From SCP: Secret Laboratory English Official Wiki

No edit summary
No edit summary
 
(29 intermediate revisions by the same user not shown)
Line 23: Line 23:
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{manufactor|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Manufacturer'''  
{{#if:{{{spawn_locations|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawn Locations'''  
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{manufactor}}}
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_locations}}}
{{!}}-
|}}
{{#if:{{{spawn_class|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawns on'''
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_class}}}
{{!}}-
{{!}}-
|}}
|}}
| class="infobox3" colspan="2" |Basic Stats
| class="infobox3" colspan="2" |Basic Stats
|-
|-
{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Damage'''
{{!}} style="width:55%;" {{!}} {{damageAsk|source={{{name|{{PAGENAME}}}}}|custom={{#switch:{{{name|{{PAGENAME}}}}}|MTF-E11-SR=Standard FMJ|.44 Revolver=Medium FMJ|COM-18=Standard AP|A7=Standard AP|AK=Standard AP|Crossvec=Standard JHP|FR-MG-0=Standard FMJ|Logicer=Standard FMJ|Shotgun = Standard FMJ}}}}
{{!}}-
|}}
{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Rate'''  
{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Rate'''  
{{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr:{{{fire_rate}}}/60}} bullets per second|text={{Mvar|{{{fire_rate}}}}}}}
{{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr:{{{fire_rate}}}/60}} bullets per second|text={{{fire_rate}}}}}
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{damage_falloff|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} {{Hoverimage|The max distance a bullet will travel <br> before being affected by damage fall off|text='''Damage Falloff'''}}  
<!---{{#if:{{{damage_falloff|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} {{Hoverimage|The max distance a bullet will travel <br> before being affected by damage fall off|text='''Damage Falloff'''}}  
{{!}} style="width:55%;" {{!}} {{{damage_falloff}}}m
{{!}} style="width:55%;" {{!}} {{{damage_falloff}}}m
{{!}}-
{{!}}-
|}}
|}}---->
{{#if:{{{fire_delay|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay'''  
{{#if:{{{fire_delay|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay'''  
{{!}} style="width:55%;" {{!}} {{{fire_delay}}}s {{{fire_delay_info|(Double Action)}}}
{{!}} style="width:55%;" {{!}} {{{fire_delay}}}s {{{fire_delay_info|(Double Action)}}}
Line 45: Line 53:
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Equip Time'''  
{{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight'''
{{!}} style="width:55%;" {{!}} {{{draw_time}}}s
{{!}} style="width:55%;" {{!}} {{{weightOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=Weight|namedargs = yes|format=plainlist|link=none}}}}} kg
{{!}}-
|}}
{{#if:{{{length2|{{{length|}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length'''
{{!}} style="width:55%;" {{!}} {{{length2|{{{length}}}}}} cm
{{!}}-
|}}
| class="infobox3" colspan="2" |Handling Stats
|-
{{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default draw time|text=Draw Time}}'''  
{{!}} style="width:55%;" {{!}} {{{draw_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equip::+]]|?item|?equip=weight|sort=equip|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Higher weight increases time|text='''Pick-Up Time'''}}
{{#if:{{{draw_timeChamber|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Draw time for unchambered firearm|text=Draw + Chamber Time}}'''  
{{!}} style="width:55%;" {{!}} {{Hoverimage|Unrounded value: {{#expr:0.245+0.175*{{{weight}}}}}s|text={{#expr:0.245+0.175*{{{weight}}} round 2}}s}}
{{!}} style="width:55%;" {{!}} {{{draw_timeChamberOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equipchamber::+]]|?item|?equipchamber=weight|sort=equipchamber|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
|}}
{{#if:{{{reloadTime|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when the magazine is NOT empty|text=Tactical Reload}}'''
{{!}} style="width:55%;" {{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{speed|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Sprint Penalty'''
{{#if:{{{reloadTime2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default reload time|text=Reload Time}}'''  
{{!}} style="width:45%;" {{!}} -{{#expr: 5.4 * ({{{speed}}} * .01)}} m/s  
{{!}} style="width:55%;" {{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{stamina|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Stamina Penalty'''
{{#if:{{{reloadTimeFull|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when the magazine is empty|text=Combat Reload}}'''  
{{!}} style="width:45%;" {{!}} -{{#expr: 20 * ({{{stamina}}} * .01)}}s  
{{!}} style="width:55%;" {{!}} {{{reloadTimeFullOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight'''  
{{#if:{{{reloadTimeFull2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when Logicer's bolt is closed.<br>This happens if the firearm is dry fired.|text=Dry Reload}}'''  
{{!}} style="width:55%;" {{!}} {{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=Weight|namedargs = yes|format=plainlist|link=none}} kg
{{!}} style="width:55%;" {{!}} {{{reloadTimeFull2Override|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{length|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length'''  
{{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Higher weight increases time|text='''Pick-Up Time'''}}
{{!}} style="width:55%;" {{!}} {{{length}}}in
{{!}} style="width:55%;" {{!}} {{{pickup_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=WeightToPickUpTime|namedargs = yes|format=plainlist|link=none}}}}}
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{length2|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length'''  
{{#if:{{{speed|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Sprint Penalty'''
{{!}} style="width:55%;" {{!}} {{{length2}}} cm
{{!}} style="width:45%;" {{!}} -{{{speed}}}%
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{stamina|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Stamina Penalty'''
{{!}} style="width:45%;" {{!}} -{{{stamina}}}%
{{!}}-
|}}
| class="infobox3" colspan="2" |Accuracy Stats
|-
{{#if:{{{bullet_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|The overall accuracy of the gun. <br>This value is added to Hip Fire and Aiming Accuracy.<br>|text='''Bullet Accuracy'''}}
{{#if:{{{bullet_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|The overall accuracy of the gun. <br>This value is added to Hip Fire and Aiming Accuracy.<br>|text='''Bullet Accuracy'''}}
{{!}} style="width:55%;" {{!}} {{{bullet_accuracy}}}°
{{!}} style="width:55%;" {{!}} {{{bullet_accuracy}}}°
Line 78: Line 106:
|}}
|}}
{{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy with rounding.|text='''Hip Fire Accuracy'''}}
{{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy with rounding.|text='''Hip Fire Accuracy'''}}
{{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{hip_accuracy}}} round {{{roundOverride|1}}}}}° (with Bullet Accuracy)|text={{{hip_accuracy}}}°}}
{{!}} style="width:55%;" {{!}} {{{hip_accuracyOverride|{{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{hip_accuracy}}} round {{{roundOverride|1}}}}}° (with Bullet Accuracy)|text={{{hip_accuracy}}}}}}}}°
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy without rounding.<br> Values past the 100th place are not shown ingame.|text='''Aiming Accuracy'''}}  
{{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy without rounding.<br> Values past the 100th place are not shown ingame.|text='''Aiming Accuracy'''}}  
{{!}} style="width:55%;" {{!}}  {{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{ads_accuracy}}}}}° (with Bullet Accuracy)|text={{{ads_accuracy}}}°}}
{{!}} style="width:55%;" {{!}}  {{{ads_accuracyOverride|{{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{ads_accuracy}}}}}° (with Bullet Accuracy)|text={{{ads_accuracy}}}}}}}}°
{{!}}-
{{!}}-
|}}
|}}
Line 90: Line 118:
|}}
|}}
<!---
<!---
{{#if:{{{reload|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Reload Time'''
{{!}} style="width:55%;" {{!}} {{#ifeq:{{{reload}}}|Shotgun|{{Mvar|.5s}} (begin reloading) <br>{{Mvar|1s}} (per 2 shells)<br>{{Mvar|.5s}} (finish reloading)|{{Mvar|{{{reload}}}s}}}}
{{!}}-
|}}
{{#if:{{{ads_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''ADS Time'''
{{!}} style="width:55%;" {{!}} {{Mvar|{{{ads_time}}}s}}
{{!}}-
|}}
{{#if:{{{pump_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Pump Time'''  
{{#if:{{{pump_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Pump Time'''  
{{!}} style="width:55%;" {{!}} {{Mvar|{{{pump_time}}}s}}
{{!}} style="width:55%;" {{!}} {{Mvar|{{{pump_time}}}s}}
Line 107: Line 127:
|}}
|}}
-->
-->
| class="infobox3" colspan="2" | Other Info
| class="infobox3" colspan="2" |Miscellaneous Info
|-
|-
|style="width:45%;font-size:94%; white-space: nowrap;"|'''Attachment Comb''' 
| style="width:55%;"|{{#expr: {{{sight_attachments}}} * {{{barrel_attachments}}} {{#if: {{{side_attachments|}}} | * {{{side_attachments}}} }} {{#if: {{{bottom_attachments|}}} | * {{{bottom_attachments}}} }} {{#if: {{{stock_attachments|}}} | * {{{stock_attachments}}} }} {{#if: {{{magazine_attachments|}}} | * {{{magazine_attachments}}} }} {{#if: {{{body_attachments|}}} | * {{{body_attachments}}} }}  }}
|-
{{#if:{{{spawn_locations|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawn Locations'''
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_locations}}}
{{!}}-
|}}
{{#if:{{{spawn_class|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawns on'''
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_class}}}
{{!}}-
|}}
{{#if:{{{SCP914|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Obtainable from 914?'''  
{{#if:{{{SCP914|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Obtainable from 914?'''  
{{!}} style="width:55%;" {{!}} {{{SCP914|True}}}
{{!}} style="width:55%;" {{!}} {{{SCP914|True}}}
Line 125: Line 134:
|}}
|}}
{{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}'''  
{{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}'''  
{{!}} style="width:55%;" {{!}} {{#switch:{{{Pocket|High}}}|High=High Tier (0%)|Medium=Medium Tier (33%)|Low=Low Tier (50%)|Keycard Override= {{Hoverimage|Janitor Keycard <br>Scientist Keycard<br>Guard Keycard<br>Zone Manager Keycard<br>|text=Low Tier (50%)}}<br>{{Hoverimage|Research Supervisor Keycard<br>Private Keycard<br>Sergeant Keycard<br>Chaos Insurgency Access Device|text=Medium Tier (33%)}}<br>{{Hoverimage|Captain Keycard<br>Containment Engineer Keycard<br>Facility Manager Keycard<br>O5 Keycard|text=High Tier (0%)}}|Coal Override = Unknown}}
{{!}} style="width:55%;" {{!}} {{{PocketOverride|{{ItemTierCheck|{{{name|{{PAGENAME}}}}}}}}}}
{{!}}-
{{!}}-
|}}
|}}
{{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}}  '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}'''  
{{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}}  '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}'''  
{{!}} style="width:55%;" {{!}} {{#switch:{{{disarmImmunity|True}}}|True=Immune|False=Not Immune|Keycard Override= {{Hoverimage|Janitor Keycard <br>Scientist Keycard<br>Guard Keycard<br>Zone Manager Keycard<br>|text=Not Immune}}<br>{{Hoverimage|Research Supervisor Keycard <br>Containment Engineer Keycard<br>Private Keycard<br>Sergeant Keycard<br>Captain Keycard<br>Facility Manager Keycard<br>Chaos Insurgency Access Device<br>O5 Keycard|text=Immune}}|Coal Override = Unknown}}
{{!}} style="width:55%;" {{!}} {{{disarmImmunityOverride|{{ItemTierCheck|{{{name|{{PAGENAME}}}}}|templateOverride=ListTierDisarm}}}}}
{{!}}-
{{!}}-
|}}
|}}
|}}
|style="width:45%;font-size:94%; white-space: nowrap;"|'''Attachment Combos''' 
| style="width:55%;"|{{#expr: {{{sight_attachments}}} * {{{barrel_attachments}}} {{#if: {{{side_attachments|}}} | * {{{side_attachments}}} }} {{#if: {{{bottom_attachments|}}} | * {{{bottom_attachments}}} }} {{#if: {{{stock_attachments|}}} | * {{{stock_attachments}}} }} {{#if: {{{magazine_attachments|}}} | * {{{magazine_attachments}}} }} {{#if: {{{body_attachments|}}} | * {{{body_attachments}}} }}  }}
|-
{{#if:{{{manufactor|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Manufacturer'''
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{manufactor}}}
{{!}}-
|}}
|}}
{{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by'''  
{{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by'''  
Line 137: Line 153:
{{!}}-
{{!}}-
|}}
|}}
| style="width:45%;font-size:95%;" | '''Spawn ID'''  
{{#if:{{{debugName|}}}|{{!}} style="width:30%;font-size:95%;" {{!}} '''Debug Name'''
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{debugName}}}
{{!}}-
|}}
| style="width:45%;font-size:95%;" | '''Item ID'''  
| style="width:55%;" | {{{ID}}}  
| style="width:55%;" | {{{ID}}}  
|}
|}
Line 145: Line 165:
[[Category:Infoboxes]]
[[Category:Infoboxes]]
{{Weapon infobox 3
{{Weapon infobox 3
|name = MTF-E11-SR
|type = Rifle
|type = Rifle
|image = E11SRIcon.png
|image = E11SRIcon.png
Line 153: Line 174:
|weight = 3.15
|weight = 3.15
|length2 = 87
|length2 = 87
|draw_time = 0.73
<!--- To manually override draw and reload times, add "Override" at the end of the variables -->
|draw_time = Show
|draw_timeChamber = Show
|reloadTime = Show
|reloadTimeFull = Show
|damage_falloff = 100
|damage_falloff = 100
<!--- Values are taken from the Weapon Summary Menu -->
<!--- Values are taken from the Weapon Summary Menu -->

Latest revision as of 03:22, 20 February 2024


MTF-E11-SR
Basic Info
Type Rifle
Cartridge Type 5.56x45mm
Ammo Capacity 40 (+1)
Spawn Locations MTF-E11-SR Rack
Spawns on MTF Captain
MTF Sergeant
MTF Specialist
Basic Stats
Damage 25.1
Fire Rate 570 9.5 bullets per second
Weight 3.15 kg
Length 87 cm
Handling Stats
Draw Time Default draw time 0.73s
Draw + Chamber Time Draw time for unchambered firearm 1.45s
Tactical Reload Reload time when the magazine is NOT empty 3.5s
Combat Reload Reload time when the magazine is empty 4s
Pick-Up Time Higher weight increases time 0.8s Unrounded value: 0.79625s
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.05°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 2 2° (with Bullet Accuracy)°
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.08 0.13° (with Bullet Accuracy)°
Running Accuracy 5.8°
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  5400
Manufacturer Foundation Gunworks  
Lunae Defence (Various Attachments)
Inspired by Maxim Defense MDX 508
MDX 510 (Rifle Body)
Item ID 20


Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn't a high priority to have damage values in the infobox, there is a possibility of adding default values though.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.