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Template:Weapon infobox 3: Difference between revisions

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<includeonly>
<includeonly>
{| class="infobox" style="font-size:90%; width:{{{infosize|20%}}};"  
{| class="floatright" style="font-size:90%; width:100%; max-width:400px"  
|-  
|-  
! class="infobox2" colspan="2" style="font-size:130%;" | {{{name|{{PAGENAME}}}}}
! class="infobox2" colspan="2" style="font-size:130%;" | {{{name|{{PAGENAME}}}}}
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|-
|-
{{#if:{{{caliber|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Cartridge Type'''  
{{#if:{{{caliber|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Cartridge Type'''  
{{!}} style="width:55%;" {{!}} {{#switch: {{{caliber}}}| 9x19mm=<font color=#0248f7>9x19mm</font>|5.56x45mm=<font color=#0248f7>5.56x45mm</font>|7.62x39mm= <font color=#096e11>7.62x39mm</font>|.44 Mag=<font color=#096e11>.44 Mag</font>|12/70 Buckshot=<font color=#096e11>12/70 Buckshot</font>}}
{{!}} style="width:55%;" {{!}} {{#switch: {{{caliber}}}| 9x19mm={{TextEffect|text=9x19mm|2=mtfoperative}}|5.56x45mm={{TextEffect|text=5.56x45mm|2=mtfoperative}}|7.62x39mm= {{TextEffect|text=7.62x39mm|2=chaosinsurgency}}|.44 Mag={{TextEffect|text=.44 Mag|2=chaosinsurgency}}|12/70 Buckshot={{TextEffect|text=12/70 Buckshot|2=chaosinsurgency}}}} {{{ammotype|}}}
{{!}}-
{{!}}-
|}}
|}}
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|}}
|}}
{{#if:{{{spawn_locations|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawn Locations'''  
{{#if:{{{spawn_locations|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawn Locations'''  
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_locations}}}
{{!}} style="width:55%;" {{!}} {{{spawn_locations}}}
{{!}}-
{{!}}-
|}}
|}}
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|-
|-
{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Damage'''  
{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Damage'''  
{{!}} style="width:55%;" {{!}} {{damageAsk|source={{{name|{{PAGENAME}}}}}|custom={{#switch:{{{name|{{PAGENAME}}}}}|MTF-E11-SR=Standard FMJ|.44 Revolver=Standard FMJ|COM-18=Standard AP|A7=Standard AP|AK=Standard AP|Crossvec=Standard JHP|FR-MG-0=Standard FMJ|Logicer=Standard FMJ}}}}
{{!}} style="width:55%;" {{!}} {{damageAsk|source={{{name|{{PAGENAME}}}}}|custom={{#switch:{{{name|{{PAGENAME}}}}}|MTF-E11-SR=Standard FMJ|.44 Revolver=Medium FMJ|COM-18=Standard AP|A7=Standard AP|AK=Standard AP|Crossvec=Standard JHP|FR-MG-0=Standard FMJ|Logicer=Standard FMJ|Shotgun = Standard FMJ}}}}
{{!}}-
{{!}}-
|}}
|}}
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|}}
|}}
{{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight'''  
{{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight'''  
{{!}} style="width:55%;" {{!}} {{{weight|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}kg
{{!}} style="width:55%;" {{!}} {{{weightOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=Weight|namedargs = yes|format=plainlist|link=none}}}}} kg
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{length2|{{{length|}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length'''  
{{#if:{{{length2|{{{length|}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length'''  
{{!}} style="width:55%;" {{!}} {{{length2|{{{length}}}}}}cm
{{!}} style="width:55%;" {{!}} {{{length2|{{{length}}}}}} cm
{{!}}-
{{!}}-
|}}
|}}
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{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{reloadTime2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default reload time (This firearm's reload is unaffacted by an empty mag)|text=Reload Time}}'''  
{{#if:{{{reloadTime2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Default reload time|text=Reload Time}}'''  
{{!}} style="width:55%;" {{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}} style="width:55%;" {{!}} {{{reloadTimeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[reload::+]]|?item|?reload=weight|sort=reload|template=Weight|namedargs = yes|format=plainlist|link=none}}}}}s
{{!}}-
{{!}}-
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|}}
|}}
{{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Higher weight increases time|text='''Pick-Up Time'''}}
{{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Higher weight increases time|text='''Pick-Up Time'''}}
{{!}} style="width:55%;" {{!}}  {{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=WeightToPickUpTime|namedargs = yes|format=plainlist|link=none}}
{{!}} style="width:55%;" {{!}}  {{{pickup_timeOverride|{{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=WeightToPickUpTime|namedargs = yes|format=plainlist|link=none}}}}}
{{!}}-
{{!}}-
|}}
|}}
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|}}
|}}
<!---
<!---
{{#if:{{{reload|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Reload Time'''
{{!}} style="width:55%;" {{!}} {{#ifeq:{{{reload}}}|Shotgun|{{Mvar|.5s}} (begin reloading) <br>{{Mvar|1s}} (per 2 shells)<br>{{Mvar|.5s}} (finish reloading)|{{Mvar|{{{reload}}}s}}}}
{{!}}-
|}}
{{#if:{{{ads_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''ADS Time'''
{{!}} style="width:55%;" {{!}} {{Mvar|{{{ads_time}}}s}}
{{!}}-
|}}
{{#if:{{{pump_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Pump Time'''  
{{#if:{{{pump_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Pump Time'''  
{{!}} style="width:55%;" {{!}} {{Mvar|{{{pump_time}}}s}}
{{!}} style="width:55%;" {{!}} {{Mvar|{{{pump_time}}}s}}
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|}}
|}}
{{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}'''  
{{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}'''  
{{!}} style="width:55%;" {{!}} {{ItemTierCheck|{{{name|{{PAGENAME}}}}}}}
{{!}} style="width:55%;" {{!}} {{{PocketOverride|{{ItemTierCheck|{{{name|{{PAGENAME}}}}}}}}}}
{{!}}-
{{!}}-
|}}
|}}
{{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}}  '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}'''  
{{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}}  '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}'''  
{{!}} style="width:55%;" {{!}} {{ItemTierCheck|{{{name|{{PAGENAME}}}}}|templateOverride=ListTierDisarm}}
{{!}} style="width:55%;" {{!}} {{{disarmImmunityOverride|{{ItemTierCheck|{{{name|{{PAGENAME}}}}}|templateOverride=ListTierDisarm}}}}}
{{!}}-
{{!}}-
|}}
|}}
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| style="width:55%;"|{{#expr: {{{sight_attachments}}} * {{{barrel_attachments}}} {{#if: {{{side_attachments|}}} | * {{{side_attachments}}} }} {{#if: {{{bottom_attachments|}}} | * {{{bottom_attachments}}} }} {{#if: {{{stock_attachments|}}} | * {{{stock_attachments}}} }} {{#if: {{{magazine_attachments|}}} | * {{{magazine_attachments}}} }} {{#if: {{{body_attachments|}}} | * {{{body_attachments}}} }}  }}
| style="width:55%;"|{{#expr: {{{sight_attachments}}} * {{{barrel_attachments}}} {{#if: {{{side_attachments|}}} | * {{{side_attachments}}} }} {{#if: {{{bottom_attachments|}}} | * {{{bottom_attachments}}} }} {{#if: {{{stock_attachments|}}} | * {{{stock_attachments}}} }} {{#if: {{{magazine_attachments|}}} | * {{{magazine_attachments}}} }} {{#if: {{{body_attachments|}}} | * {{{body_attachments}}} }}  }}
|-
|-
{{#if:{{{manufactor|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Manufacturer'''  
{{#if:{{{manufactor|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Manufacturer'''  
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{manufactor}}}
{{!}} style="width:55%;" {{!}} {{{manufactor}}}
{{!}}-
{{!}}-
|}}
|}}
{{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by'''  
{{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by'''  
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{inspired}}}
{{!}} style="width:55%;" {{!}} {{{inspired}}}
{{!}}-
{{!}}-
|}}
|}}
| style="width:45%;font-size:95%;" | '''Spawn ID'''
| style="width:55%;" | {{{ID}}}
|}
|}
{{#if:{{{nocat|}}}||[[Category:Weapons]][[Category:Items]]}}
{{#if:{{{nocat|}}}||[[Category:Weapons]][[Category:Items]]}}

Latest revision as of 02:49, 29 May 2025


MTF-E11-SR
Basic Info
Type Rifle
Cartridge Type 5.56x45mm
Ammo Capacity 40 (+1)
Spawn Locations MTF-E11-SR Rack
Spawns on MTF Captain
MTF Sergeant
MTF Specialist
Basic Stats
Damage 25.1
Fire Rate 570 9.5 bullets per second
Weight 3.15 kg
Length 87 cm
Handling Stats
Draw Time Default draw time 0.73s
Draw + Chamber Time Draw time for unchambered firearm 1.45s
Tactical Reload Reload time when the magazine is NOT empty 3.5s
Combat Reload Reload time when the magazine is empty 4s
Pick-Up Time Higher weight increases time 0.8s Unrounded value: 0.79625s
Accuracy Stats
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.05°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 2 2° (with Bullet Accuracy)°
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.08 0.13° (with Bullet Accuracy)°
Running Accuracy 5.8°
Miscellaneous Info
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Attachment Combos  5400
Manufacturer Foundation Gunworks  
Lunae Defence (Various Attachments)
Inspired by Maxim Defense MDX 508
MDX 510 (Rifle Body)


Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn't a high priority to have damage values in the infobox, there is a possibility of adding default values though.

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