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{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{spawn_locations|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawn Locations''' | ||
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{ | {{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_locations}}} | ||
{{!}}- | |||
|}} | |||
{{#if:{{{spawn_class|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawns on''' | |||
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_class}}} | |||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
| class="infobox3" colspan="2" |Basic Stats | | class="infobox3" colspan="2" |Basic Stats | ||
|- | |- | ||
{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Damage''' | |||
{{!}} style="width:55%;" {{!}} {{damageAsk|source={{{name|{{PAGENAME}}}}}|custom={{#switch:{{{name|{{PAGENAME}}}}}|MTF-E11-SR=Standard FMJ|.44 Revolver=Medium FMJ|COM-18=Standard AP|A7=Standard AP|AK=Standard AP|Crossvec=Standard JHP|FR-MG-0=Standard FMJ|Logicer=Standard FMJ|Shotgun = Standard FMJ}}}} | |||
{{!}}- | |||
|}} | |||
{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Rate''' | {{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Rate''' | ||
{{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr:{{{fire_rate}}}/60}} bullets per second|text={{{fire_rate}}}}} | {{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr:{{{fire_rate}}}/60}} bullets per second|text={{{fire_rate}}}}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{damage_falloff|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} {{Hoverimage|The max distance a bullet will travel <br> before being affected by damage fall off|text='''Damage Falloff'''}} | <!---{{#if:{{{damage_falloff|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} {{Hoverimage|The max distance a bullet will travel <br> before being affected by damage fall off|text='''Damage Falloff'''}} | ||
{{!}} style="width:55%;" {{!}} {{{damage_falloff}}}m | {{!}} style="width:55%;" {{!}} {{{damage_falloff}}}m | ||
{{!}}- | {{!}}- | ||
|}} | |}}----> | ||
{{#if:{{{fire_delay|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay''' | {{#if:{{{fire_delay|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay''' | ||
{{!}} style="width:55%;" {{!}} {{{fire_delay}}}s {{{fire_delay_info|(Double Action)}}} | {{!}} style="width:55%;" {{!}} {{{fire_delay}}}s {{{fire_delay_info|(Double Action)}}} | ||
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{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} ''' | {{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight''' | ||
{{!}} style="width:55%;" {{!}} {{{ | {{!}} style="width:55%;" {{!}} {{{weightOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=Weight|namedargs = yes|format=plainlist|link=none}}}}} kg | ||
{{!}}- | |||
|}} | |||
{{#if:{{{length2|{{{length|}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length''' | |||
{{!}} style="width:55%;" {{!}} {{{length2|{{{length}}}}}} cm | |||
{{!}}- | |||
|}} | |||
| class="infobox3" colspan="2" |Handling Stats | |||
|- | |||
{{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default draw time|text=Draw Time}}''' | |||
{{!}} style="width:55%;" {{!}} {{{draw_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equip::+]]|?item|?equip=weight|sort=equip|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s | |||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{draw_timeChamber|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Draw time for unchambered firearm|text=Draw + Chamber Time}}''' | ||
{{!}} style="width:55%;" {{!}} | {{!}} style="width:55%;" {{!}} {{{draw_timeChamberOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equipchamber::+]]|?item|?equipchamber=weight|sort=equipchamber|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s | ||
{{!}}- | |||
|}} | |||
{{#if:{{{reloadTime|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when the magazine is NOT empty|text=Tactical Reload}}''' | |||
{{!}} style="width:55%;" {{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s | |||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{reloadTime2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default reload time|text=Reload Time}}''' | ||
{{!}} style="width: | {{!}} style="width:55%;" {{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{reloadTimeFull|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when the magazine is empty|text=Combat Reload}}''' | ||
{{!}} style="width: | {{!}} style="width:55%;" {{!}} {{{reloadTimeFullOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{reloadTimeFull2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when Logicer's bolt is closed.<br>This happens if the firearm is dry fired.|text=Dry Reload}}''' | ||
{{!}} style="width:55%;" {{!}} {{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[ | {{!}} style="width:55%;" {{!}} {{{reloadTimeFull2Override|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Higher weight increases time|text='''Pick-Up Time'''}} | ||
{{!}} style="width:55%;" {{!}} {{{ | {{!}} style="width:55%;" {{!}} {{{pickup_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=WeightToPickUpTime|namedargs = yes|format=plainlist|link=none}}}}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{speed|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Sprint Penalty''' | ||
{{!}} style="width: | {{!}} style="width:45%;" {{!}} -{{{speed}}}% | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{stamina|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Stamina Penalty''' | |||
{{!}} style="width:45%;" {{!}} -{{{stamina}}}% | |||
{{!}}- | |||
|}} | |||
| class="infobox3" colspan="2" |Accuracy Stats | |||
|- | |||
{{#if:{{{bullet_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|The overall accuracy of the gun. <br>This value is added to Hip Fire and Aiming Accuracy.<br>|text='''Bullet Accuracy'''}} | {{#if:{{{bullet_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|The overall accuracy of the gun. <br>This value is added to Hip Fire and Aiming Accuracy.<br>|text='''Bullet Accuracy'''}} | ||
{{!}} style="width:55%;" {{!}} {{{bullet_accuracy}}}° | {{!}} style="width:55%;" {{!}} {{{bullet_accuracy}}}° | ||
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|}} | |}} | ||
{{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy with rounding.|text='''Hip Fire Accuracy'''}} | {{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy with rounding.|text='''Hip Fire Accuracy'''}} | ||
{{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{hip_accuracy}}} round {{{roundOverride|1}}}}}° (with Bullet Accuracy)|text={{{hip_accuracy}}} | {{!}} style="width:55%;" {{!}} {{{hip_accuracyOverride|{{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{hip_accuracy}}} round {{{roundOverride|1}}}}}° (with Bullet Accuracy)|text={{{hip_accuracy}}}}}}}}° | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy without rounding.<br> Values past the 100th place are not shown ingame.|text='''Aiming Accuracy'''}} | {{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy without rounding.<br> Values past the 100th place are not shown ingame.|text='''Aiming Accuracy'''}} | ||
{{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{ads_accuracy}}}}}° (with Bullet Accuracy)|text={{{ads_accuracy}}} | {{!}} style="width:55%;" {{!}} {{{ads_accuracyOverride|{{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{ads_accuracy}}}}}° (with Bullet Accuracy)|text={{{ads_accuracy}}}}}}}}° | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
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|}} | |}} | ||
<!--- | <!--- | ||
{{#if:{{{pump_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Pump Time''' | {{#if:{{{pump_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Pump Time''' | ||
{{!}} style="width:55%;" {{!}} {{Mvar|{{{pump_time}}}s}} | {{!}} style="width:55%;" {{!}} {{Mvar|{{{pump_time}}}s}} | ||
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|}} | |}} | ||
--> | --> | ||
| class="infobox3" colspan="2" | | | class="infobox3" colspan="2" |Miscellaneous Info | ||
|- | |- | ||
{{#if:{{{SCP914|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Obtainable from 914?''' | {{#if:{{{SCP914|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Obtainable from 914?''' | ||
{{!}} style="width:55%;" {{!}} {{{SCP914|True}}} | {{!}} style="width:55%;" {{!}} {{{SCP914|True}}} | ||
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|}} | |}} | ||
{{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}''' | {{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}''' | ||
{{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{{PocketOverride|{{ItemTierCheck|{{{name|{{PAGENAME}}}}}}}}}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}''' | {{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}''' | ||
{{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{{disarmImmunityOverride|{{ItemTierCheck|{{{name|{{PAGENAME}}}}}|templateOverride=ListTierDisarm}}}}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
|}} | |||
|style="width:45%;font-size:94%; white-space: nowrap;"|'''Attachment Combos''' | |||
| style="width:55%;"|{{#expr: {{{sight_attachments}}} * {{{barrel_attachments}}} {{#if: {{{side_attachments|}}} | * {{{side_attachments}}} }} {{#if: {{{bottom_attachments|}}} | * {{{bottom_attachments}}} }} {{#if: {{{stock_attachments|}}} | * {{{stock_attachments}}} }} {{#if: {{{magazine_attachments|}}} | * {{{magazine_attachments}}} }} {{#if: {{{body_attachments|}}} | * {{{body_attachments}}} }} }} | |||
|- | |||
{{#if:{{{manufactor|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Manufacturer''' | |||
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{manufactor}}} | |||
{{!}}- | |||
|}} | |}} | ||
{{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by''' | {{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by''' | ||
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{{!}}- | {{!}}- | ||
|}} | |}} | ||
| style="width:45%;font-size:95%;" | ''' | {{#if:{{{debugName|}}}|{{!}} style="width:30%;font-size:95%;" {{!}} '''Debug Name''' | ||
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{debugName}}} | |||
{{!}}- | |||
|}} | |||
| style="width:45%;font-size:95%;" | '''Item ID''' | |||
| style="width:55%;" | {{{ID}}} | | style="width:55%;" | {{{ID}}} | ||
|} | |} | ||
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[[Category:Infoboxes]] | [[Category:Infoboxes]] | ||
{{Weapon infobox 3 | {{Weapon infobox 3 | ||
|name = MTF-E11-SR | |||
|type = Rifle | |type = Rifle | ||
|image = E11SRIcon.png | |image = E11SRIcon.png | ||
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|weight = 3.15 | |weight = 3.15 | ||
|length2 = 87 | |length2 = 87 | ||
|draw_time = | <!--- To manually override draw and reload times, add "Override" at the end of the variables --> | ||
|draw_time = Show | |||
|draw_timeChamber = Show | |||
|reloadTime = Show | |||
|reloadTimeFull = Show | |||
|damage_falloff = 100 | |damage_falloff = 100 | ||
<!--- Values are taken from the Weapon Summary Menu --> | <!--- Values are taken from the Weapon Summary Menu --> |
Latest revision as of 03:22, 20 February 2024
MTF-E11-SR | |
---|---|
Basic Info | |
Type | Rifle |
Cartridge Type | 5.56x45mm |
Ammo Capacity | 40 (+1) |
Spawn Locations | MTF-E11-SR Rack |
Spawns on | MTF Captain MTF Sergeant MTF Specialist |
Basic Stats | |
Damage | 25.1 |
Fire Rate | 570 9.5 bullets per second |
Weight | 3.15 kg |
Length | 87 cm |
Handling Stats | |
Draw Time Default draw time | 0.73s |
Draw + Chamber Time Draw time for unchambered firearm | 1.45s |
Tactical Reload Reload time when the magazine is NOT empty | 3.5s |
Combat Reload Reload time when the magazine is empty | 4s |
Pick-Up Time Higher weight increases time | 0.8s Unrounded value: 0.79625s |
Accuracy Stats | |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.05° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 2 2° (with Bullet Accuracy)° |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.08 0.13° (with Bullet Accuracy)° |
Running Accuracy | 5.8° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 5400 |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Inspired by | Maxim Defense MDX 508 MDX 510 (Rifle Body) |
Item ID | 20 |
Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn't a high priority to have damage values in the infobox, there is a possibility of adding default values though.
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- This page was last edited on 20 February 2024, at 03:22.
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