From SCP: Secret Laboratory English Official Wiki

Victory Conditions are a Mechanic in SCP: Secret Laboratory that determines when a round will end and which team will be decided as the winner.
Currently, a round will only end under the following three conditions:

  • Only MTF and Scientist are left alive.
  • Only Chaos and SCPs are left alive.
  • Only Chaos and Class-Ds are left alive.

After one of the following three conidtions are checked, the winner will be decided based on three factors: The amount of Class-D Escapes, Scientist Escapes, and SCPs still alive.
Class-Ds or Scientists that escaped while disarmed will NOT be counted towards the amount of Class-D Escapes or Scientist Escapes, despite the fact they will respawn as the opposite team. So while MTF escorting a disarmed Class-D to the escape area will not give them points towards winning, it does prevent the Class-D from being used towards Insurgency victory, while also giving the MTF an extra teammate.

Conditions Table

Who is left? Who Wins?
Only MTF and Scientist left If Scientist Escape is higher than Class-D Escape- Foundation Win (Tie Breaker)
If Class-D Escape is higher than Scientist Escape- Stalemate
Only SCPs (Chaos can also be alive) If Scientist Escape is higher than Class-D Escape and alive SCPs - Stalemate
If more SCPs are alive than both civilian escapes- SCP Win
If Class-D Escape is higher than Scientist Escape and alive SCPs- Insurgency Win (Tie Breaker)
Only Chaos and Class-Ds left If Scientist Escape is higher than Class-D Escape- Stalemate
If Class-D Escape is higher than Scientist Escape- Insurgency Win (Tie Breaker)

Trivia

  • In earlier versions of the game, the team that won at the end of a round was Class-Ds and MTF instead of Insurgency and Foundation.
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