From SCP: Secret Laboratory English Official Wiki

No edit summary
No edit summary
 
(45 intermediate revisions by the same user not shown)
Line 4: Line 4:
! class="infobox2" colspan="2" style="font-size:130%;" | {{{name|{{PAGENAME}}}}}
! class="infobox2" colspan="2" style="font-size:130%;" | {{{name|{{PAGENAME}}}}}
|-
|-
{{#if:{{{image|SCP Foundation (emblem).svg}}} |{{!}} style="padding:0.5em; text-align:center;" colspan="2" {{!}} [[File:{{{image|SCP Foundation (emblem).svg}}}{{!}}250px]]
{{#if:{{{image|SCP Foundation (emblem).svg}}} |{{!}} style="padding:0.5em; text-align:center;" colspan="2" {{!}} [[File:{{{image|SCP Foundation (emblem).svg}}}{{!}}250px|link=File:{{{image}}}]]
{{!}}-
{{!}}-
|}}
|}}
Line 23: Line 23:
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{manufactor|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Manufactor'''  
{{#if:{{{spawn_locations|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawn Locations'''  
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{manufactor}}}
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_locations}}}
{{!}}-
|}}
{{#if:{{{spawn_class|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawns on'''
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_class}}}
{{!}}-
{{!}}-
|}}
|}}
| class="infobox3" colspan="2" |Basic Stats
| class="infobox3" colspan="2" |Basic Stats
|-
|-
{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Damage'''
{{!}} style="width:55%;" {{!}} {{damageAsk|source={{{name|{{PAGENAME}}}}}|custom={{#switch:{{{name|{{PAGENAME}}}}}|MTF-E11-SR=Standard FMJ|.44 Revolver=Medium FMJ|COM-18=Standard AP|A7=Standard AP|AK=Standard AP|Crossvec=Standard JHP|FR-MG-0=Standard FMJ|Logicer=Standard FMJ|Shotgun = Standard FMJ}}}}
{{!}}-
|}}
{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Rate'''  
{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Rate'''  
{{!}} style="width:55%;" {{!}} {{Mvar|{{{fire_rate}}}}}
{{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr:{{{fire_rate}}}/60}} bullets per second|text={{{fire_rate}}}}}
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{damage_falloff|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} {{Hoverimage|The max distance a bullet will travel <br> before being affected by damage fall off|text='''Damage Falloff'''}}  
<!---{{#if:{{{damage_falloff|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} {{Hoverimage|The max distance a bullet will travel <br> before being affected by damage fall off|text='''Damage Falloff'''}}  
{{!}} style="width:55%;" {{!}} {{Mvar|{{MetersToHubes|{{{damage_falloff}}}|unit=m}}}}
{{!}} style="width:55%;" {{!}} {{{damage_falloff}}}m
{{!}}-
{{!}}-
|}}
|}}---->
{{#if:{{{fire_delay|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay'''  
{{#if:{{{fire_delay|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay'''  
{{!}} style="width:55%;" {{!}} {{Mvar|{{{fire_delay}}}s}} {{{fire_delay_info|(Double Action)}}}
{{!}} style="width:55%;" {{!}} {{{fire_delay}}}s {{{fire_delay_info|(Double Action)}}}
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{fire_delay2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay'''  
{{#if:{{{fire_delay2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay'''  
{{!}} style="width:55%;" {{!}} {{Mvar|{{{fire_delay2}}}s}} {{{fire_delay_info|(Single Action)}}}
{{!}} style="width:55%;" {{!}} {{{fire_delay2}}}s {{{fire_delay_info|(Single Action)}}}
{{!}}-
|}}
{{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight'''
{{!}} style="width:55%;" {{!}} {{{weightOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=Weight|namedargs = yes|format=plainlist|link=none}}}}} kg
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Equip Time'''  
{{#if:{{{length2|{{{length|}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length'''  
{{!}} style="width:55%;" {{!}} {{Mvar|{{{draw_time}}}s}}
{{!}} style="width:55%;" {{!}} {{{length2|{{{length}}}}}} cm
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{speed|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Sprint Penalty'''
| class="infobox3" colspan="2" |Handling Stats
{{!}} style="width:45%;" {{!}} {{MeterstoHubes|-{{#expr: 7.35 * ({{{speed}}} * .01)}}}} m/s  
|-
{{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default draw time|text=Draw Time}}'''  
{{!}} style="width:55%;" {{!}} {{{draw_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equip::+]]|?item|?equip=weight|sort=equip|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{stamina|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Stamina Penalty'''
{{#if:{{{draw_timeChamber|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Draw time for unchambered firearm|text=Draw + Chamber Time}}'''  
{{!}} style="width:45%;" {{!}} -{{#expr: 20 * ({{{stamina}}} * .01)}}s  
{{!}} style="width:55%;" {{!}} {{{draw_timeChamberOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equipchamber::+]]|?item|?equipchamber=weight|sort=equipchamber|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight'''  
{{#if:{{{reloadTime|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when the magazine is NOT empty|text=Tactical Reload}}'''  
{{!}} style="width:55%;" {{!}} {{Mvar|{{{weight}}}kg}}
{{!}} style="width:55%;" {{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{length|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length'''  
{{#if:{{{reloadTime2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default reload time|text=Reload Time}}'''  
{{!}} style="width:55%;" {{!}} {{Mvar|{{{length}}}in}}
{{!}} style="width:55%;" {{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{length2|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length'''  
{{#if:{{{reloadTimeFull|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when the magazine is empty|text=Combat Reload}}'''  
{{!}} style="width:55%;" {{!}} {{Mvar|{{{length2}}}cm}}
{{!}} style="width:55%;" {{!}} {{{reloadTimeFullOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{bullet_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|The overall accuracy of the gun. This value is added to Hip Fire and ADS Accuracy|text='''Bullet Accuracy'''}}
{{#if:{{{reloadTimeFull2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when Logicer's bolt is closed.<br>This happens if the firearm is dry fired.|text=Dry Reload}}'''  
{{!}} style="width:55%;" {{!}} {{Mvar|{{{bullet_accuracy}}}°}}
{{!}} style="width:55%;" {{!}} {{{reloadTimeFull2Override|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Hip Fire Accuracy'''
{{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Higher weight increases time|text='''Pick-Up Time'''}}
{{!}} style="width:55%;" {{!}} {{Mvar|{{{hip_accuracy}}}°}}
{{!}} style="width:55%;" {{!}} {{{pickup_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=WeightToPickUpTime|namedargs = yes|format=plainlist|link=none}}}}}
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Referred to as Aiming Accuracy in Weapon Summary Menu|text='''ADS Accuracy'''}}
{{#if:{{{speed|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Sprint Penalty'''
{{!}} style="width:55%;" {{!}} {{Mvar|{{{ads_accuracy}}}°}}
{{!}} style="width:45%;" {{!}} -{{{speed}}}%
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{running_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Running Accuracy'''
{{#if:{{{stamina|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Stamina Penalty'''
{{!}} style="width:55%;" {{!}} {{Mvar|{{{running_accuracy}}}°}}
{{!}} style="width:45%;" {{!}} -{{{stamina}}}%
{{!}}-
|}}
| class="infobox3" colspan="2" |Accuracy Stats
|-
{{#if:{{{bullet_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|The overall accuracy of the gun. <br>This value is added to Hip Fire and Aiming Accuracy.<br>|text='''Bullet Accuracy'''}}
{{!}} style="width:55%;" {{!}} {{{bullet_accuracy}}}°
{{!}}-
{{!}}-
|}}
|}}
<!---
{{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy with rounding.|text='''Hip Fire Accuracy'''}}
{{#if:{{{reload|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Reload Time'''  
{{!}} style="width:55%;" {{!}} {{{hip_accuracyOverride|{{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{hip_accuracy}}} round {{{roundOverride|1}}}}}° (with Bullet Accuracy)|text={{{hip_accuracy}}}}}}}}°
{{!}} style="width:55%;" {{!}} {{#ifeq:{{{reload}}}|Shotgun|{{Mvar|.5s}} (begin reloading) <br>{{Mvar|1s}} (per 2 shells)<br>{{Mvar|.5s}} (finish reloading)|{{Mvar|{{{reload}}}s}}}}
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{ads_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''ADS Time'''  
{{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy without rounding.<br> Values past the 100th place are not shown ingame.|text='''Aiming Accuracy'''}}
{{!}} style="width:55%;" {{!}} {{Mvar|{{{ads_time}}}s}}
{{!}} style="width:55%;" {{!}} {{{ads_accuracyOverride|{{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{ads_accuracy}}}}}° (with Bullet Accuracy)|text={{{ads_accuracy}}}}}}}}°
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{running_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Running Accuracy'''
{{!}} style="width:55%;" {{!}} {{{running_accuracy}}}°
{{!}}-
|}}
<!---
{{#if:{{{pump_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Pump Time'''  
{{#if:{{{pump_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Pump Time'''  
{{!}} style="width:55%;" {{!}} {{Mvar|{{{pump_time}}}s}}
{{!}} style="width:55%;" {{!}} {{Mvar|{{{pump_time}}}s}}
Line 103: Line 127:
|}}
|}}
-->
-->
| class="infobox3" colspan="2" | Other Info
| class="infobox3" colspan="2" |Miscellaneous Info
|-
|-
|style="width:45%;font-size:94%; white-space: nowrap;"|'''Attachment Comb''' 
{{#if:{{{SCP914|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Obtainable from 914?'''
{{!}} style="width:55%;" {{!}} {{{SCP914|True}}}
{{!}}-
|}}
{{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}'''
{{!}} style="width:55%;" {{!}} {{{PocketOverride|{{ItemTierCheck|{{{name|{{PAGENAME}}}}}}}}}}
{{!}}-
|}}
{{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}}  '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}'''
{{!}} style="width:55%;" {{!}} {{{disarmImmunityOverride|{{ItemTierCheck|{{{name|{{PAGENAME}}}}}|templateOverride=ListTierDisarm}}}}}
{{!}}-
|}}
|}}
|style="width:45%;font-size:94%; white-space: nowrap;"|'''Attachment Combos''' 
| style="width:55%;"|{{#expr: {{{sight_attachments}}} * {{{barrel_attachments}}} {{#if: {{{side_attachments|}}} | * {{{side_attachments}}} }} {{#if: {{{bottom_attachments|}}} | * {{{bottom_attachments}}} }} {{#if: {{{stock_attachments|}}} | * {{{stock_attachments}}} }} {{#if: {{{magazine_attachments|}}} | * {{{magazine_attachments}}} }} {{#if: {{{body_attachments|}}} | * {{{body_attachments}}} }}  }}
| style="width:55%;"|{{#expr: {{{sight_attachments}}} * {{{barrel_attachments}}} {{#if: {{{side_attachments|}}} | * {{{side_attachments}}} }} {{#if: {{{bottom_attachments|}}} | * {{{bottom_attachments}}} }} {{#if: {{{stock_attachments|}}} | * {{{stock_attachments}}} }} {{#if: {{{magazine_attachments|}}} | * {{{magazine_attachments}}} }} {{#if: {{{body_attachments|}}} | * {{{body_attachments}}} }}  }}
|-
|-
{{#if:{{{spawn_locations|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawn Locations'''  
{{#if:{{{manufactor|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Manufacturer'''  
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_locations}}}
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{manufactor}}}
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{spawn_class|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawns on'''  
{{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by'''  
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_class}}}
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{inspired}}}
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by'''  
{{#if:{{{debugName|}}}|{{!}} style="width:30%;font-size:95%;" {{!}} '''Debug Name'''  
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{inspired}}}
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{debugName}}}
{{!}}-
{{!}}-
|}}
|}}
| style="width:45%;font-size:95%;" | '''Spawn ID'''  
| style="width:45%;font-size:95%;" | '''Item ID'''  
| style="width:55%;" | {{{ID}}}  
| style="width:55%;" | {{{ID}}}  
|}
|}
{{#if:{{{nocat|}}}||[[Category:Weapons]]}}
{{#if:{{{nocat|}}}||[[Category:Weapons]][[Category:Items]]}}
</includeonly>
</includeonly>
<noinclude>
<noinclude>
[[Category:Infoboxes]]
{{Weapon infobox 3
{{Weapon infobox 3
|name = MTF-E11-SR
|name = MTF-E11-SR
|type = Rifle
|type = Rifle
|caliber = 5.56x45mm
|image = E11SRIcon.png
|ammo = 5 Bazillion
|caliber = 5.56x45mm  
|reload = ??
|ammo = 40 (+1)
|nocat = yes
|fire_rate = 570
|speed = 9
|reload =
|stamina = 24
|weight = 3.15
|weight = ??
|length2 = 87
|ads_time = ??
<!--- To manually override draw and reload times, add "Override" at the end of the variables -->
|ads_accuracy = 0.15
|draw_time = Show
|stationary_accuracy = 0.45
|draw_timeChamber = Show
|barrel_attachments = 7
|reloadTime = Show
|reloadTimeFull = Show
|damage_falloff = 100
<!--- Values are taken from the Weapon Summary Menu -->
|bullet_accuracy = 0.05
|ads_accuracy = 0.08
|hip_accuracy = 2
|roundOverride = 0
|running_accuracy = 5.8
|barrel_attachments = 5
|sight_attachments = 5
|sight_attachments = 5
|magazine_attachments = 4
|bottom_attachments = 3
|bottom_attachments = 3
|stock_attachments = 3
|side_attachments = 3
|side_attachments = 3
|stock_attachments = 3
|body_attachments = 2
|magazine_attachments = 4
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]
|spawn_locations = E-11 Locker (duh)
|spawn_class = [[Mobile Task Force|MTF Captain]] <br> [[Mobile Task Force|MTF Sergeant]] <br> [[Mobile Task Force|MTF Specialist]]
|spawn_class = MTF
|inspired = Maxim Defense MDX 508 <br> MDX 510 (Rifle Body)
|draw_time = ??
|ID = 20
|ID = ???
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)
}}
{{Weapon infobox 3
|type = Pistol
|image = COM-15Icon.png
|caliber = 9x19mm
|ammo = 12 (+1)
|fire_rate = 300
|reload = 1.6
|weight = 0.65
|length2 = 18
|ads_time = 0.2
|draw_time = 0.6
|damage_falloff = 22
|barrel_attachments = 2
|sight_attachments = 1
<!--- Values are taken from the Weapon Summary Menu -->
|bullet_accuracy = 0.2
|ads_accuracy = 0.25
|hip_accuracy = 1.7
|running_accuracy = 2.4
|magazine_attachments = 2
|bottom_attachments = 2
|spawn_locations = [[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] <br> [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] <br> [[Light Containment Zone#Test Chamber 1 - TC01|LCZ - Test Chamber 1]] <br> [[Light Containment Zone#SCP-173's Containment Chamber - PT00|LCZ - SCP-173's room]]
|inspired = Ruger SR9c
|ID = 13
|manufactor= [[Lore/Manufacturers#PG_Arms|PG Arms]] <br> [[Lore/Manufacturers#Advanced_Apartment_Corp.|Advanced Apartment Corp.]] (Suppressor)
}}
}}
__NOTOC__
__NOTOC__
Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn't a high priority to have damage values in the infobox, there is a possibility of adding default values though.
Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn't a high priority to have damage values in the infobox, there is a possibility of adding default values though.

Latest revision as of 03:22, 20 February 2024


MTF-E11-SR
Basic Info
Type Rifle
Cartridge Type 5.56x45mm
Ammo Capacity 40 (+1)
Spawn Locations MTF-E11-SR Rack
Spawns on MTF Captain
MTF Sergeant
MTF Specialist
Basic Stats
Damage 25.1
Fire Rate 570 9.5 bullets per second
Weight 3.15 kg
Length 87 cm
Handling Stats
Draw Time Default draw time 0.73s
Draw + Chamber Time Draw time for unchambered firearm 1.45s
Tactical Reload Reload time when the magazine is NOT empty 3.5s
Combat Reload Reload time when the magazine is empty 4s
Pick-Up Time Higher weight increases time 0.8s Unrounded value: 0.79625s
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.05°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 2 2° (with Bullet Accuracy)°
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.08 0.13° (with Bullet Accuracy)°
Running Accuracy 5.8°
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  5400
Manufacturer Foundation Gunworks  
Lunae Defence (Various Attachments)
Inspired by Maxim Defense MDX 508
MDX 510 (Rifle Body)
Item ID 20


Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn't a high priority to have damage values in the infobox, there is a possibility of adding default values though.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.