Door Mechanics: Difference between revisions
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Revision as of 03:08, 4 January 2021
This file is under construction.
Doors in SCP: Secret Laboratory have multiple different Mechanics, such as resistance, keycard level and opening/closing speed.
In-game
Doors are often used by Human players to slow down chasing SCPs, they are also used by SCP-079 to help SCPs catch up to humans.
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door.
Some doors require Keycards with a certain tier to open.
Types
There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.
Light Doors have a fast opening and closing speed. Mainly used in Light Containment Zone.
Unopenable/undestroyable Light Doors are found in Entrance Zone.
Heavy Doors have a slow opening and closing speed. Mainly used in Heavy Containment Zone
Checkpoint Doors have a fast opening and closing speed and will auto close after a certain amount of time.
Window Doors have a fast opening and closing speed plus a window on the door. Mainly used in Entrance Zone
Gates are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means. An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates.
Strength
Doors have different strengths values that determine what can destroy them and what won't
Normal Strength- can be destroyed by SCP-018, Fragmentation Grenades, SCP-096 and Remote Admin.
Strong Strength- can be destroyed by SCP-096 and Remote Admin.
Indestructible- can not be destroyed by any means, including Remote Admin.
Ingame Doors
Warhead Activation Room Door | ||||||
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Type: Light | |||||
AP Cost: 110 | ||||||
Access Level: Nuke Access Nuke Access | ||||||
Strength: Strong | ||||||
Door HP: 200 |