alive and no Class-D escaped.
- This made it possible for SCPs to win the game early on by simply killing all Facility Guard and Scientist, leaving only the Class-Ds left alive. Afterwards, all the SCPs could suicide via Tesla Gates or Bottomless Pits in HCZ. Forcing the round to end in an SCP Victory.
- This was eventually made impossible when Victory Conditions were changed so Class-Ds that are alive at the end of the round count as having escaped.
- Before the Victory Condition Rework in v11.2.0, both disarmed Scientist and disarmed Class-Ds escaping would count towards Victory Conditions for the opposite team (i.e., disarmed Class-D counted towards MTF Win while disarmed Scientist counted towards Insurgency Win).
- This feature was originally a fairly popular plugin that became base game in the Megapatch II (v9.0.0) update.
- This page was last edited on 30 November 2023, at 16:43.
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