From SCP: Secret Laboratory English Official Wiki

Revision as of 02:31, 11 July 2022 by Jogmoo (talk | contribs) (That's a lot of color)

Victory Conditions are a Mechanic in SCP: Secret Laboratory that determines when a round will end and which team will be decided as the winner.
Currently, a round will only end under the following three conditions:

  • Only MTF and Scientist are left alive.
  • Only Chaos and SCPs are left alive.
  • Only Chaos and Class-Ds are left alive.

After one of the following three conidtions are checked, the winner will be decided based on three factors: The amount of Class-D Escapes, Scientist Escapes, and SCPs still alive.
Class-Ds or Scientists that escaped while disarmed will NOT be counted towards the amount of Class-D Escapes or Scientist Escapes, despite the fact they will respawn as the opposite team. So while MTF escorting a disarmed Class-D to the escape area will not give them points towards winning, it does prevent the Class-D from being used towards Insurgency victory, while also giving the MTF an extra teammate.

Conditions Table

Who is left? Who Wins?
MTF and Scientist If Scientist Escape is higher than Class-D Escape- Foundation Win
If Class-D Escape is higher than Scientist Escape- Stalemate
Chaos and SCPs are left alive If Scientist Escape is higher than Class-D Escape and alive SCPs - Stalemate
If more SCPs are alive than both civilian escapes- SCP Win
If Class-D Escape is higher than Scientist Escape and alive SCPs- Insurgency Win
Chaos and Class-Ds If Scientist Escape is higher than Class-D Escape- Stalemate
If Class-D Escape is higher than Scientist Escape- Insurgency Win

Trivia

  • In earlier versions of the game, the team that won at the end of a round was Class-Ds and MTF instead of Insurgency and Foundation.
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