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Type of Candy Applied Effects Chance of Obtaining
Blue Candy
  • Player turns into the "Marshmallow Man".
    • All items are dropped from the inventory.
    • Grants 25% damage resistance to all source.
    • The player's speed is increased by 55%.
    • The player loses the ability to sprint.
    • Ability to perform melee attacks that deal 90 damage per hit.
      • The swing has a cooldown of 0.5 seconds.
    • Player's Stamina constantly drains over the course of 15 seconds. Each kill restores seven seconds of stamina.
      • If Stamina reaches 0%, the player reverts back to normal.
    • The following Status Effects were applied for three seconds after the player reverts back to normal:
      • Blinded Makes the player's screen very blurry.
      • Concussed Causes the players screen to get blurry when they turn.
        The faster they turn the blurrier it gets.
      • Deafened Makes it harder for the player to hear noises.
      • Disabled Slows down all movement.
      • Exhausted Halves the maximum stamina capacity and stamina regeneration rate.
    • The following Status Effects are removed upon consumption:
    • Anti-Cola
    • Blinded
    • Bodyshot Reduction
    • Burned
    • Cardiac Arrest
    • Concussed
    • Deafened
    • Corroding
    • Invigorated
    • Movement Boost
    • Rainbow Taste
    • SCP-207
    • Spawn Protection
  • Applies 450 AHP that deteriorated after 15 seconds.
    • AHP absorbs 100% of all damage.
    • AHP drops to zero upon the end of its effects.
6%
Gray Candy
  • Applies the Metal Status Effect for 30 seconds
    • The player's model becomes grey and metalic.
    • Damage reduction of 80%.
      • Fall damage is reduced by 95%.
    • Movement speed decreased by 75%.
    • Medical Item usage speed decreased by 50%.
    • Removes Orange and White Candy effects if active.
    • A metallic clunk noise is made whenever the player is hit.
    • Footsteps are significantly louder and metallic in nature.
    • If the player falls from a high enough distance to cause at least 35 damage, they will dish out an attack that damages nearby enemies with a two meter radius.
      • The damage of this attack is 40% of the fall damage taken by the player plus 80.
    • The player emanates a legally distinct and parody theme similar to one when a plumber with blue overalls turns metal.
10.5%
Green Candy
  • Applies the Sugar High Status Effect for 20 seconds
    • Player's health is increased to 200 HP.
      • The maximum health is increased to 300.
    • Stamina will constantly regenerate when not sprinting with no delay.
    • Health regenerates at a rate of 6 HP/s when below 100.
12%
Orange Candy
  • Applies the Glowing Status Effect for 20 seconds
    • The player will glow a bright, uniform orange.
    • Players who look at a Glowing Player will have their vision vastly reduced.
11%
Purple Candy
  • Applies the Slow Metabolism Status Effect for 20 seconds.
    • 10% movement speed reduction.
    • The player becomes fat.
    • The player's voice is deepened.
  • Triples the consumption speed of candies.
  • Applies 330 AHP that decays slowly over the course of 40 seconds.
    • This AHP absorbs 100% of all damage.
12%
Rainbow Candy
  • Leaves a floor level smoke cloud on the ground. Players inside the cloud are given the Prismatic Status Effect.
    • Players have a HP Regeneration of 5 HP/s.
    • Players are given a speed boost of 5%.
    • Players are given a damage reduction of 15%.
    • A one time, non-instant death prevention is granted, similar to Anti-Cola’s effect.
      • This will last three additional seconds after leaving the cloud.
    • The could will vanish after 30 seconds.
    • SCPs are unaffected by the cloud.
12%
Red Candy
  • Applies the Spicy Status Effect
    • The player breathes fire that travels up to five meters.
    • Players caught in the fire take 60 damage per second and are given the Burned Status Effect for 60 seconds.
      • Hume Shield takes 180 damage per second.
12%
Yellow Candy
  • Applies the Sugar Rush Status Effect for ten seconds.
    • 50% movement speed boost.
    • Completely fills the Stamina bar.
    • Player looses complete control of their character besides camera. The player is forced to always run forward.
12%
White Candy
  • Applies the Ghostly Status Effect for 25 seconds.
    • The player becomes translucent and ghostly white with an echo filter applied to their voice.
    • The player is unable to pick up items.
    • Equipping any item makes it fall through the player's hands and onto the ground.
    • The player can walk through non keycard doors, similar to SCP-106.
    • The player can open any keycard locked door by interacting with it.
      • This effect last three additional seconds after the Ghostly effect ends.
11%
Black Candy
  • One of the following random effects:
  • Applies the effects from 2-4 random non haunted candies.
  • Applies one random haunted candy effect.
    • The chances of a specific candy being applied is equal to the chances of obtaining the candy from the bowl.
  • Teleports the player to a random room in Light Containment Zone or Heavy Containment Zone.
    • The teleport functions similar to escaping the Pocket Dimension without applying the Negative Status Effects.
  • Gives the player two Black Candy pieces.
  • The player dies; leaving no items or body behind.
  • The player instantly explodes
  • 1-3 of the following status effects are given at random (can be cured as normal):
    • SCP-207 (Permanent)
    • Anti-Cola (Permanent)
      • If a player is granted both the SCP-207 and Anti-Cola effects at the same time, they will explode as normal.
      • If the player already has the SCP-207 or Anti-Cola effects, the intensity will be increased by one permanently.
    • SCP-1853
    • Bleeding (20 seconds)
    • Concussed (20 seconds)
    • Ensnared (10 seconds)
    • Flashed (5 seconds)
    • Hypothermia (15 seconds)
    • Invigorated (15 seconds)
    • Lightweight (20 seconds; Intensity of 60)
    • Movement Speed Boost (10 seconds; Intensity of 25 which is a +25% increase)
    • Poisoned (Permanent)
    • Severed Hands (Permanent)
    • Slowness (10 seconds; Intensity of 25 which is a -25% decrease)
7%
Pink Candy
  • Player explodes
5%
Evil Candy
  • Turns the player evil
    • Player permanently turns into the Marshmallow Man with an evil mustache.
    • Marshmallow Man can perform an evil laugh by pressing F.
      • Applies the Evil Traumatized effect to players within a five meter radius. Functions similar to the Traumatized Effect with the screen visuals being applied for looking at an Evil Marshmallow Man instead.
        • Players under this effect are not instantly killed by SCP-106 unlike Traumatized.
    • Health regenerates at a rate of 3 HP/s.
    • AHP is restored by 100 per kill.
  • Ability to open any door that requires Checkpoint Access.
  • Ignores Friendly Fire rules.
0.5%
Brown Candy
  • The player leaves a Tantrum puddle on the ground, similar to SCP-173's ability.
    • This puddle will affect SCPs.
0%
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