Logicer
More actions
Logicer | |
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Basic Info | |
Type | LMG |
Cartridge Type | 7.62x39mm |
Ammo Capacity | 100 |
Spawns on | On Chaos Marauders |
Basic Stats | |
Damage | 26.8 |
Fire Rate | 660 11 bullets per second |
Weight | 11.3 kg |
Length | 115 cm |
Handling Stats | |
Draw Time Default draw time | 0.93s |
Pick-Up Time Higher weight increases time | 2.22s Unrounded value: 2.2225s |
Sprint Penalty | -9% |
Stamina Penalty | -24% |
Accuracy Stats | |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 64 |
Inspired by | H&K MG5 |
In Game
The Logicer is a type of firearm in SCP: Secret Laboratory. It is a LMG found exclusively on Chaos Repressors. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more managable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on Chaos Repressors, they are a very rare weapon. If the player fired an empty Logicer, the reload animation becomes longer as the player has to move the bolt back in place. The Logicer's barrel will slowly heat up if the player fires for awhile, this is purely a visual change and has no relevance to gameplay.
The Logicer's rounds are fairly limited, as Chaos Repressors spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Attachments
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
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Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.12 | 24.12 | |
Damage/Penetration | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.12 | 24.12 | |
Damage/Body (100%) | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.12 | 24.12 | |
Damage/Limb (70%) | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.12 | 24.12 | |
Damage/Head (200%) | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.12 | 24.12 | |
Damage/AHP (30%) | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.12 | 24.12 | |
Damage/Burned (125%) | 26.8 | 26.8 | 25.73 | 25.73 | 25.19 | 25.19 | 24.12 | 24.12 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
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Trivia
- Scanning the QR Code on the Red Dot Sight will take players to the following YouTube video.