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Created in the late 4Chan and being somewhat of an early Creepypasta, SCP-173 while not being numerically first in the SCP series was the first created. Upon the creation of the SCP Wiki itself, SCP-173 saw himself ported over and added to the newly coined SCP Foundation - and becoming one of their most recognizable anomalies "contained". Whether it was created by the AWCY (Are We Cool Yet?) Group of Interest, or simply as a means to play a deadly game of hide and seek, it does what it does best, snapping necks.
Created in the late 4Chan and being somewhat of an early Creepypasta, SCP-173 while not being numerically first in the SCP series was the first created. Upon the creation of the SCP Wiki itself, SCP-173 saw himself ported over and added to the newly coined SCP Foundation - and becoming one of their most recognizable anomalies "contained". Whether it was created by the AWCY (Are We Cool Yet?) Group of Interest, or simply as a means to play a deadly game of hide and seek, it does what it does best, snapping necks.


=Description=
==Snippet of the Wiki==
SCP-173 is '''[REDACTED]''' ft. tall and weighs an indeterminable amount. Comprised of rebar, concrete, and contains traces of spray paint. The dark red and brown markings both on it and around it are a combination of feces and blood, which have yet to be determined their origin. SCP-173 is hostile, and when not looked at SCP-173 will accelerate to the nearest entity before snapping their neck or strangling them to death.  
Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.
Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.
The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.


=In Game=
=In Game=
Upon being spawned, the player using SCP-173 will spawn in it's containment cell, which will open after a timer has passed. Upon being let out SCP-173 will be allowed to play, which it does by running around the facility, ending those who intend to either kill it or escape from it. In game controls are simple, all movement is accelerated at the expense of 173's jump being heavily lessened to the point of almost not getting off the ground.  
Upon being spawned, the player using SCP-173 will spawn in it's containment cell, which will open after a timer has passed. Upon being let out SCP-173 will be allowed to play, which it does by running around the facility, ending those who intend to either kill it or escape from it. In game controls are simple, one will use the WASD (if set) to move, but all movement is accelerated at the expense of 173's jump height being heavily lessened to the point of almost not getting off the ground.  


To kill, simply get close to any entity who isn't a fellow SCP and left-click, if done right one will hear a snap and the victim will be instantly killed. However when being looked at, all movement SCP-173 will cease, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer, or back off from it's prey.  
To kill, simply get close to any entity who isn't a fellow SCP and left-click, if done right one will hear a snap and the victim will be instantly killed. However when being looked at, all movement SCP-173 will cease, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer, or back off from it's prey.  


As SCP-173 takes damage it's movement speed will be increased making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot.
As SCP-173 takes damage it's movement speed will be increased making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot, signalling its end.
 
==Strengths and Weaknesses==
SCP-173 is well rounded... as far as they go anyway. His strengths ignoring his insta kill which most of the SCPs hold, he has incredible speed that allows him to traverse the facility much faster than any other SCP, and his ability to move only faster when hurt greatly boons the SCP team.
 
However there are his downfalls. When running, one can hear his footseps as he runs through, and whenvever anyone looks at you, regardless of distance, you will stop, they will blink, and they will be alerted to you. His downside of stopping whenever someone looks at you is also a large weakness given how one wrong step into a horde of players is a swift way to experience a GAME OVER. The faster Peanut gets is also an indicator of
 
==Strategies For the Nut, and Against the Nut==
===For the Nut to break the Nonbelievers===
SCP-173 despite being the most fun (opinion) to play as, is really hard to actually do anything with. The best way to use the Peanut is to hide behind doors whenever you hear motion.. or speaking anyway. If you do run into a group of people, break off and use an alternative route to get behind them. Most get tunnel vision and won't notice until it's too late. If you hear a MicroHID being used however, GET AWAY FROM THERE. You may survive the blast but constant gunfire will end you swiftly. OR what you can do as SCP-173 is get up to them when they're charging up the MicroHID and break em. Death stops the charge and ends their attempt on you. It's a small chance, but one that may pull off a spectatular rampage that'll leave the rest of that group running. But the most important thing to note is that you will always need your team. NEVER STRAY TOO FAR FROM ANOTHER SCP.
 
===For the Nonbelievers to Survive His Holiness===
Ignoring the initial shock factor of SCP-173's initial snap, he can be annoying but easy to ignore of remove from the game. Try and lure him out into an open room full of people to fire on him, or if you can, trap him down a hallway and charge the MicroHID. One spray can seriously harm him but be wary of his enhanced speed. If you notice him however faster than normal, CHASE HIM. That means he is weakened, but enough gunfire will put him down for good. When SCP-173 vanishes from sight, look around be cautious of your surroundings, SCP-173 may attempt to flank you to end you. NEVER GET TUNNEL VISION, this is one way to get yourself ended fast when facing him, but if you see 173 with any other SCP, run. He himself isn't much of a threat, but with others, turning around to open a door may be your end if he's around.


==Trivia==
==Trivia==
* Holding Left Click as 173 will allow you to automatically kill anyone in range.
* SCP-173 is considered to be the "first" SCP created.
* SCP-173 is considered to be the "first" SCP created.
* Many refer to SCP-173 to it's body shape, either as "Peanut" or simply "Nut"
* Many refer to SCP-173 to it's body shape, either as "Peanut" or simply "Nut"

Revision as of 01:34, 28 August 2018

SCP-173
100
100
Stats
Health

3200

Article Link Page
Class Color EC2222


Lore

Created in the late 4Chan and being somewhat of an early Creepypasta, SCP-173 while not being numerically first in the SCP series was the first created. Upon the creation of the SCP Wiki itself, SCP-173 saw himself ported over and added to the newly coined SCP Foundation - and becoming one of their most recognizable anomalies "contained". Whether it was created by the AWCY (Are We Cool Yet?) Group of Interest, or simply as a means to play a deadly game of hide and seek, it does what it does best, snapping necks.

Snippet of the Wiki

Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures. Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty. The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.

In Game

Upon being spawned, the player using SCP-173 will spawn in it's containment cell, which will open after a timer has passed. Upon being let out SCP-173 will be allowed to play, which it does by running around the facility, ending those who intend to either kill it or escape from it. In game controls are simple, one will use the WASD (if set) to move, but all movement is accelerated at the expense of 173's jump height being heavily lessened to the point of almost not getting off the ground.

To kill, simply get close to any entity who isn't a fellow SCP and left-click, if done right one will hear a snap and the victim will be instantly killed. However when being looked at, all movement SCP-173 will cease, leaving it immobile until the enemy blinks, at which 173 gets a chance to either get closer, or back off from it's prey.

As SCP-173 takes damage it's movement speed will be increased making it even more dangerous when low on health. When killed SCP-173 will fall apart on the spot, signalling its end.

Strengths and Weaknesses

SCP-173 is well rounded... as far as they go anyway. His strengths ignoring his insta kill which most of the SCPs hold, he has incredible speed that allows him to traverse the facility much faster than any other SCP, and his ability to move only faster when hurt greatly boons the SCP team.

However there are his downfalls. When running, one can hear his footseps as he runs through, and whenvever anyone looks at you, regardless of distance, you will stop, they will blink, and they will be alerted to you. His downside of stopping whenever someone looks at you is also a large weakness given how one wrong step into a horde of players is a swift way to experience a GAME OVER. The faster Peanut gets is also an indicator of

Strategies For the Nut, and Against the Nut

For the Nut to break the Nonbelievers

SCP-173 despite being the most fun (opinion) to play as, is really hard to actually do anything with. The best way to use the Peanut is to hide behind doors whenever you hear motion.. or speaking anyway. If you do run into a group of people, break off and use an alternative route to get behind them. Most get tunnel vision and won't notice until it's too late. If you hear a MicroHID being used however, GET AWAY FROM THERE. You may survive the blast but constant gunfire will end you swiftly. OR what you can do as SCP-173 is get up to them when they're charging up the MicroHID and break em. Death stops the charge and ends their attempt on you. It's a small chance, but one that may pull off a spectatular rampage that'll leave the rest of that group running. But the most important thing to note is that you will always need your team. NEVER STRAY TOO FAR FROM ANOTHER SCP.

For the Nonbelievers to Survive His Holiness

Ignoring the initial shock factor of SCP-173's initial snap, he can be annoying but easy to ignore of remove from the game. Try and lure him out into an open room full of people to fire on him, or if you can, trap him down a hallway and charge the MicroHID. One spray can seriously harm him but be wary of his enhanced speed. If you notice him however faster than normal, CHASE HIM. That means he is weakened, but enough gunfire will put him down for good. When SCP-173 vanishes from sight, look around be cautious of your surroundings, SCP-173 may attempt to flank you to end you. NEVER GET TUNNEL VISION, this is one way to get yourself ended fast when facing him, but if you see 173 with any other SCP, run. He himself isn't much of a threat, but with others, turning around to open a door may be your end if he's around.

Trivia

  • SCP-173 is considered to be the "first" SCP created.
  • Many refer to SCP-173 to it's body shape, either as "Peanut" or simply "Nut"
  • Unlike others, SCP-173 doesn't have a ragdoll, instead it falls apart when killed.
  • SCP-173's April Fools form takes it's nickname literally, and makes him into a large peanut.
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