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*'''Light Containment Zone hallways overhaul''' - each room and hallway now has its own ID tag that helps with navigating. Take a look on these screenshots: | *'''[[Light Containment Zone]] hallways overhaul''' - each room and hallway now has its own ID tag that helps with navigating. Take a look on these screenshots: | ||
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*'''Facility Guard''' - a new player class. Facility Guards spawn in the Entrance Zone and replace the first wave of Nine-Tailed Fox. They are weak armed forces. In theory they should reduce the problem where SCPs and MTFs are getting into the LCZ killing D-bois too fast. Guards should meet SCPs in the middle of the way and give people in LCZ additional time. | *'''[[Facility Guard]]''' - a new player class. Facility Guards spawn in the Entrance Zone and replace the first wave of Nine-Tailed Fox. They are weak armed forces. In theory they should reduce the problem where SCPs and MTFs are getting into the LCZ killing D-bois too fast. Guards should meet SCPs in the middle of the way and give people in LCZ additional time. | ||
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*Remote Admin security improvements - now you can assign SteamIDs instead of passwords. | *[[Remote Admin]] security improvements - now you can assign SteamIDs instead of passwords. | ||
*Changed the config style, now it is corresponding with YAML standard. | *Changed the config style, now it is corresponding with YAML standard. | ||
*Reduced T-posing | *Reduced T-posing | ||
*Anti-Cheat improvements: flying, teleporting and no-clipping is now impossible in most cases. | *Anti-Cheat improvements: flying, teleporting and no-clipping is now impossible in most cases. | ||
*SCP-173 fixes. | *[[SCP-173]] fixes. |
Revision as of 17:38, 10 March 2019
v6.0.0 | |
---|---|
Release Date | 27 May 2018 |
Version chronology | |
Previous Version | Next Version |
v5.1.1 | v6.0.1 |
External Links | |
Steam changelogs |
Major features
- Light Containment Zone hallways overhaul - each room and hallway now has its own ID tag that helps with navigating. Take a look on these screenshots:
- Post-processing effects changes - game should look nicer now.
- Weapon System major overhaul - all fusion/plasma/laser/sci-fi weapons have been replaced with modern, realistic ones. We also added a tabled called "Weapon Manager" that allows you to customize your stuff. Check out this video:
- Facility Guard - a new player class. Facility Guards spawn in the Entrance Zone and replace the first wave of Nine-Tailed Fox. They are weak armed forces. In theory they should reduce the problem where SCPs and MTFs are getting into the LCZ killing D-bois too fast. Guards should meet SCPs in the middle of the way and give people in LCZ additional time.
- Fast Menu Mode - nothing to explain! Loads faster, works faster, round-restarts faster - it is just faster!
Bugfixes, security and other internal technical features
- Remote Admin security improvements - now you can assign SteamIDs instead of passwords.
- Changed the config style, now it is corresponding with YAML standard.
- Reduced T-posing
- Anti-Cheat improvements: flying, teleporting and no-clipping is now impossible in most cases.
- SCP-173 fixes.
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- This page was last edited on 10 March 2019, at 17:38.
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