Attachment | Stats |
---|---|
Iron Sights | ADS Zoom 1.2x Default Attachment |
Dot Sight | ADS Zoom 1.05x Equip Time +0.02s Weight +7% |
Telescopic Sight | ADS Zoom 6x Equip Time +0.05s Weight +33% |
Navigation
Wiki Links
.44 Revolver | |
---|---|
Basic Info | |
Type | Pistol |
Cartridge Type | .44 Mag |
Ammo Capacity | 6 |
Spawns on | Chaos Marauder |
Basic Stats | |
Damage | 57.77 |
Fire Rate | 240 4 bullets per second |
Fire Delay | 0.1s (Double Action) |
Fire Delay | 0s (Single Action) |
Weight | 2.15 kg |
Length | 34 cm |
Handling Stats | |
Draw Time Default draw time | 0.45s |
Pick-Up Time Higher weight increases time | 0.62s Unrounded value: 0.62125s |
Accuracy Stats | |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 54 |
Manufacturer | Luty Arms Co. |
Inspired by | S&W Model 629 |
Item ID | 39 |
The .44 Revolver, also simply known as the Revolver, is a firearm found in SCP: Secret Laboratory. Its high firepower makes it effective at one tapping single targets; though its slow fire rate makes it less effective against large groups.
In-game
The Revolver only spawns on the Chaos Marauder subclass. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon's power allows it to easily perform one tap headshots.
The Revolver spawns on the Chaos Marauder as a secondary weapon. The Revolver will always one tap headshot any human player that isn't wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of what Armor they are wearing (or not).
The Revolver has two modes: Double-Action and Single-Action. By default the Revolver is in Double-Action mode. When in Double-Action mode, the player must hold Left Click for 0.1s to fire. If the player presses Middle Click, the Revolver switches to Single-Action mode. Simply pressing Left Click will achieve nothing, unlike all the other guns in the game.
In Single-Action mode the Revolver has a much faster firerate and is more accurate. The downside of this mode is that the player has to manually cock the Revolver's hammer with Middle Click each time they want to fire in this mode, thus giving an overall lower fire-rate.
The Revolver has three different cylinders: - The default 6-shot cylinder with 6 FMJ bullets - The 4-shot cylinder with 4 AP bullets - The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.
With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate (when using the large cylinder or Single-Action) and an extended equip time. This makes it extremely ineffective as a sidearm or in close combat. Holding down the E key on a player with the firearm equipped will disarm the player.
The Revolver's rounds are fairly limited, as Chaos Marauder spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Attachments
Attachment | Stats |
---|---|
Medium Barrel | Default Attachment |
Long Barrel | Damage +10% Bullet Acuracy +100% Equip Time +0.08s Length +37% Weight +51% |
Short Barrel | Equip Time -0.19s Length -22% Weight -30% Damage -10% Bullet Accuracy -23% |
Attachment | Changes |
---|---|
Standard Stock | Default Attachment |
Heavy Stock | Aiming Accuracy +150% Recoil When Aiming -35% Equip Time +0.11s Length +89% Weight +33% |
Attachment | Changes |
---|---|
6-Shot Cylinder | Default Attachment |
4-Shot Cylinder | Penetration +30% Bullet Accuracy +25% Magazine Capacity -2 |
8-Shot Cylinder | Magazine Capacity +2 Fire Rate -40% |
Stats
Short | Medium | Long | Short | Medium | Long | |
---|---|---|---|---|---|---|
Ammo Type | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (AP) | .44 MAG (AP) | .44 MAG (AP) |
Penetration | 65% | 65% | 75% | 84.5% | 84.5% | 91% |
Body (100%) | 51.93 | 57.7 | style="
|
51.93 | 57.7 | 66.36 |
Limb (70%) | 36.351 | 40.39 | style="
|
36.351 | 40.39 | 46.452 |
Head (200%) | 103.86 | 115.4 | style="
|
103.86 | 115.4 | 132.72 |
AHP (30%) | 15.58 | 17.31 | 19.91 | 15.58 | 17.31 | 19.91 |
Burned (125%) | 64.91 | 72.13 | style="
|
64.91 | 72.13 | 82.94 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Short | Medium | Long | Short | Medium | Long | |
---|---|---|---|---|---|---|
Ammo Type | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (AP) | .44 MAG (AP) | .44 MAG (AP) |
Penetration | 65% | 65% | 75% | 84.5% | 84.5% | 91% |
Body (100%) | 44.66 | 49.62 | style="
|
48.71 | 54.12 | 63.97 |
Limb (70%) | 36.351 | 40.39 | style="
|
36.351 | 40.39 | 46.452 |
Head (200%) | 103.86 | 115.4 | style="
|
103.86 | 115.4 | 132.72 |
AHP (30%) | 13.4 | 14.89 | 17.92 | 14.61 | 16.24 | 19.19 |
Burned (125%) | 55.82 | 62.03 | style="
|
60.89 | 67.65 | 79.96 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Short | Medium | Long | Short | Medium | Long | |
---|---|---|---|---|---|---|
Ammo Type | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (AP) | .44 MAG (AP) | .44 MAG (AP) |
Penetration | 65% | 65% | 75% | 84.5% | 84.5% | 91% |
Body (100%) | 41.02 | 45.58 | style="
|
47.1 | 52.33 | 62.77 |
Limb (70%) | 36.351 | 40.39 | style="
|
36.351 | 40.39 | 46.452 |
Head (200%) | 74.78 | 83.08 | style="
|
90.98 | 101.1 | 123.16 |
AHP (30%) | 12.31 | 13.67 | 16.92 | 14.13 | 15.7 | 18.83 |
Burned (125%) | 51.28 | 56.98 | style="
|
58.88 | 65.42 | 78.46 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Short | Medium | Long | Short | Medium | Long | |
---|---|---|---|---|---|---|
Ammo Type | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (AP) | .44 MAG (AP) | .44 MAG (AP) |
Penetration | 65% | 65% | 75% | 84.5% | 84.5% | 91% |
Body (100%) | 37.39 | 41.54 | style="
|
45.49 | 50.55 | 61.58 |
Limb (70%) | 36.351 | 40.39 | style="
|
36.351 | 40.39 | 46.452 |
Head (200%) | 74.78 | 83.08 | style="
|
90.98 | 101.1 | 123.16 |
AHP (30%) | 11.22 | 12.46 | 15.93 | 13.65 | 15.16 | 18.47 |
Burned (125%) | 46.74 | 51.93 | style="
|
56.86 | 63.18 | 76.97 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
Trivia
- Inside the frame of the Revolver is a hidden message saying "Thanks Ender :)"
- The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.
- The Revolver is the only gun that can one headshot to kill people with combat armor and heavy armor.
- This page was last edited on 3 December 2021, at 10:13.
- Content is available under CC BY-SA 3.0 unless otherwise noted.
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