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==In-game==
==In-game==
Doors are often used by [[Classes|Human]] players to slow down chasing [[SCPs]], they are also used by [[SCP-079]] to help SCPs catch up to humans.<br>
Doors are often used by [[Classes|Human]] players to slow down chasing [[SCPs]], they are also used by [[SCP-079]] to help SCPs catch up to humans.<br>
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.<br>
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door. <br>
Some doors require Keycards with a certain tier to open.
===Types===
There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.
 
 
'''Light Doors''' have a fast opening and closing speed. Mainly used in Light Containment Zone.<br>
Unopenable/undestroyable Light Doors are found in [[Entrance Zone]].  




There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.
'''Heavy Doors''' have a slow opening and closing speed. Mainly used in Heavy Containment Zone




'''Light Doors''' are used throughout all of [[Light Containment Zone]] and for any non-gate door that requires a keycard with the exception of Intercom Door and SCP-106's door. Light Doors have a fast opening and closing speed.<br>
'''Checkpoint Doors''' have a fast opening and closing speed and will auto close after a certain amount of time.  
Light Doors can be destroyed by [[Fragmentation Grenade|Fragmentation Grenades]], [[SCP-018]] and an enraged [[SCP-096]], with the exception of the [[Surface Zone#Warhead Activation Room|Warhead Activation Room]] on Surface Zone, which can only be destroyed by SCP-096.<br>
Unopenable/undestroyable Light Doors are found in [[Entrance Zone]].  




'''Heavy Doors''' are used throughout all of [[Heavy Containment Zone]] for any non keycard door. They have a slow opening and closing speed. Heavy Doors can be destroyed by Fragmentation Grenades, SCP-018 and an enraged SCP-096.
'''Window Doors''' have a fast opening and closing speed plus a window on the door. Mainly used in Entrance Zone




'''Checkpoint Doors''' are used for Checkpoints and the two doors in SCP-106's room that lead to the Femur Breaker. Checkpoint Doors share the same model as Light Doors.<br>
'''Gates''' are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means. An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates.
Checkpoint doors have a fast opening and closing speed and will auto close after a certain amount of time. Checkpoint Doors can not be destroyed by any means with the exception of SCP-106's door which is destroyable by SCP-096.  


===Strength===
Doors have different strengths values that determine what can destroy them and what won't


'''Window Doors''' are used through out all of [[Entrance Zone]], Intercom and the [[Surface Zone#Escape Room|Escape Area]] on Surface Zone. They have a fast opening and closing speed. Window Doors can be destroyed by Fragmentation Grenades, SCP-018 and an enraged SCP-096.  
'''Normal Strength'''- can be destroyed by [[SCP-018]], [[Fragmentation Grenade|Fragmentation Grenades]], [[SCP-096]] and [[Remote Admin]].


'''Strong Strength'''- can be destroyed by SCP-096 and Remote Admin.


'''Gates''' are used for some SCP Containment Cells, Gate A and Gate B plus one gate on Surface Zone that splits the zone into two sections. They have a slow opening and closing speed. An enraged [[SCP-096]] can slip through a closed gate by charging into it, allowing SCP-096 to easily get targets hiding behind said gate. Gates can not be destroyed. The Gate for Evac Shelter can not be opened by any means.
'''Indestructible'''- can not be destroyed by any means, including Remote Admin.
===Doors===
===Doors===
====Heavy Containment Zone====
{{DoorChartStart}}
{{DoorChart
|name = SCP-049's Armory
|image = [[File:049's Armory.png|240px]]
|doorType = Light
|AP = 60
|accessTier = AA2
|accessTiername = Armory Access 2
|strength = Normal
}}
{{DoorChart
|name = SCP-079 Containment Doors
|image = [[File:079 CC.png|240px]]
|doorType = Gate
|AP = 110
|accessTier = CC3
|accessTiername = Containment Access 3
|strength = Indestructible
}}
{{DoorChart
|name = SCP-096 Containment Door
|image = [[File:096's CC Door2.png|240px]]
|doorType = Light
|AP = 40
|accessTier = CC2
|accessTiername = Containment Access 2
|strength = Normal
}}
{{DoorChart
{{DoorChart
|name = SCP-106 Containment Doors
|name = SCP-106 Containment Doors
Line 33: Line 70:
|AP = 110
|AP = 110
|accessTier = CC3
|accessTier = CC3
|accessTiername = Containment Access 3
|strength = Strong
|strength = Strong
}}
}}
 
{{DoorChartEnd}}
===SCP-079===
===SCP-079===
SCP-079 has the ability to open/close and lock doors for the cost of AP. The ability to control doors allows SCP-079 to slow down humans so SCPs can catch up to them.
SCP-079 has the ability to open/close and lock doors for the cost of AP. The ability to control doors allows SCP-079 to slow down humans so SCPs can catch up to them.
{{079DoorAP}}
{{079DoorAP}}

Revision as of 04:28, 2 January 2021

Working

ATTENTION! This page is under construction and will be added to a "Game Content" category when it is finished.

Doors in SCP: Secret Laboratory have multiple different mechanic, such as resistance, keycard level and opening/closing speed.

In-game

Doors are often used by Human players to slow down chasing SCPs, they are also used by SCP-079 to help SCPs catch up to humans.
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door.
Some doors require Keycards with a certain tier to open.

Types

There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.


Light Doors have a fast opening and closing speed. Mainly used in Light Containment Zone.
Unopenable/undestroyable Light Doors are found in Entrance Zone.


Heavy Doors have a slow opening and closing speed. Mainly used in Heavy Containment Zone


Checkpoint Doors have a fast opening and closing speed and will auto close after a certain amount of time.


Window Doors have a fast opening and closing speed plus a window on the door. Mainly used in Entrance Zone


Gates are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means. An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates.

Strength

Doors have different strengths values that determine what can destroy them and what won't

Normal Strength- can be destroyed by SCP-018, Fragmentation Grenades, SCP-096 and Remote Admin.

Strong Strength- can be destroyed by SCP-096 and Remote Admin.

Indestructible- can not be destroyed by any means, including Remote Admin.

Doors

Heavy Containment Zone

SCP-049's Armory
Type: Light
AP Cost: 60
Access Level: Armory Access 2 Armory Access 2 

Armory Access 2

Strength: Normal
Door HP: 200
SCP-079 Containment Doors
Type: Gate
AP Cost: 110
Access Level: Containment Access 3 CC3 doesn't exist anymore you idiot!!!! 

Containment Access 3

Strength: Indestructible
Door HP: 200
SCP-096 Containment Door
Type: Light
AP Cost: 40
Access Level: Containment Access 2 Containment Access 2 

Containment Access 2

Strength: Normal
Door HP: 200
SCP-106 Containment Doors
Type: Checkpoint
AP Cost: 110
Access Level: Containment Access 3 CC3 doesn't exist anymore you idiot!!!! 

Containment Access 3

Strength: Strong
Door HP: 200

SCP-079

SCP-079 has the ability to open/close and lock doors for the cost of AP. The ability to control doors allows SCP-079 to slow down humans so SCPs can catch up to them.

Door AP Cost
Non-Keycard doors; GR-18 5 AP
LCZ/HCZ and HCZ/EZ Checkpoints 10 AP
Intercom Broadcasting Center 30 AP
SCP-096; TC01 Control Room 40 AP
LCZ and HCZ Armory; SCP-914's CC 50 AP
SCP-049's and Nuke Room Armory 60 AP
The Micro H.I.D. Storage 70 AP
Gate A and Gate B 80 AP
SCP-106 and SCP-079's CC 110 AP
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