Attachment | Stats |
---|---|
Iron Sights | ADS Zoom 1.25x Default attachment |
Holographic Sight | ADS Zoom 1.05x Equip Time +0.03% Weight +14% |
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Wiki Links
Shotgun | |
---|---|
Basic Info | |
Type | Shotgun |
Cartridge Type | 12/70 Buckshot |
Ammo Capacity | 14 (+2) |
Spawn Locations | Chaos Marauders |
Basic Stats | |
Damage | 66.64 |
Fire Rate | 100 1.6666666666667 bullets per second |
Weight | 3.95 kg |
Length | 74 cm |
Handling Stats | |
Draw Time Default draw time | 0.58s |
Pick-Up Time Higher weight increases time | 0.94s Unrounded value: 0.93625s |
Sprint Penalty | -1% |
Stamina Penalty | -2% |
Accuracy Stats | |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
Shotgun Expression error: Unrecognized punctuation character "{".° (with Bullet Accuracy)° |
Miscellaneous Info | |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Attachment Combos | 24 |
Manufacturer | Standard BGT. CO. |
Inspired by | Standard Manufacturing DP-12 |
Item ID | 41 |
The Shotgun, also known as the Double Barrel Baguette (DBB) is a type of firearm in SCP: Secret Laboratory. It is effective at quickly dispatching a nearby target.
Contents
The Shotgun only spawns on the Chaos Marauders subclass along with the Revolver. The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player.
The default spray pattern for firing the weapon leans towards the right, although the spread is random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. Holding down the E key on a player with the firearm equipped will disarm the player.
The Shotgun's rounds are fairly limited, as Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Attachments
Attachment | Stats |
---|---|
Standard Barrel | Default attachment |
Choke | Pattern Consistency +100% Pellet Spread +20% Length +10% Weight +9% |
Extended Barrel | Penetration +10% Pellet Spread -10% Equip Time +0.1s Length +17% Weight +23% |
Attachment | Changes |
---|---|
None | Default Attachment |
Ammo Counter | Ammo Counter Equip Time +0.03s Weight +20% |
Laser Sight | Hip-Firing Accuracy +100% Laser is visible to others Weight +5% |
Flashlight | Light Source Equip Time +0.03s Weight +8% |
Stats
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot. The shotgun also has a mechanic where if a player is killed by the Shotgun, any extra pellets will hit players behind them. For example, if a player is low enough to die from two pellets, and get hit by eight pellets. They will only take damage from two pellets, while the remaining pellets will land behind them.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Damage/Ammo Type | 66.64 | 66.64 | 58.64 | 58.64 | 54.64 | 54.64 | 50.65 | 50.65 | |
Damage/Penetration | 66.64 | 66.64 | 58.64 | 58.64 | 54.64 | 54.64 | 50.65 | 50.65 | |
Damage/Body (100%) | 66.64 | 66.64 | 58.64 | 58.64 | 54.64 | 54.64 | 50.65 | 50.65 | |
Damage/AHP (30%) | 66.64 | 66.64 | 58.64 | 58.64 | 54.64 | 54.64 | 50.65 | 50.65 | |
Damage/Burned (125%) | 66.64 | 66.64 | 58.64 | 58.64 | 54.64 | 54.64 | 50.65 | 50.65 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-049 has 20% bullet resistance. Hume Shield does not have any resistance
- SCP-173 bullet resistance is the same as Heavy Armor. Hume Shield does not have any resistance
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
Trivia
- The Shotgun is also called the Double Barrel Baguette due to the fact it was created in New France, USA.
- When inspecting the Shotgun, it is possible to see how many shells remain inside of it. This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.
- This page was last edited on 6 January 2022, at 18:46.
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