Template:Weapon infobox 3: Difference between revisions
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| {| class=" | {| class="floatright" style="font-size:90%; width:100%; max-width:400px"   | ||
| |-   | |-   | ||
| ! class="infobox2" colspan="2" style="font-size:130%;" | {{{name|{{PAGENAME}}}}} | ! class="infobox2" colspan="2" style="font-size:130%;" | {{{name|{{PAGENAME}}}}} | ||
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| {{#if:{{{caliber|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Cartridge Type'''   | {{#if:{{{caliber|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Cartridge Type'''   | ||
| {{!}} style="width:55%;" {{!}} {{#switch: {{{caliber}}}| 9x19mm= | {{!}} style="width:55%;" {{!}} {{#switch: {{{caliber}}}| 9x19mm={{TextEffect|text=9x19mm|2=mtfoperative}}|5.56x45mm={{TextEffect|text=5.56x45mm|2=mtfoperative}}|7.62x39mm= {{TextEffect|text=7.62x39mm|2=chaosinsurgency}}|.44 Mag={{TextEffect|text=.44 Mag|2=chaosinsurgency}}|12/70 Buckshot={{TextEffect|text=12/70 Buckshot|2=chaosinsurgency}}}} {{{ammotype|}}} | ||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
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| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| {{#if:{{{ | {{#if:{{{spawn_locations|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawn Locations'''  | ||
| {{!}} style="width:55%; white-space: nowrap;" {{!}} {{{ | {{!}} style="width:55%;" {{!}} {{{spawn_locations}}} | ||
| {{!}}- | |||
| |}} | |||
| {{#if:{{{spawn_class|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawns on'''   | |||
| {{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_class}}} | |||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| | class="infobox3" colspan="2" |Basic Stats | | class="infobox3" colspan="2" |Basic Stats | ||
| |- | |- | ||
| {{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Damage'''  | |||
| {{!}} style="width:55%;" {{!}} {{damageAsk|source={{{name|{{PAGENAME}}}}}|custom={{#switch:{{{name|{{PAGENAME}}}}}|MTF-E11-SR=Standard FMJ|.44 Revolver=Medium FMJ|COM-18=Standard AP|A7=Standard AP|AK=Standard AP|Crossvec=Standard JHP|FR-MG-0=Standard FMJ|Logicer=Standard FMJ|Shotgun = Standard FMJ}}}} | |||
| {{!}}- | |||
| |}} | |||
| {{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Rate'''   | {{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Rate'''   | ||
| {{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr:{{{fire_rate}}}/60}} bullets per second|text={{{fire_rate}}}}} | {{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr:{{{fire_rate}}}/60}} bullets per second|text={{{fire_rate}}}}} | ||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| {{#if:{{{damage_falloff|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} {{Hoverimage|The max distance a bullet will travel <br> before being affected by damage fall off|text='''Damage Falloff'''}}   | <!---{{#if:{{{damage_falloff|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} {{Hoverimage|The max distance a bullet will travel <br> before being affected by damage fall off|text='''Damage Falloff'''}}   | ||
| {{!}} style="width:55%;" {{!}} {{{damage_falloff}}}m | {{!}} style="width:55%;" {{!}} {{{damage_falloff}}}m | ||
| {{!}}- | {{!}}- | ||
| |}} | |}}----> | ||
| {{#if:{{{fire_delay|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay'''   | {{#if:{{{fire_delay|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay'''   | ||
| {{!}} style="width:55%;" {{!}} {{{fire_delay}}}s {{{fire_delay_info|(Double Action)}}} | {{!}} style="width:55%;" {{!}} {{{fire_delay}}}s {{{fire_delay_info|(Double Action)}}} | ||
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| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| {{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} ''' | {{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight'''  | ||
| {{!}} style="width:55%;" {{!}} {{{ | {{!}} style="width:55%;" {{!}} {{{weightOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=Weight|namedargs = yes|format=plainlist|link=none}}}}} kg | ||
| {{!}}- | |||
| |}} | |||
| {{#if:{{{length2|{{{length|}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length'''  | |||
| {{!}} style="width:55%;" {{!}} {{{length2|{{{length}}}}}} cm | |||
| {{!}}- | |||
| |}} | |||
| | class="infobox3" colspan="2" |Handling Stats | |||
| |- | |||
| {{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default draw time|text=Draw Time}}'''   | |||
| {{!}} style="width:55%;" {{!}} {{{draw_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equip::+]]|?item|?equip=weight|sort=equip|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s | |||
| {{!}}- | |||
| |}} | |||
| {{#if:{{{draw_timeChamber|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Draw time for unchambered firearm|text=Draw + Chamber Time}}'''  | |||
| {{!}} style="width:55%;" {{!}} {{{draw_timeChamberOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[equipchamber::+]]|?item|?equipchamber=weight|sort=equipchamber|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s | |||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| {{#if:{{{ | {{#if:{{{reloadTime|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when the magazine is NOT empty|text=Tactical Reload}}'''  | ||
| {{!}} style="width:55%;" {{!}}  | {{!}} style="width:55%;" {{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s | ||
| {{!}}- | |||
| |}} | |||
| {{#if:{{{reloadTime2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default reload time|text=Reload Time}}'''   | |||
| {{!}} style="width:55%;" {{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s | |||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| {{#if:{{{ | {{#if:{{{reloadTimeFull|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when the magazine is empty|text=Combat Reload}}'''   | ||
| {{!}} style="width: | {{!}} style="width:55%;" {{!}} {{{reloadTimeFullOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s | ||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| {{#if:{{{ | {{#if:{{{reloadTimeFull2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Reload time when Logicer's bolt is closed.<br>This happens if the firearm is dry fired.|text=Dry Reload}}'''   | ||
| {{!}} style="width: | {{!}} style="width:55%;" {{!}} {{{reloadTimeFull2Override|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reloadempty::+]]|?item|?reloadempty=weight|sort=reloadempty|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s | ||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| {{#if:{{{weight | {{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Higher weight increases time|text='''Pick-Up Time'''}} | ||
| {{!}} style="width:55%;" {{!}} {{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template= | {{!}} style="width:55%;" {{!}}  {{{pickup_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=WeightToPickUpTime|namedargs = yes|format=plainlist|link=none}}}}} | ||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| {{#if:{{{ | {{#if:{{{speed|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Sprint Penalty''' | ||
| {{!}} style="width: | {{!}} style="width:45%;" {{!}} -{{{speed}}}% | ||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| {{#if:{{{ | {{#if:{{{stamina|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Stamina Penalty''' | ||
| {{!}} style="width: | {{!}} style="width:45%;" {{!}} -{{{stamina}}}% | ||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| | class="infobox3" colspan="2" |Accuracy Stats | |||
| |- | |||
| {{#if:{{{bullet_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|The overall accuracy of the gun. <br>This value is added to Hip Fire and Aiming Accuracy.<br>|text='''Bullet Accuracy'''}} | {{#if:{{{bullet_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|The overall accuracy of the gun. <br>This value is added to Hip Fire and Aiming Accuracy.<br>|text='''Bullet Accuracy'''}} | ||
| {{!}} style="width:55%;" {{!}} {{{bullet_accuracy}}}° | {{!}} style="width:55%;" {{!}} {{{bullet_accuracy}}}° | ||
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| |}} | |}} | ||
| {{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy with rounding.|text='''Hip Fire Accuracy'''}} | {{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy with rounding.|text='''Hip Fire Accuracy'''}} | ||
| {{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{hip_accuracy}}} round {{{roundOverride|1}}}}}° (with Bullet Accuracy)|text={{{hip_accuracy}}} | {{!}} style="width:55%;" {{!}} {{{hip_accuracyOverride|{{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{hip_accuracy}}} round {{{roundOverride|1}}}}}° (with Bullet Accuracy)|text={{{hip_accuracy}}}}}}}}° | ||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| {{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy without rounding.<br> Values past the 100th place are not shown ingame.|text='''Aiming Accuracy'''}}   | {{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy without rounding.<br> Values past the 100th place are not shown ingame.|text='''Aiming Accuracy'''}}   | ||
| {{!}} style="width:55%;" {{!}}  {{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{ads_accuracy}}}}}° (with Bullet Accuracy)|text={{{ads_accuracy}}} | {{!}} style="width:55%;" {{!}}  {{{ads_accuracyOverride|{{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{ads_accuracy}}}}}° (with Bullet Accuracy)|text={{{ads_accuracy}}}}}}}}° | ||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
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| |}} | |}} | ||
| <!--- | <!--- | ||
| {{#if:{{{pump_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Pump Time'''   | {{#if:{{{pump_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Pump Time'''   | ||
| {{!}} style="width:55%;" {{!}} {{Mvar|{{{pump_time}}}s}} | {{!}} style="width:55%;" {{!}} {{Mvar|{{{pump_time}}}s}} | ||
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| |}} | |}} | ||
| --> | --> | ||
| | class="infobox3" colspan="2" |  | | class="infobox3" colspan="2" |Miscellaneous Info | ||
| |- | |- | ||
| {{#if:{{{SCP914|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Obtainable from 914?'''   | {{#if:{{{SCP914|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Obtainable from 914?'''   | ||
| {{!}} style="width:55%;" {{!}} {{{SCP914|True}}} | {{!}} style="width:55%;" {{!}} {{{SCP914|True}}} | ||
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| |}} | |}} | ||
| {{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}'''   | {{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}'''   | ||
| {{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{{PocketOverride|{{ItemTierCheck|{{{name|{{PAGENAME}}}}}}}}}} | ||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| {{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}}  '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}'''   | {{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}}  '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}'''   | ||
| {{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{{disarmImmunityOverride|{{ItemTierCheck|{{{name|{{PAGENAME}}}}}|templateOverride=ListTierDisarm}}}}} | ||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| |}} | |||
| |style="width:45%;font-size:94%; white-space: nowrap;"|'''Attachment Combos'''  | |||
| | style="width:55%;"|{{#expr: {{{sight_attachments}}} * {{{barrel_attachments}}} {{#if: {{{side_attachments|}}} | * {{{side_attachments}}} }} {{#if: {{{bottom_attachments|}}} | * {{{bottom_attachments}}} }} {{#if: {{{stock_attachments|}}} | * {{{stock_attachments}}} }} {{#if: {{{magazine_attachments|}}} | * {{{magazine_attachments}}} }} {{#if: {{{body_attachments|}}} | * {{{body_attachments}}} }}  }} | |||
| |- | |||
| {{#if:{{{manufactor|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Manufacturer'''  | |||
| {{!}} style="width:55%;" {{!}} {{{manufactor}}} | |||
| {{!}}- | |||
| |}} | |}} | ||
| {{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by'''   | {{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by'''   | ||
| {{!}} style="width:55% | {{!}} style="width:55%;" {{!}} {{{inspired}}} | ||
| {{!}}- | {{!}}- | ||
| |}} | |}} | ||
| |} | |} | ||
| {{#if:{{{nocat|}}}||[[Category:Weapons]][[Category:Items]]}} | {{#if:{{{nocat|}}}||[[Category:Weapons]][[Category:Items]]}} | ||
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| [[Category:Infoboxes]] | [[Category:Infoboxes]] | ||
| {{Weapon infobox 3 | {{Weapon infobox 3 | ||
| |name = MTF-E11-SR | |||
| |type = Rifle | |type = Rifle | ||
| |image = E11SRIcon.png | |image = E11SRIcon.png | ||
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| |weight = 3.15 | |weight = 3.15 | ||
| |length2 = 87 | |length2 = 87 | ||
| |draw_time =  | <!--- To manually override draw and reload times, add "Override" at the end of the variables --> | ||
| |draw_time = Show | |||
| |draw_timeChamber = Show | |||
| |reloadTime = Show | |||
| |reloadTimeFull = Show | |||
| |damage_falloff = 100 | |damage_falloff = 100 | ||
| <!--- Values are taken from the Weapon Summary Menu --> | <!--- Values are taken from the Weapon Summary Menu --> | ||
Latest revision as of 00:49, 29 May 2025
| MTF-E11-SR | |
|---|---|
|   | |
| Basic Info | |
| Type | Rifle | 
| Cartridge Type | 5.56x45mm | 
| Ammo Capacity | 40 (+1) | 
| Spawn Locations | MTF-E11-SR Rack | 
| Spawns on | MTF Captain MTF Sergeant MTF Specialist | 
| Basic Stats | |
| Damage | 25.1 | 
| Fire Rate | 570 9.5 bullets per second | 
| Weight | 3.15 kg | 
| Length | 87 cm | 
| Handling Stats | |
| Draw Time Default draw time | 0.73s | 
| Draw + Chamber Time Draw time for unchambered firearm | 1.45s | 
| Tactical Reload Reload time when the magazine is NOT empty | 3.5s | 
| Combat Reload Reload time when the magazine is empty | 4s | 
| Pick-Up Time Higher weight increases time | 0.8s Unrounded value: 0.79625s | 
| Accuracy Stats | |
| Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. | 0.05° | 
| Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 2 2° (with Bullet Accuracy)° | 
| Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. | 0.08 0.13° (with Bullet Accuracy)° | 
| Running Accuracy | 5.8° | 
| Miscellaneous Info | |
| Obtainable from 914? | True | 
| Deletion % in PD Pocket Dimension | High Tier (0%) | 
| Disarm Immunity? Does having this item equipped make the player immune to being disarmed? | Immune | 
| Attachment Combos | 5400 | 
| Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) | 
| Inspired by | Maxim Defense MDX 508 MDX 510 (Rifle Body) | 
Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn't a high priority to have damage values in the infobox, there is a possibility of adding default values though.
