Door Mechanics: Difference between revisions
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|accessTiername = None | |accessTiername = None | ||
|strength = Normal | |strength = Normal | ||
|doorHP = 150 | |||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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|accessTiername = None | |accessTiername = None | ||
|strength = Indestructible | |strength = Indestructible | ||
|doorHP = N/A | |||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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|accessTiername = None | |accessTiername = None | ||
|strength = Normal | |strength = Normal | ||
|doorHP = 170 | |||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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|accessTiername = None | |accessTiername = None | ||
|strength = Normal | |strength = Normal | ||
|doorHP = 170 | |||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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|accessTiername = Checkpoint Access | |accessTiername = Checkpoint Access | ||
|strength = Very Strong | |strength = Very Strong | ||
|doorHP = 80 | |||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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|accessTiername = Containment Access 1 | |accessTiername = Containment Access 1 | ||
|strength = Indestructible | |strength = Indestructible | ||
|doorHP = N/A | |||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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|accessTiername = None | |accessTiername = None | ||
|strength = Normal | |strength = Normal | ||
|doorHP = 150 | |||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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|accessTiername = Containment Access 3 | |accessTiername = Containment Access 3 | ||
|strength = Indestructible | |strength = Indestructible | ||
|doorHP = N/A | |||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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|accessTiername = Containment Access 3 | |accessTiername = Containment Access 3 | ||
|strength = Strong | |strength = Strong | ||
|doorHP = 700 | |||
}} | }} | ||
{{DoorChartEnd}} | {{DoorChartEnd}} | ||
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|accessTiername = | |accessTiername = | ||
|strength = Normal | |strength = Normal | ||
|doorHP = 90 | |||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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|accessTiername = Checkpoint Access | |accessTiername = Checkpoint Access | ||
|strength = Indestructible | |strength = Indestructible | ||
|doorHP = 80 | |||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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|accessTiername = Intercom Access | |accessTiername = Intercom Access | ||
|strength = Normal | |strength = Normal | ||
|doorHP = 100 | |||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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|accessTiername = Gate Access | |accessTiername = Gate Access | ||
|strength = Indestructible | |strength = Indestructible | ||
|doorHP = N/A | |||
}} | }} | ||
{{DoorChartEnd}} | {{DoorChartEnd}} | ||
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|accessTiername = | |accessTiername = | ||
|strength = Indestructible | |strength = Indestructible | ||
|doorHP = N/A | |||
}} | }} | ||
{{DoorChart | {{DoorChart | ||
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|accessTiername = Nuke Access | |accessTiername = Nuke Access | ||
|strength = Strong | |strength = Strong | ||
|doorHP = 725 | |||
}} | }} | ||
{{DoorChartEnd}} | {{DoorChartEnd}} | ||
</tabber> | </tabber> |
Revision as of 12:34, 29 January 2021
This file is under construction.
Doors in SCP: Secret Laboratory have multiple different Mechanics, such as resistance, keycard level and opening/closing speed.
In-game
Doors are often used by Human players to slow down chasing SCPs, they are also used by SCP-079 to help SCPs catch up to humans.
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door.
Some doors require Keycards with a certain tier to open.
Types
There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.
Light Doors have a fast opening and closing speed. Mainly used in Light Containment Zone. These doors are also used for most keycard doors.
Unopenable/undestroyable Light Doors are found in Entrance Zone.
Heavy Doors have a slow opening and closing speed. Only usrd in Heavy Containment Zone for non keycard doors.
Checkpoint Doors have a fast opening and closing speed and will auto close after a certain amount of time.
Window Doors have a fast opening and closing speed plus a window on the door. Mainly used in Entrance Zone. Window Doors are the weakest doors in Site-02.
Gates are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means. An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates.
Strength
Doors have different strengths values that determine what can destroy them and what won't
Normal- can be destroyed by SCP-018, Fragmentation Grenades, SCP-096 and Remote Admin.
Strong- can be destroyed by SCP-096 and Remote Admin.
Very Strong - can only be destroyed by Remote Admin.
Indestructible- can not be destroyed by any means, including Remote Admin.