Radio: Difference between revisions
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=In Game= | =In Game= | ||
The radio allows long range communication between players regardless of team, allowing players to spy on opposing teams and use that to their advantage. | The radio allows long range communication between players regardless of team, allowing players to spy on opposing teams and use that to their advantage. | ||
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The exact values aren't certain, but it is known that UR takes 1% every second. | The exact values aren't certain, but it is known that UR takes 1% every second. | ||
==Spawning== | ==Spawning== | ||
Revision as of 15:55, 31 March 2019
| Radio | |
|---|---|
| Basic Information | |
| Type | Equipment (Tool) |
| Usage | Allows long range communication |
| Weight Affects item pick-up time & window breaking | 1.7 kg |
| Pick-Up Time | 0.54s Unrounded value: 0.5425s |
| Other Information | |
| Spawn | Various lockers, on certain Classes when spawning |
| Obtainable from 914? | True |
| Deletion % in PD Pocket Dimension | Low Tier (50%) |
| Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Not Immune |
In Game
The radio allows long range communication between players regardless of team, allowing players to spy on opposing teams and use that to their advantage.
There are currently 4 ranges: Short Range, Medium Range, Long Range and Unlimited Range (SR, MR, LR, UR).
Radios start with 100% charge, this charge will slowly go down if the radio is active.
The exact values aren't certain, but it is known that UR takes 1% every second.
Spawning
- On all MTF Operatives and Facility Guards.
Note: When spawning as either the radio will be active upon spawning and set to the SR range.
- Random Lockers