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==Lore== | ==Lore== | ||
CASSIE began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following eight years, CASSIE was continually upgraded, with new and improved systems expanding CASSIE's control over the site. | CASSIE first began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following eight years, CASSIE was continually upgraded, with new and improved systems expanding CASSIE's control over the site. | ||
CASSIE's present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and CASSIE will wait for a response. If no response is provided, CASSIE will act within its capabilities to mitigate or eliminate the threat. | CASSIE's present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and CASSIE will wait for a response. If no response is provided, CASSIE will act within its capabilities to mitigate or eliminate the threat. | ||
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For more info about CASSIE, the official public CASSIE Doc can be viewed by [https://docs.google.com/document/d/1lJhWaunRINsqqv0igtm5R-KvT1gQOQH5PCbAYWcYEOE/edit#| clicking here]. | For more info about CASSIE, the official public CASSIE Doc can be viewed by [https://docs.google.com/document/d/1lJhWaunRINsqqv0igtm5R-KvT1gQOQH5PCbAYWcYEOE/edit#| clicking here]. | ||
==In-game== | ==In-game== |
Revision as of 23:19, 21 April 2020
Contents
- 1 Overview
- 2 Lore
- 3 In-game
- 4 Protocols
- 5 Announcements
- 5.1 Nine Tailed Fox
- 5.2 SCP Related Announcements
- 5.2.1 When an SCP dies from NTF
- 5.2.2 When an SCP dies from Tesla
- 5.2.3 When an SCP dies from Light Zone Decontamination
- 5.2.4 When an SCP dies from Nuke
- 5.2.5 When an SCP dies from a Scientist
- 5.2.6 When an SCP dies from a Class D
- 5.2.7 When an SCP dies from Chaos
- 5.2.8 When SCP-079 is kill by generators
- 5.2.9 When all SCPs expect SCP-079 are dead
- 5.2.10 When an SCP dies by any other reason not listed above
- 5.3 Generators
- 5.4 Nuke
- 5.5 Decontamination
Overview
The Central Autonomic Service System for Internal Emergencies (C.A.S.S.I.E) (also known as CASSIE) is an automatic service system that is used for the management and mitigation of emergencies that occur within Site-02. CASSIE will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in Light Containment Zone about the Decontamination Process to the recontainment of an SCP. In-game, CASSIE is not a true Text-to-Speech system. Everything CASSIE can say is a pre-recorded line said by a real human. CASSIE is voiced by Narlor.
Lore
CASSIE first began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following eight years, CASSIE was continually upgraded, with new and improved systems expanding CASSIE's control over the site.
CASSIE's present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and CASSIE will wait for a response. If no response is provided, CASSIE will act within its capabilities to mitigate or eliminate the threat.
Because of the nature of CASSIE's role, several security measures are implemented. CASSIE's core is tighly guarded, requiring Level 5 clearance to access and override it. Sources indicate that CASSIE's core was last opened in December 2014 for the installation of new upgrades. This restriction means that CASSIE can only be controlled remotely - with numerous measures in place to prevent hacking or malicious communications.
For more info about CASSIE, the official public CASSIE Doc can be viewed by clicking here.
In-game
At the start of the game, CASSIE will initiate a P-B-3 security procedure, a schedule decontamination process, in Light Containment Zone. After 15 minutes, CASSIE will lock down Light Containment Zone decontaminate it, killing anyone left inside it. CASSIE will also make multiple announcements throughout the game, including the death of an SCP, time renaming until LCZ is decontaminated, activation of a generator, Mobile Task Force spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when CASSIE is making announcements, glitch sound effects will occur and CASSIE will even sometimes stutter on a word.
Using Remote Admin, one can create custom announcements with CASSIE. There are over 700 possible words CASSIE can say including numbers, ending sounds and the NATO Alphabet. One can also changed the pitch of these custom announcements, add glitch sound effects and even make CASSIE stutter on a word.
If one tries to make CASSIE say a word that isn't in the database, the word will simply be skipped.
Protocols
CASSIE has many protocols that it will activate in the response to a threat, such as anti-fire protocols, lockdown protocols and anti-SCP protocols.
There are four different types of protocols that CASSIE can use.
- P-E protocols are Thermal procedures which are used to stop the spread of fire or prevent explosions.
- P-B protocols are Biological hazard removal procedures which include things like Decontamination of a zone and Alpha Warhead activation.
- P-L protocols are Lockdown procedures which are used to lockdown the facility.
- P-S protocols are Anti-SCP procedures are used to slowdown SCPs and announce their termination or recontainment.
In-game Protocols
Only some of CASSIE's protocols are ingame, they are as follows:
- P-B-3 Zone-wide Decontamination (S): A schedule Decontamination of a zone.
- P-S-1 SCP Proximity Track: CASSIE uses the security cameras around the facility to monitor the breached SCPs.
- P-S-2 SCP Mortality and Status Track: Equivalent of P-S-1, which notifies personnel regarding elimination & recontainment of escaped SCPs.
- P-S-3 Tesla Gate: Enabling Tesla Gates to terminate and/or obstruct passing SCPs.
Announcements
Nine Tailed Fox
One of the following will play when Nine Tailed Fox respawn.
Announcement when there are SCPs alive:
Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s)..
Announcement when there are no SCPs alive:
Mobile Task Force Unit, Epsilon-11, designated, "[Military Phonetic Alphabet-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until MTF squad has reached your destination, substantial threat to safety is within the facility -- exercise caution.
SCP Related Announcements
When an SCP dies, CASSIE will announce the SCP's death plus how the SCP died.
If SCP-106 is killed by the femur breaker CASSIE will not announce the containment unit as the femur breaker and instead will list the containment unit as the class who activated the femur breaker.
When an SCP dies from NTF
SCP-XXX contained successfully, containment unit [Military Phonetic Alphabet]-[#].
When an SCP dies from Tesla
SCP-XXX terminated by Automatic Security System.
When an SCP dies from Light Zone Decontamination
SCP-XXX lost in Decontamination Sequence.
When an SCP dies from Nuke
SCP-XXX terminated by Alpha Warhead.
When an SCP dies from a Scientist
SCP-XXX terminated by Science Personnel
When an SCP dies from a Class D
SCP-XXX terminated by Class D Personnel
When an SCP dies from Chaos
SCP-XXXX terminated by Chaos Insurgency
When SCP-079 is kill by generators
SCP-079 successfully terminated using generator recontainment sequence.
When all SCPs expect SCP-079 are dead
After CASSIE announces the death of the last SCP ingame that isn't SCP-079, the following will play:
[Last SCP's Death Announcement] All SCP subjects have been secured, SCP-079 recontainment sequence commencing, Heavy Containment Zone overcharge in t-minus, 1 minute
When an SCP dies by any other reason not listed above
It should be noted that this will also play if the SCP dies from a grenade and the person who threw the grenade dies before the announcement.
SCP-XXXX successfully terminated, termination cause unspecified.
Generators
When a generator is turned on CASSIE will play the following announcements
When generators 1-4 activate:
X out of 5 generators activated.
When all 5 generators activate:
5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in t minus, 1 minute.
When Heavy Containment Zone Overcharges:
Overcharge in 3 2 1.
Nuke
CASSIE will announce the activation, reactivation and deactivation of the nuke, plus the time until detonation.
Activation
One of the following lines will play when the nuke is turned on for the first time in a round.
When the nuke starts (120 seconds):
Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds.
When the nuke starts (110 seconds):
Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds.
When the nuke starts (100 seconds):
Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds.
When the nuke starts (90 seconds) (default time):
Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds.
When the nuke starts (80 seconds):
Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds.
Cancellation
The following announcement will play when the nuke is cancelled:
Detonation cancelled, restarting systems.
Reactivation
One of the following lines will play when the nuke is reactivated after being cancelled.
When the nuke is reactivated after being cancelled (100 seconds left):
Detonation Sequence resumed, T-minus, 100 seconds.
When the nuke is reactivated after being cancelled (90 seconds left):
Detonation Sequence resumed, T-minus, 90 seconds.
When the nuke is reactivated after being cancelled (80 seconds left):
Detonation Sequence resumed, T-minus, 80 seconds.
When the nuke is reactivated after being cancelled (70 seconds left):
Detonation Sequence resumed, T-minus, 70 seconds.
When the nuke is reactivated after being cancelled (60 seconds left):
Detonation Sequence resumed, T-minus 60 seconds.
When the nuke is reactivated after being cancelled (50 seconds left):
Detonation Sequence resumed, T-minus 50 seconds.
When the nuke is reactivated after being cancelled (40 seconds left):
Detonation Sequence resumed, T-minus 40 seconds.
When the nuke is reactivated after being cancelled (30 seconds left):
Detonation Sequence resumed, T-minus 30 seconds.
Decontamination
Throughout the round CASSIE will announce the status of Light Containment Zone Decontamination Process.
All these announcements can only be heard by people in LCZ with the exception of the 1 Minute Left line and the Light Containment Zone is locked down line, which are played throughout the whole facility.
15 Minutes left
"Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction."
10 Minutes left
Danger, Light Containment zone overall decontamination in T-minus 10 Minutes.
5 minutes left
Danger, Light Containment zone overall decontamination in T-minus 5 Minutes.
1 minute left
Danger, Light Containment zone overall decontamination in T-minus 1 Minute.
30 seconds left
Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.
After Light Containment Zone Locks Down
Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.
- This page was last edited on 21 April 2020, at 23:19.
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