From SCP: Secret Laboratory English Official Wiki

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=In Game=
=In Game=
The radio allows long range communication between players regardless of team, allowing players to spy on opposing teams and use that to their advantage.
''<small> Note: to use the radio, press the "V" key </small> ''
 
The radio allows long range communication between players regardless of team.


There are currently 4 ranges: Short Range, Medium Range, Long Range and Unlimited Range (SR, MR, LR, UR).
There are currently 4 ranges: Short Range, Medium Range, Long Range and Unlimited Range (SR, MR, LR, UR).
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Radios start with 100% charge, this charge will slowly go down if the radio is active.  
Radios start with 100% charge, this charge will slowly go down if the radio is active.  


The exact values aren't certain, but it is known that UR takes 1% every second.
if the Radio isnt equiped, Radio battery will last the entire round.


==Spawning==
Higher ranges will drain more power.
*On all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s.
 
The radio will spawn on all [[Mobile Task Force|MTF]] Operatives and [[Facility Guard]]s.


''<small>Note: When spawning as either the radio will be active upon spawning and set to the SR range.</small>''
''<small>Note: When spawning as either the radio will be active upon spawning and set to the SR range.</small>''


*Random [[Locker]]s
*Random [[Locker]]s
==Trivia==
*The radio allows players to spy on opposing teams and use that to their advantage.

Revision as of 12:31, 8 November 2019

Radio
Basic Information
Type Equipment (Tool)
Usage Allows long range communication
Weight Affects item pick-up time & window breaking 1.7 kg
Pick-Up Time 0.54s Unrounded value: 0.5425s
Other Information
Spawn Various lockers, on certain Classes when spawning
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune
Item ID {{{ID}}}

In Game

Note: to use the radio, press the "V" key

The radio allows long range communication between players regardless of team.

There are currently 4 ranges: Short Range, Medium Range, Long Range and Unlimited Range (SR, MR, LR, UR).

Radios start with 100% charge, this charge will slowly go down if the radio is active.

if the Radio isnt equiped, Radio battery will last the entire round.

Higher ranges will drain more power.

The radio will spawn on all MTF Operatives and Facility Guards.

Note: When spawning as either the radio will be active upon spawning and set to the SR range.

Trivia

  • The radio allows players to spy on opposing teams and use that to their advantage.
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