Attachment | Stats |
---|---|
Iron Sight | ADS Zoom 1.3x Default Attachment |
Holographic Sight | ADS Zoom 1.05x Equip time +0.03s Weight +13% |
Ammo Counter Sight | ADS Zoom 1.1x Ammo Counter Weight +10% |
Telescopic Sight | ADS Zoom 6x Aiming Accuracy +43% Equip Time +0.06s Aiming Speed -25% Weight +28% |
Navigation
Wiki Links
(Edited rounds section, reorganized description. Third sentence ("the weapon boasts...") based on comparison to E-11 with AP Magazine.) |
No edit summary |
||
Line 23: | Line 23: | ||
|ID = 40 | |ID = 40 | ||
}} | }} | ||
The '''AK''' is a type of [[Weapons|firearm]] in ''SCP: Secret Laboratory''. It acts as the Chaos Insurgent's version of the [[MTF-E11-SR]]. | |||
__TOC__ | |||
==In Game== | ==In Game== | ||
The | The AK is an Automatic Rifle found exclusively on [[Chaos Insurgent|Chaos Riflemen]] and [[Chaos Insurgent|Chaos Conscripts]]. The weapon boasts very high damage and penetration, but suffers from low firerate, low hipfire accuracy, high weight and high recoil. As such, the default AK is usually most effective when aiming down sights at mid range. However, attachments such as The Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability. Overall, the AK allows for 240 different combinations, allowing anyone's playstyle to be accounted for. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br> | ||
The AK's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]]. | The AK's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]]. |
Revision as of 17:49, 25 November 2021
AK | |
---|---|
Basic Info | |
Type | Rifle |
Cartridge Type | 7.62x39mm |
Ammo Capacity | 30 (+1) |
Spawns on | On Chaos Riflemen On Chaos Conscripts |
Basic Stats | |
Damage | 26.2 |
Fire Rate | 498 8.3 bullets per second |
Weight | 3.9 kg |
Length | 96 cm |
Handling Stats | |
Draw Time Default draw time | 0.54s |
Pick-Up Time Higher weight increases time | 0.93s Unrounded value: 0.9275s |
Sprint Penalty | -1% |
Stamina Penalty | -2% |
Accuracy Stats | |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 240 |
Inspired by | AK Rifles |
Item ID | 40 |
The AK is a type of firearm in SCP: Secret Laboratory. It acts as the Chaos Insurgent's version of the MTF-E11-SR.
Contents
In Game
The AK is an Automatic Rifle found exclusively on Chaos Riflemen and Chaos Conscripts. The weapon boasts very high damage and penetration, but suffers from low firerate, low hipfire accuracy, high weight and high recoil. As such, the default AK is usually most effective when aiming down sights at mid range. However, attachments such as The Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability. Overall, the AK allows for 240 different combinations, allowing anyone's playstyle to be accounted for. Holding down the E key on a player with the firearm equipped will disarm the player.
The AK's rounds are fairly limited as only Chaos Riflemen, Repressors and Conscripts spawn with them, and they don't spawn in Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Attachments
Attachment | Stats |
---|---|
Standard Barrel | Default Attachment |
Extended Barrel | Penetration +10% Bullet Accuracy +25% Damage +5% Equip Time +0.18s Hip-Firing Accuracy -5% Length +20% Weight +22% |
Suppressor | Gunshot Loudness -65% Flash Suppression Equip Time +0.1s Length +17% Weight +14% |
Muzzle Brake | Recoil -10% Gunshot Loudness +30% Equip Time +0.03s Length +5% Weight +6% |
Muzzle Booster | Fire Rate +15% Recoil +25% Bullet Accuracy -17% Equip Time +0.03s Length +8% Weight +9% |
Attachment | Stats |
---|---|
None | Default Attachment |
Foregrip | Recoil -15% Aiming Speed -15% Weight +6% |
Flashlight | Light Source Weight +13% |
Laser | Hip-Firing Accuracy +82% Laser is visible to others Weight +9% |
Attachment | Stats |
---|---|
Standard Stock | Default Attachment |
Heavy Stock | Recoil when aiming -35.7% Aiming Accuracy +82% Hip-Firing Accuracy -9% Length +8% Weight +31% |
No Stock | Equip Time -0.18s Hip-Firing Accuracy +25% Length -21% Weight -8% Aiming Speed -100% |
Attachment | Stats |
---|---|
Banana AK Mag | Default Attachment |
Banana JHP Mag | Damage +20% Penetration -50% |
Drum AP Mag | Magazine Capacity +25 Reload Time +1.6 Weight +62% |
Drum JHP Mag | Magazine Capacity +25 Damage +20% Reload Time +1.6 Penetration -50% Weight +62% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Penetration | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Body (100%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Limb (70%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Head (200%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/AHP (30%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Burned (125%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Penetration | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Body (100%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Limb (70%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Head (200%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/AHP (30%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
Damage/Burned (125%) | -0 | -0 | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
- This page was last edited on 25 November 2021, at 17:49.
- Content is available under CC BY-SA 3.0 unless otherwise noted.
- Privacy policy
- About SCP: Secret Laboratory English Official Wiki
- Disclaimers