Flashbang Grenade: Difference between revisions
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|image_size = 200 | |image_size = 200 | ||
|type = Throwable | |type = Throwable | ||
|spawn = [[Light Containment Zone]] | |spawn = [[Light Containment Zone]] <br> [[Facility Guard]]s | ||
|arm_time = 3 | |arm_time = 3 | ||
| | |effect = [[Status Effects|Deafen Effect]] <br> Flashed Effect | ||
}} | }} | ||
=In Game= | =In Game= |
Revision as of 21:40, 15 June 2020
Flashbang Grenade | |
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File:Flash Grenade.png | |
Basic Information | |
Type | Throwable |
Fuse Time | 3s |
Applied Effects | Deafen Effect Flashed Effect |
Miscellaneous Info | |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Spawn Locations | Light Containment Zone Facility Guards |
Obtainable from 914? | True |
Item ID | {{{ID}}} |
In Game
The Flash Grenade is a throwable explosive device used to blind any opponents that may look at it while it goes off.
Usage
The grenade can be thrown a long distance by pressing Left Click, or a shorter distance be pressing Right Click.
After throwing it takes 3 seconds before the grenade goes off. The full flash lasts 5 seconds and is achieved if the opponent is looking at the grenade and it is one or less hallway lengths from the grenade.
However this doesn't mean that being further than a hallway distance will nullify the flash, currently the flash distance is large meaning that sometimes players may not even see the grenade because how far away it is, but from long distances the flash lasts less than 4 seconds.
If they turn around before it goes off depending on the distance from the grenade they will be flashed for around 2 seconds.
Spawning
- Cabinets Locker
- 3 in the LCZ armory