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<center> | <center> | ||
{{DoorChartStart}} | {{DoorChartStart}} | ||
{{DoorChart | |||
|name = Normal LCZ Door | |||
|image = [[File:LightDoor.png|240px]] | |||
|doorType = Light | |||
|AP = 5 | |||
|accessTier = | |||
|accessTiername = None | |||
|strength = Normal | |||
}} | |||
{{DoorChart | |||
|name = Class-D Cell Door | |||
|image = [[File:CellDoor.png|240px]] | |||
|doorType = Light | |||
|AP = 5 | |||
|accessTier = | |||
|accessTiername = None | |||
|strength = Normal | |||
}} | |||
{{DoorChart | {{DoorChart | ||
|name = Inner Airlock Doors | |name = Inner Airlock Doors | ||
|image = [[File: | |image = [[File:AirlockDoor.png|240px]] | ||
|doorType = Light | |doorType = Light | ||
|AP = 5 | |AP = 5 | ||
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<center> | <center> | ||
{{DoorChartStart}} | {{DoorChartStart}} | ||
{{DoorChart | |||
|name = Normal HCZ Door | |||
|image = [[File:HeavyDoor.png|240px]] | |||
|doorType = Heavy | |||
|AP = 5 | |||
|accessTier = | |||
|accessTiername = None | |||
|strength = Normal | |||
}} | |||
{{DoorChart | {{DoorChart | ||
|name = HCZ Armory | |name = HCZ Armory | ||
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<center> | <center> | ||
{{DoorChartStart}} | {{DoorChartStart}} | ||
{{DoorChart | |||
|name = Normal EZ Door | |||
|image = [[File:WindowDoor.png|240px]] | |||
|doorType = Window | |||
|AP = 5 | |||
|accessTier = | |||
|accessTiername = | |||
|strength = Normal | |||
}} | |||
{{DoorChart | {{DoorChart | ||
|name = EZ Checkpoint Doors | |name = EZ Checkpoint Doors | ||
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|accessTiername = Intercom Access | |accessTiername = Intercom Access | ||
|strength = Normal | |strength = Normal | ||
}} | |||
{{DoorChart | |||
|name = Gate A and Gate B | |||
|image = [[File:Gate A door.png|240px]] | |||
|doorType = Gate | |||
|AP = 80 | |||
|accessTier = GA | |||
|accessTiername = Gate Access | |||
|strength = Indestructible | |||
}} | }} | ||
{{DoorChartEnd}} | {{DoorChartEnd}} | ||
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<center> | <center> | ||
{{DoorChartStart}} | {{DoorChartStart}} | ||
{{DoorChart | |||
|name = Escape Area Door | |||
|image = [[File:EscapeAreaDoor.png|240px]] | |||
|doorType = Window | |||
|AP = 5 | |||
|accessTier = | |||
|accessTiername = | |||
|strength = Indestructible | |||
}} | |||
{{DoorChart | {{DoorChart | ||
|name = Warhead Activation Room Door | |name = Warhead Activation Room Door |
Revision as of 03:20, 4 January 2021
Working ATTENTION! This page is under construction and will be added to a "Game Content" category when it is finished. |
Doors in SCP: Secret Laboratory have multiple different Mechanics, such as resistance, keycard level and opening/closing speed.
Contents
In-game
Doors are often used by Human players to slow down chasing SCPs, they are also used by SCP-079 to help SCPs catch up to humans.
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door.
Some doors require Keycards with a certain tier to open.
Types
There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.
Light Doors have a fast opening and closing speed. Mainly used in Light Containment Zone.
Unopenable/undestroyable Light Doors are found in Entrance Zone.
Heavy Doors have a slow opening and closing speed. Mainly used in Heavy Containment Zone
Checkpoint Doors have a fast opening and closing speed and will auto close after a certain amount of time.
Window Doors have a fast opening and closing speed plus a window on the door. Mainly used in Entrance Zone
Gates are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means. An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates.
Strength
Doors have different strengths values that determine what can destroy them and what won't
Normal Strength- can be destroyed by SCP-018, Fragmentation Grenades, SCP-096 and Remote Admin.
Strong Strength- can be destroyed by SCP-096 and Remote Admin.
Indestructible- can not be destroyed by any means, including Remote Admin.
Ingame Doors
- This page was last edited on 4 January 2021, at 03:20.
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