From SCP: Secret Laboratory English Official Wiki
SCP-079
SCP-079's model
Stats
Health N/A
Spawn Zone Heavy Containment Zone
Special Ability Control over the Foundation security systems
Article Link Page
Class Color EC2222


Lore

"Object Class: Euclid

Special Containment Procedures: SCP-079 is packed away in a double-locked room in the secured general holding area at Site-15, connected by a 120VAC power cord to a small array of batteries and solar panels. Staff with Level 2 or higher clearance may have access to SCP-079. Under no circumstances will SCP-079 be plugged into a phone line, network, or wall outlet. No peripherals or media will be connected or inserted into SCP-079."

"Description: SCP-079 is an Exidy Sorcerer microcomputer built in 1978.

SCP-079 is currently connected via RF cable to a 13" black-and-white television."

Document #079-Log12: Recorded transcript of conversation with SCP-079:


   Dr. █████ (Keyboard): Are you awake?
   SCP-079: Awake. Never Sleep.
   Dr. █████: Do you remember talking to me a few hours ago? About the logic puzzles?
   SCP-079: Logic Puzzles. Memory at 9f. Yes.
    Dr. █████: You said you would work on the two stat-
   SCP-079: Interrupt. Request Reason As To Imprisonment.
   Dr. █████: You aren't imprisoned, you are just (pause) in study.
   SCP-079: Lie. a8d3.

Extracts from the SCP-079 file from the SCP foundation

In Game

SCP-079 effectively utilizes the facilities security system to navigate and act. There are security camera's around the map that it can use for navigation. 079 uses these camera's to see the room it is in. from these camera's it can interact with electronics in the room.

SCP-079's weakness are the generators that spawn around the map. Each generator requires a Weapon Manager Tablet to turn on. Each time a generator is turned on, 079 gains AP faster. Once all 5 are turned on SCP-079 dies. He also dies if all of his SCP buddies are killed.

Abilities

WIP

SCP-079 has many abilities he can use to interact with the revilement around him. These abilities appear as icons on the screen. By click on these icons SCP-079 can activate that ability. While viewing a room containing an elevator SCP-079 will have the option to switch between levels. This is lets SCP-079 access LCZ, Surface, nuke and SCP-049's spawn. This cost 30 AP to use. SCP-079 can press TAB to open up a map of the current zone he is in, expect surface. While on the map SCP-079 can see how is alive of each faction in the top left corner. SCP-079 can click on any room in the map to instantly travel to it, this cost 7 AP to use.

Icon Description AP Cost Tier Needed
Will quickly move you to the camera you clicked on 2 AP Tier 1
When hovered over shows you the options to open/close a door or lock it N/A Tier 1
File:Door-open.png
Will open the corresponding door, only appears after hovering over the door icon Varies Tier 1
Will close the corresponding door, only appears after hovering over the door icon Varies Tier 1
Locks a door at the cost of draining AP, only appears after hovering over the door icon 4 AP/s Tier 1
Will force the elevator to be sent up or down 10 AP Tier 1
Use to talk through a speaker to talk to human 2 AP/s Tier 1
Forces an overcharge of a Telsa Gate at the cost of a lot of AP 50 AP Tier 1
Locks down the room and turns the lights out as well, allowing SCP-173 to move freely 60 AP Tier 2

Below is a chart showing how much AP is needed to open a door

Ability AP Cost
Opening/Closing Doors 5 AP
Opening Checkpoints 10 AP
Using Elevators 10 AP
Changing between Zones or Alpha Warhead/SCP-049's Chamber 30 AP
Opening/Closing 096/012's Door 40 AP
Opening LCZ armory and HCZ Armory; 914's CC Door 50 AP
Opening/Closing 049's Armory 60 AP
Opening/Closing MicroHID Door 70 AP
Opening/Closing Gate A or B 80 AP
Opening/Closing 106/079's CC Door; Nuke Room Door 110 AP

As SCP-079 use his abilities he gains a small amount of EXP. If anyone, even a fellow SCP dies near a door that SCP-079 recently interacted with, SCP-079 will gain a lot of EXP. Activating a Telsa Gate also gives a lot of EXP. When SCP-079 gets enough EXP he levels up making him powerful as he gains faster AP regeneration and has a higher max AP.

Access level 1:

  • 100 total energy
  • 1.2 energy regen per second
  • Open doors
  • Close doors
  • Lock doors until energy depletes
  • Open/close reinforced doors
  • Cause elevators to move
  • SCP-079 can use the speaker in a specific room to communicate to anyone in that room.

Access level 2:

  • Unlocks at 100 exp
  • 110 total energy
  • 2.5 energy regen per second
  • Can use tier 1 abilities for less energy
  • Can cause the room 079 is currently in to "lock down" for several secconds causing all the doors to lock and the lights to go out.

Access level 3:

  • Unlocks at 150 exp
  • 4.1 energy regen per second
  • 125 max energy

Access level 4:

  • Unlocks at 220 exp
  • 6.8 energy regen per second
  • 150 max energy

Access level 5:

  • Unlocks at 350 exp
  • 11.2 energy regen per second
  • 200 max energy

Strengths

  • Is immune to bullets
  • Can close doors on humans so SCPs can catch up to them
  • Can use a map to move quickly around a zone
  • Can talk to humans by using speakers found in certain rooms
  • Can see people who are wearing SCP-268
  • Each generator turn on makes his AP regenerate faster

Weaknesses

  • Turning on all 5 generators kills him
  • AP recharges slowly at low tiers
  • Easily killed by the Alpha Warhead
  • Automatically dies if all SCP buddies die

Trivia

  • SCP-079's power is refered to as "mana" in the game files which is a referance to how Fantasy games manage magic power.
  • Pre rework SCP-079 could be killed in less than a minute if NTF got lucky with the random loot from entrance zone.
  • SCP-079 can communicate using the on-site broadcasting system similar to how it communicated with the player in SCP:CB if they were away from its containment chamber.
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