From SCP: Secret Laboratory English Official Wiki

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'''Indestructible'''- can not be destroyed by any means, including Remote Admin.
'''Indestructible'''- can not be destroyed by any means, including Remote Admin.
===Doors===
===Doors===
====Heavy Containment Zone====
<tabber>
Light Containment Zone=
<center>
{{DoorChartStart}}
{{DoorChartStart}}
{{DoorChart
|name =  Inner Airlock Doors
|image = [[File:LCZ Airlock.png|240px]]
|doorType = Light
|AP = 5
|accessTier =
|accessTiername = None
|strength = Indestructible
}}
{{DoorChart
|name =  Checkpoint Doors
|image = [[File:CheckpointsLCZ-HCZ.png|240px]]
|doorType = Checkpoint
|AP = 10
|accessTier = CA
|accessTiername = Checkpoint Access
|strength = Indestructible
}}
{{DoorChart
|name = SCP-914's Containment Door
|image = [[File:914 CC.png|240px]]
|doorType = Gate
|AP = 50
|accessTier = CC1
|accessTiername = Containment Access 1
|strength = Indestructible
}}
{{DoorChart
|name = SCP-012's Containment Door
|image = [[File:012 Door.png|240px]]
|doorType = Light
|AP = 40
|accessTier = CC2
|accessTiername = Containment Access 2
|strength = Normal
}}
{{DoorChart
|name = LCZ Armory
|image = [[File:LCZ Armory.png|240px]]
|doorType = Light
|AP = 50
|accessTier = AA1
|accessTiername = Armory Access 1
|strength = Normal
}}
{{DoorChartEnd}}
|-|
Heavy Containment Zone =
<center>
{{DoorChartStart}}
{{DoorChart
|name = HCZ Armory
|image = [[File:HCZ Armory.png|240px]]
|doorType = Light
|AP = 50
|accessTier = AA1
|accessTiername = Armory Access 1
|strength = Normal
}}
{{DoorChart
|name = Nuke Armory
|image = [[File:Nuke Armory door.png|240px]]
|doorType = Light
|AP = 60
|accessTier = AA2
|accessTiername = Armory Access 2
|strength = Normal
}}
{{DoorChart
{{DoorChart
|name = SCP-049's Armory
|name = SCP-049's Armory
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|accessTier = AA2
|accessTier = AA2
|accessTiername = Armory Access 2
|accessTiername = Armory Access 2
|strength = Normal
}}
{{DoorChart
|name = Micro H.I.D. Armory
|image = [[File:Micro HID Door.png|240px]]
|doorType = Light
|AP = 70
|accessTier = AA3
|accessTiername = Armory Access 3
|strength = Normal
|strength = Normal
}}
}}
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}}
}}
{{DoorChartEnd}}
{{DoorChartEnd}}
|-|
Entrance Zone =
<center>
{{DoorChartStart}}
{{DoorChart
|name = EZ Checkpoint Doors
|image = [[File:EZ Checkpoint.png|240px]]
|doorType = Checkpoint
|AP = 10
|accessTier = CA
|accessTiername = Checkpoint Access
|strength = Indestructible
}}
{{DoorChart
|name = Intercom Door
|image = [[File:Intercom.png|240px]]
|doorType = Window
|AP = 30
|accessTier = IA
|accessTiername = Intercom Access
|strength = Normal
}}
{{DoorChartEnd}}
|-|
Surface Zone =
<center>
{{DoorChartStart}}
{{DoorChart
|name = Warhead Activation Room Door
|image = [[File:Nuke Surface.png|240px]]
|doorType = Light
|AP = 110
|accessTier = NA
|accessTiername = Nuke Access
|strength = Strong
}}
{{DoorChartEnd}}
</tabber>
===SCP-079===
===SCP-079===
SCP-079 has the ability to open/close and lock doors for the cost of AP. The ability to control doors allows SCP-079 to slow down humans so SCPs can catch up to them.
SCP-079 has the ability to open/close and lock doors for the cost of AP. The ability to control doors allows SCP-079 to slow down humans so SCPs can catch up to them.
{{079DoorAP}}
{{079DoorAP}}

Revision as of 02:31, 4 January 2021

Working

ATTENTION! This page is under construction and will be added to a "Game Content" category when it is finished.

Doors in SCP: Secret Laboratory have multiple different Mechanics, such as resistance, keycard level and opening/closing speed.

In-game

Doors are often used by Human players to slow down chasing SCPs, they are also used by SCP-079 to help SCPs catch up to humans.
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door.
Some doors require Keycards with a certain tier to open.

Types

There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.


Light Doors have a fast opening and closing speed. Mainly used in Light Containment Zone.
Unopenable/undestroyable Light Doors are found in Entrance Zone.


Heavy Doors have a slow opening and closing speed. Mainly used in Heavy Containment Zone


Checkpoint Doors have a fast opening and closing speed and will auto close after a certain amount of time.


Window Doors have a fast opening and closing speed plus a window on the door. Mainly used in Entrance Zone


Gates are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means. An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates.

Strength

Doors have different strengths values that determine what can destroy them and what won't

Normal Strength- can be destroyed by SCP-018, Fragmentation Grenades, SCP-096 and Remote Admin.

Strong Strength- can be destroyed by SCP-096 and Remote Admin.

Indestructible- can not be destroyed by any means, including Remote Admin.

Doors

Inner Airlock Doors
Type: Light
AP Cost: 5
No Keycard required.
Strength: Indestructible
Door HP: 200
Checkpoint Doors
Type: Checkpoint
AP Cost: 10
Access Level: Checkpoint Access Checkpoint Access 

Checkpoint Access

Strength: Indestructible
Door HP: 200
SCP-914's Containment Door
Type: Gate
AP Cost: 50
Access Level: Containment Access 1 Containment Access 1 

Containment Access 1

Strength: Indestructible
Door HP: 200
SCP-012's Containment Door
Type: Light
AP Cost: 40
Access Level: Containment Access 2 Containment Access 2 

Containment Access 2

Strength: Normal
Door HP: 200
LCZ Armory
Type: Light
AP Cost: 50
Access Level: Armory Access 1 Armory Access 1 

Armory Access 1

Strength: Normal
Door HP: 200
HCZ Armory
Type: Light
AP Cost: 50
Access Level: Armory Access 1 Armory Access 1 

Armory Access 1

Strength: Normal
Door HP: 200
Nuke Armory
Type: Light
AP Cost: 60
Access Level: Armory Access 2 Armory Access 2 

Armory Access 2

Strength: Normal
Door HP: 200
SCP-049's Armory
Type: Light
AP Cost: 60
Access Level: Armory Access 2 Armory Access 2 

Armory Access 2

Strength: Normal
Door HP: 200
Micro H.I.D. Armory
Type: Light
AP Cost: 70
Access Level: Armory Access 3 Armory Access 3 

Armory Access 3

Strength: Normal
Door HP: 200
SCP-079 Containment Doors
Type: Gate
AP Cost: 110
Access Level: Containment Access 3 CC3 doesn't exist anymore you idiot!!!! 

Containment Access 3

Strength: Indestructible
Door HP: 200
SCP-096 Containment Door
Type: Light
AP Cost: 40
Access Level: Containment Access 2 Containment Access 2 

Containment Access 2

Strength: Normal
Door HP: 200
SCP-106 Containment Doors
Type: Checkpoint
AP Cost: 110
Access Level: Containment Access 3 CC3 doesn't exist anymore you idiot!!!! 

Containment Access 3

Strength: Strong
Door HP: 200
EZ Checkpoint Doors
Type: Checkpoint
AP Cost: 10
Access Level: Checkpoint Access Checkpoint Access 

Checkpoint Access

Strength: Indestructible
Door HP: 200
Intercom Door
Type: Window
AP Cost: 30
Access Level: Intercom Access Intercom Access 

Intercom Access

Strength: Normal
Door HP: 200
Warhead Activation Room Door
Type: Light
AP Cost: 110
Access Level: Nuke Access Nuke Access 

Nuke Access

Strength: Strong
Door HP: 200

SCP-079

SCP-079 has the ability to open/close and lock doors for the cost of AP. The ability to control doors allows SCP-079 to slow down humans so SCPs can catch up to them.

Door AP Cost
Non-Keycard doors; GR-18 5 AP
LCZ/HCZ and HCZ/EZ Checkpoints 10 AP
Intercom Broadcasting Center 30 AP
SCP-096; TC01 Control Room 40 AP
LCZ and HCZ Armory; SCP-914's CC 50 AP
SCP-049's and Nuke Room Armory 60 AP
The Micro H.I.D. Storage 70 AP
Gate A and Gate B 80 AP
SCP-106 and SCP-079's CC 110 AP
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