From SCP: Secret Laboratory English Official Wiki

Revision as of 20:16, 28 April 2020 by SpammyMcJunkmail (talk | contribs) (Few grammar suggestions)

SCP-106
250
250
Stats
Health 650
Spawn Zone Heavy Containment Zone
Movement Speed 6 m/s
Special Ability Create and move to portals.
Move through doors.
Send people to the Pocket Dimension.
High damage resistance to bullets
Article Link Page
Class Color EC2222


Lore

"SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also capable of scaling any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket."

"SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus. SCP-106 is able to “vanish” inside solid matter, entering what is assumed to be a form of “pocket dimension”. SCP-106 is then able to exit this dimension from any point connected to the initial entry point (examples: “entering” the inner wall of a room, and “exiting” the outer wall. Entering a wall, and exiting from the ceiling). It is unknown if this is the point of origin for SCP-106, or a simple “lair” created by SCP-106."

"Limited observation of this “pocket dimension” has shown it to be comprised mostly of halls and rooms, with [DATA EXPUNGED] entry. This activity can continue for days, with some subjected individuals being released for the express purpose of hunting, recapture, [DATA EXPUNGED]."

- Extracts from Official Wiki Page

In Game

SCP-106 spawns in Heavy Containment outside its Containment Chamber, apparently stuck at the bottom of a pit as there are no visible exits but a locked door which requires a keycard with Containment Access: ALL Lvl 3 Containment Access . However, 106's unique ability to walk through closed doors allows it to exit via the door and ascend the staircase to enter Heavy Containment.

SCP-106 is arguably the most confusing for new players with no prior experience with it, as he has the greatest amount of abilities and many unique features. SCP-106's signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, suffering only from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either by attacking everyone in the room or flushing them out, forcing them into other SCPs.

SCP-106's second passive ability is damage resistance. SCP-106 takes reduced damage from almost all forms of weaponry, reducing almost all damage taken to a measly 2 damage per hit except for the Micro-HID, which deals normal damage on 106. This ability makes 106 the tankiest SCP in the game, despite having almost a fifth of SCP-173's HP.

On top of all this, SCP-106 also has the ability to teleport to portals placed by him. Pressing Tab brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal. The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal. One will have to Left Click on an option to pick it.

Icon Meaning
Place a portal
Teleport to the created portal

SCP-106 also has a unique attack. Ppon pressing Left Click on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 7 of these will kill anyone who walks into them instantly. One will allow the victim to escape, spawning them outside 106's chamber. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.

SCP-106, despite his abilities, is not without his weaknesses. SCP-106's greatest weakness is the Femur Breaker, which is a weakness unique to him. If a human has a Containment Access: ALL Lvl 3 Containment Access keycard and another human as a sacrifice, they can enter 106's observation room and can use the Femur Breaker. Upon being used, the Femur Breaker instantly contains 106, regardless of health and removes him from the game.

SCP-106 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs no matter the distance.

Strengths & Weaknesses


Strengths:

  • Incredibly tanky due to bullet resistance
  • Can access any room in the facility
  • Moderate speed and ability to walk through doors makes it difficult to escape
  • Can travel great distances with teleportation
  • Can kill/displace humans with its attack
  • Can instantly kill people after the nuke has gone off.


Weaknesses:

  • Femur Breaker, as it instantly removes SCP-106 from the game and if the doors are open, forces 106 to camp his room.
  • Due to low HP, it can be easily killed by the Micro-HID, Tesla Gates and Grenades.
  • Has a cooldown on its attack, making it harder to hit enemies.
  • Corpses in the Pocket Dimension can indicate the exit, and items can be used to mark the exit.
  • Pocket Dimension exit leads directly to the Femur Breaker.
  • 106's loud footsteps can indicate its presence from a great distance away.

Related Achievements

As any human class, dying in the Pocket Dimension grants the Newb achievement
Escaping the Pocket Dimension grants the Larry Is Your Friend! achievement.
Recontaining SCP-106 grants the Secure. Contain. Protect. achievement.

Trivia

  • SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.
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