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{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Damage'''  
{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Damage'''  
{{!}} style="width:55%;" {{!}} {{damageAsk|source={{{name|{{PAGENAME}}}}}|custom={{#switch:{{{name|{{PAGENAME}}}}}|MTF-E11-SR=Standard FMJ|.44 Revolver=Standard FMJ|COM-18=Standard AP|A7=Standard AP|AK=Standard AP|Crossvec=Standard JHP|FR-MG-0=Standard FMJ}}}}
{{!}} style="width:55%;" {{!}} {{damageAsk|source={{{name|{{PAGENAME}}}}}|custom={{#switch:{{{name|{{PAGENAME}}}}}|MTF-E11-SR=Standard FMJ|.44 Revolver=Medium FMJ|COM-18=Standard AP|A7=Standard AP|AK=Standard AP|Crossvec=Standard JHP|FR-MG-0=Standard FMJ|Logicer=Standard FMJ|Shotgun = Standard FMJ}}}}
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{{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight'''  
{{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight'''  
{{!}} style="width:55%;" {{!}} {{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=Weight|namedargs = yes|format=plainlist|link=none}}kg
{{!}} style="width:55%;" {{!}} {{{weightOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=Weight|namedargs = yes|format=plainlist|link=none}}}}} kg
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{length2|{{{length|}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length'''  
{{#if:{{{length2|{{{length|}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length'''  
{{!}} style="width:55%;" {{!}} {{{length2|{{{length}}}}}}cm
{{!}} style="width:55%;" {{!}} {{{length2|{{{length}}}}}} cm
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{{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default draw time|text=Draw Time}}'''  
{{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default draw time|text=Draw Time}}'''  
{{!}} style="width:55%;" {{!}} {{{draw_time}}}s
{{!}} style="width:55%;" {{!}} {{{draw_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equip::+]]|?item|?equip=weight|sort=equip|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
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{{#if:{{{draw_timeChamber|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Draw time for unchambered firearm|text=Draw + Chamber Time}}'''  
{{#if:{{{draw_timeChamber|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Draw time for unchambered firearm|text=Draw + Chamber Time}}'''  
{{!}} style="width:55%;" {{!}} {{{draw_timeChamber}}}s
{{!}} style="width:55%;" {{!}} {{{draw_timeChamberOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equipchamber::+]]|?item|?equipchamber=weight|sort=equipchamber|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{reloadTime|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when the magazine is NOT empty|text=Tactical Reload}}'''  
{{#if:{{{reloadTime|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when the magazine is NOT empty|text=Tactical Reload}}'''  
{{!}} style="width:55%;" {{!}} {{{reloadTime}}}s
{{!}} style="width:55%;" {{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
|}}
{{#if:{{{reloadTime2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default reload time|text=Reload Time}}'''
{{!}} style="width:55%;" {{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{reloadTimeFull|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when the magazine is empty|text=Combat Reload}}'''  
{{#if:{{{reloadTimeFull|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when the magazine is empty|text=Combat Reload}}'''  
{{!}} style="width:55%;" {{!}} {{{reloadTimeFull}}}s
{{!}} style="width:55%;" {{!}} {{{reloadTimeFullOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
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{{#if:{{{reloadTimeFull2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when Logicer's bolt is closed.<br>This happens if the firearm is dry fired.|text=Dry Reload}}'''  
{{#if:{{{reloadTimeFull2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when Logicer's bolt is closed.<br>This happens if the firearm is dry fired.|text=Dry Reload}}'''  
{{!}} style="width:55%;" {{!}} {{{reloadTimeFull2}}}s
{{!}} style="width:55%;" {{!}} {{{reloadTimeFull2Override|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
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|}}
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{{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Higher weight increases time|text='''Pick-Up Time'''}}
{{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Higher weight increases time|text='''Pick-Up Time'''}}
{{!}} style="width:55%;" {{!}}  {{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=WeightToPickUpTime|namedargs = yes|format=plainlist|link=none}}
{{!}} style="width:55%;" {{!}}  {{{pickup_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=WeightToPickUpTime|namedargs = yes|format=plainlist|link=none}}}}}
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{{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy with rounding.|text='''Hip Fire Accuracy'''}}
{{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy with rounding.|text='''Hip Fire Accuracy'''}}
{{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{hip_accuracy}}} round {{{roundOverride|1}}}}}° (with Bullet Accuracy)|text={{{hip_accuracy}}}°}}
{{!}} style="width:55%;" {{!}} {{{hip_accuracyOverride|{{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{hip_accuracy}}} round {{{roundOverride|1}}}}}° (with Bullet Accuracy)|text={{{hip_accuracy}}}}}}}}°
{{!}}-
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|}}
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{{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy without rounding.<br> Values past the 100th place are not shown ingame.|text='''Aiming Accuracy'''}}  
{{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy without rounding.<br> Values past the 100th place are not shown ingame.|text='''Aiming Accuracy'''}}  
{{!}} style="width:55%;" {{!}}  {{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{ads_accuracy}}}}}° (with Bullet Accuracy)|text={{{ads_accuracy}}}°}}
{{!}} style="width:55%;" {{!}}  {{{ads_accuracyOverride|{{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{ads_accuracy}}}}}° (with Bullet Accuracy)|text={{{ads_accuracy}}}}}}}}°
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<!---
<!---
{{#if:{{{reload|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Reload Time'''
{{!}} style="width:55%;" {{!}} {{#ifeq:{{{reload}}}|Shotgun|{{Mvar|.5s}} (begin reloading) <br>{{Mvar|1s}} (per 2 shells)<br>{{Mvar|.5s}} (finish reloading)|{{Mvar|{{{reload}}}s}}}}
{{!}}-
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{{#if:{{{ads_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''ADS Time'''
{{!}} style="width:55%;" {{!}} {{Mvar|{{{ads_time}}}s}}
{{!}}-
|}}
{{#if:{{{pump_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Pump Time'''  
{{#if:{{{pump_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Pump Time'''  
{{!}} style="width:55%;" {{!}} {{Mvar|{{{pump_time}}}s}}
{{!}} style="width:55%;" {{!}} {{Mvar|{{{pump_time}}}s}}
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{{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}'''  
{{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}'''  
{{!}} style="width:55%;" {{!}} {{ItemTierCheck|{{{name|{{PAGENAME}}}}}}}
{{!}} style="width:55%;" {{!}} {{{PocketOverride|{{ItemTierCheck|{{{name|{{PAGENAME}}}}}}}}}}
{{!}}-
{{!}}-
|}}
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{{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}}  '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}'''  
{{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}}  '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}'''  
{{!}} style="width:55%;" {{!}} {{ItemTierCheck|{{{name|{{PAGENAME}}}}}|templateOverride=ListTierDisarm}}
{{!}} style="width:55%;" {{!}} {{{disarmImmunityOverride|{{ItemTierCheck|{{{name|{{PAGENAME}}}}}|templateOverride=ListTierDisarm}}}}}
{{!}}-
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|}}
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| style="width:45%;font-size:95%;" | '''Spawn ID'''  
{{#if:{{{debugName|}}}|{{!}} style="width:30%;font-size:95%;" {{!}} '''Debug Name'''
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{debugName}}}
{{!}}-
|}}
| style="width:45%;font-size:95%;" | '''Item ID'''  
| style="width:55%;" | {{{ID}}}  
| style="width:55%;" | {{{ID}}}  
|}
|}
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|weight = 3.15
|weight = 3.15
|length2 = 87
|length2 = 87
|draw_time = 0.73
<!--- To manually override draw and reload times, add "Override" at the end of the variables -->
|draw_timeChamber = 2.2
|draw_time = Show
|reloadTime = 3.3
|draw_timeChamber = Show
|reloadTimeFull = 4
|reloadTime = Show
|reloadTimeFull = Show
|damage_falloff = 100
|damage_falloff = 100
<!--- Values are taken from the Weapon Summary Menu -->
<!--- Values are taken from the Weapon Summary Menu -->

Latest revision as of 03:22, 20 February 2024


MTF-E11-SR
Basic Info
Type Rifle
Cartridge Type 5.56x45mm
Ammo Capacity 40 (+1)
Spawn Locations MTF-E11-SR Rack
Spawns on MTF Captain
MTF Sergeant
MTF Specialist
Basic Stats
Damage 25.1
Fire Rate 570 9.5 bullets per second
Weight 3.15 kg
Length 87 cm
Handling Stats
Draw Time Default draw time 0.73s
Draw + Chamber Time Draw time for unchambered firearm 1.45s
Tactical Reload Reload time when the magazine is NOT empty 3.5s
Combat Reload Reload time when the magazine is empty 4s
Pick-Up Time Higher weight increases time 0.8s Unrounded value: 0.79625s
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.05°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 2 2° (with Bullet Accuracy)°
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.08 0.13° (with Bullet Accuracy)°
Running Accuracy 5.8°
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  5400
Manufacturer Foundation Gunworks  
Lunae Defence (Various Attachments)
Inspired by Maxim Defense MDX 508
MDX 510 (Rifle Body)
Item ID 20


Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn't a high priority to have damage values in the infobox, there is a possibility of adding default values though.

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