From SCP: Secret Laboratory English Official Wiki

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The '''Light Containment Zone''' is one of four zones found in ''SCP: Secret Laboratory''.
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__TOC__
| 5276 || 2022-11-05T18:06:43Z || Jamintheinfinite || <nowiki></nowiki>
==Description==
|----
Light Containment Zone (LCZ) is one of the four zones in [[Locations|Site-02]]. <br>
| 5217 || 2022-11-02T02:01:53Z || Jamintheinfinite || <nowiki>/* Heavy Containment Zone Checkpoints - EX-A/EX-B */</nowiki>
It is the spawn location of [[Class-D Personnel|Class-D]]s, [[Scientist]]s, and [[SCP-173]], as well as being the location of [[SCP-914]] and [[SCP-330]].
|----
 
| 5197 || 2022-11-02T00:36:55Z || Jamintheinfinite || <nowiki>/* Garden Chamber - VT00 */</nowiki>
Light Containment Zone is also the only zone that is affected by the [[Decontamination Process]], a process which kills anything within the zone 11 minutes and 45 seconds after the round has started. This forces players to move down to [[Heavy Containment Zone]], and prevents players from camping and stalling a round.
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| 5196 || 2022-11-02T00:34:40Z || Jamintheinfinite || <nowiki>/* Test Chamber 1 - TC01 */</nowiki>
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random. While not seen in-game, the [[SCP-330]] [[Lore/Documents#SCP-330 Document|document]] mentions that SCP-330 had its own chamber before it was moved to [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]. The original chamber was blown up sometime before the events of the game during testing of SCP-330 on Halloween of an unknown year.
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| 5195 || 2022-11-02T00:29:21Z || Jamintheinfinite || <nowiki>/* Office - PC15 */</nowiki>
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.
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| 5194 || 2022-11-02T00:28:17Z || Jamintheinfinite || <nowiki>/* LCZ Armory - ##00 */</nowiki>
{{Related|Soundtrack}}
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{{multi-listen start}}
| 5193 || 2022-11-02T00:26:17Z || Jamintheinfinite || <nowiki>/* Glass Room - GR18 */</nowiki>
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone's Theme|description=}}
|----
{{multi-listen end}}
| 5192 || 2022-11-02T00:23:48Z || Jamintheinfinite || <nowiki>/* Glass Room - GR18 */</nowiki>
 
|----
==Room ID Codes==
| 5191 || 2022-11-02T00:23:06Z || Jamintheinfinite || <nowiki>/* LCZ Armory - ##00 */</nowiki>
Unique to Light Containment Zone are "Room ID Codes" that reperesent what room is behind a door. These symbols are found above every door in LCZ and allow players to easily identify what room is behind the door.
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{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"
| 5190 || 2022-11-02T00:22:16Z || Jamintheinfinite || <nowiki>/* Heavy Containment Zone Checkpoints - EX-A/EX-B */</nowiki>
|+ style="white-space:nowrap; border:1px solid; padding:3px; background-color: #2e2e2e;" | Room ID Codes
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|-
| 5189 || 2022-11-02T00:21:54Z || Jamintheinfinite || <nowiki>/* Straight Hallway - HS */</nowiki>
!Icon
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!Description
| 5188 || 2022-11-02T00:21:42Z || Jamintheinfinite || <nowiki>/* Airlock - ALXX */</nowiki>
|-
|----
|style="background-color: #2e2e2e;"|[[File:LCZHS01.png|100px|link=File:LCZHS01.png]]
| 5187 || 2022-11-02T00:20:43Z || Jamintheinfinite || <nowiki>/* Class-D Cells - CD01 */</nowiki>
|Straight Hallway; the number is unique to each Straight Hallway.
|----
|-
| 5186 || 2022-11-02T00:20:12Z || Jamintheinfinite || <nowiki>/* Heavy Containment Zone Checkpoints - EX-A/EX-B */</nowiki>
|style="background-color: #2e2e2e;"|[[File:LCZHC01.png|100px|link=File:LCZHC01.png]]
|----
|Corner Hallway; the number is unique to each Corner Hallway.
| 5185 || 2022-11-02T00:19:16Z || Jamintheinfinite || <nowiki>/* Water Closet - WC00 */</nowiki>
|-
|----
|style="background-color: #2e2e2e;"|[[File:LCZIT01.png|100px|link=File:LCZHIT01.png]]
| 5184 || 2022-11-02T00:17:31Z || Jamintheinfinite || <nowiki>/* Airlock - ALXX */</nowiki>
|3-Way Intersection; the number is unique to each 3-Way Intersection.
|----
|-
| 5183 || 2022-11-02T00:12:33Z || Jamintheinfinite || <nowiki>/* 3-Way Intersection - IT */</nowiki>
|style="background-color: #2e2e2e;"|[[File:LCZIX01.png|100px|link=File:LCZIX01.png]]
|----
|4-Way Intersection; the number is unique to each 4-Way Intersection.
| 5182 || 2022-11-02T00:12:12Z || Jamintheinfinite || <nowiki>/* Office - PC15 */</nowiki>
|-
|----
|style="background-color: #2e2e2e;"|[[File:LCZCD01.png|100px|link=File:LCZCD01.png]]
| 5181 || 2022-11-02T00:11:32Z || Jamintheinfinite || <nowiki>/* LCZ Armory - ##00 */</nowiki>
|Class-D Cells (End Room)
|----
|-
| 5180 || 2022-11-02T00:10:57Z || Jamintheinfinite || <nowiki>/* SCP-173's Containment Chamber - PT00 */</nowiki>
|style="background-color: #2e2e2e;"|[[File:LCZTC01.png|100px|link=File:LCZTC01.png]]
|----
|Testing Chamber 01 (End Room)
| 5179 || 2022-11-02T00:07:22Z || Jamintheinfinite || <nowiki>/* 4-Way Intersection - IX */</nowiki>
|-
|----
|style="background-color: #2e2e2e;"|[[File:LCZAL01.png|100px|link=File:LCZAL01.png]]
| 5178 || 2022-11-02T00:05:13Z || Jamintheinfinite || <nowiki>/* Hallways */</nowiki>
|Airlock Hallway, the number is unique to each Airlock.
|----
|-
| 5177 || 2022-11-01T23:55:17Z || Jamintheinfinite || <nowiki>/* SCP-914's Containment Chamber - #914 */</nowiki>
|style="background-color: #2e2e2e;"|[[File:LCZVT00.png|100px|link=File:LCZVT00.png]]
|----
|Garden Chamber/Greenhouse (Hallway)
| 5175 || 2022-11-01T23:53:57Z || Jamintheinfinite || <nowiki>/* Glass Room - GR18 */</nowiki>
|-
|----
|style="background-color: #2e2e2e;"|[[File:LCZ--00.png|100px|link=File:LCZ--00.png]]
| 5174 || 2022-11-01T23:52:46Z || Jamintheinfinite || <nowiki>/* Garden Chamber - VT00 */</nowiki>
|LCZ Armory (End Room)
|----
|-
| 5172 || 2022-11-01T22:21:29Z || Jamintheinfinite || <nowiki>/* Class-D Cells - CD01 */</nowiki>
|style="background-color: #2e2e2e;"|[[File:LCZWC00.png|100px|link=File:LCZWC00.png]]
|----
|Water Closet (Hallway)
| 5167 || 2022-11-01T20:57:51Z || Jamintheinfinite || <nowiki>/* Description */</nowiki>
|-
|----
|style="background-color: #2e2e2e;"|[[File:LCZPT00.png|100px|link=File:LCZPT00.png]]
| 5166 || 2022-11-01T20:56:33Z || Jamintheinfinite || <nowiki>/* Test Chamber 1 - TC01 */</nowiki>
|SCP-173's Containment Chamber (End Room)
|----
|-
| 4749 || 2022-10-11T17:45:11Z || Jamintheinfinite || <nowiki>/* Map Layouts */</nowiki>
|style="background-color: #2e2e2e;"|[[File:LCZ-914.png|100px|link=File:LCZ-914.png]]
|----
|SCP-914's Containment Chamber (End Room)
| 4713 || 2022-10-10T14:47:52Z || Jamintheinfinite || <nowiki>/* Straight Hallway - HS */</nowiki>
|-
|----
|style="background-color: #2e2e2e;"|[[File:LCZPC15.png|100px|link=File:LCZPC15.png]]
| 4656 || 2022-10-08T19:08:03Z || Jamintheinfinite || <nowiki></nowiki>
|Office (End Room)
|----
|-
| 4585 || 2022-04-13T19:39:22Z || Jamintheinfinite || <nowiki>/* Map Layouts */</nowiki>
|style="background-color: #2e2e2e;"|[[File:LCZEX-A.png|100px|link=File:LCZEX-A.png]]
|----
|LCZ/HCZ Checkpoint (End Room); Code will be displayed as EX-B for Elevator Systems B.
| 4488 || 2022-03-27T21:48:25Z || Jamintheinfinite || <nowiki>/* Map Layouts */</nowiki>
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| 4423 || 2022-01-13T22:07:20Z || Jamintheinfinite || <nowiki>/* Glass Room - GR18 */</nowiki>
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| 4422 || 2022-01-13T22:06:43Z || Jamintheinfinite || <nowiki></nowiki>
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| 4368 || 2021-11-22T17:38:10Z || Jamintheinfinite || <nowiki></nowiki>
|----
| 4291 || 2021-10-06T23:04:53Z || Jamintheinfinite || <nowiki>/* Impossible Rooms */</nowiki>
|----
| 4227 || 2021-10-01T15:58:12Z || Jamintheinfinite || <nowiki>/* Class-D Cells - CD01 */</nowiki>
|----
| 4226 || 2021-10-01T15:56:01Z || Jamintheinfinite || <nowiki>/* Class-D Cells - CD01 */</nowiki>
|----
| 4162 || 2021-09-29T13:50:52Z || Jamintheinfinite || <nowiki>/* Garden Chamber - VT00 */</nowiki>
|----
| 4082 || 2021-09-23T14:43:02Z || 4.35.221.193 || <nowiki>/* Glass Room - GR18 */  Formatting was wrong for that one</nowiki>
|----
| 4023 || 2021-09-06T10:02:21Z || Dado || <nowiki>Updated item spawn information</nowiki>
|----
| 3661 || 2021-08-17T10:47:05Z || Raptor1500 || <nowiki>/* Map Layouts */</nowiki>
|----
| 3325 || 2021-08-02T18:44:16Z || Jamintheinfinite || <nowiki>/* LCZ Armory - ##00 */</nowiki>
|----
| 3157 || 2021-08-01T15:46:22Z || Jamintheinfinite || <nowiki>Created page with "__TOC__ The '''Light Containment Zone''' (LCZ) is one of four zones in [[Locations|Site-02]], where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn. [[SCP-914]] is also fo..."</nowiki>
|}
|}
<br>
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;"
|+ style="white-space:nowrap; border:1px solid; padding:3px; background-color: #2e2e2e;" |Legacy Room ID Codes
|-
!Icon
!Description
|-
|style="background-color: #2e2e2e;"|[[File:LCZ-012.png|100px|link=File:LCZ-012.png]]
|SCP-012's Containment Chamber (End Room); removed along side SCP-012's room in [[Updates/11.1.0|v11.1.0]]. SCP-012's chamber was removed due to being a CB Asset and got replaced with TC01.
|-
|style="background-color: #2e2e2e;"|[[File:LCZ-330.png|100px|link=File:LCZ-330.png]]
|SCP-330's Containment Chamber (End Room); replaced the #012 ID Texture for the Halloween 2020 Event. The room was still that of SCP-012's chamber.
|-
|style="background-color: #2e2e2e;"|[[File:LCZVT03.png|100px|link=File:LCZVT03.png]]
|Giant Ventilation Room (Hallway); replaced with VT00 when the Greenhouse replaced the room in [[Updates/7.0.0|v7.0.0]]. The Giant Ventilation room was removed due to being a CB Asset.
|-
|style="background-color: #2e2e2e;"|[[File:LCZLC2.png|100px|link=File:LCZLC2.png]]
|Placeholder symbol; added in [[Updates/4.0.0|v4.0.0]] and removed in [[Updates/6.0.0|v6.0.0]]. The Room ID was always LC2 and had no meaning. The two is also cut off for unknown reasons.
|-
|}
=Unique Rooms=
Unique rooms are rooms that spawn only once (with the exception of airlocks and the two checkpoints) and can contain valuable items or can be used as hiding spots. These rooms have fixed designations:
==Class-D Cells - CD01==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October =SpookyClassDCell.png|December = ClassDXmas2.png|CDEntrance.png}}|400px|right|thumb|The Class-D Cells]]
{{#switch: {{CURRENTMONTHNAME}}| October = [[File:SpoookyClassDCellBack.png|400px|right|thumb|The back of the Class-D Cells.]] | December = [[File:ClassDXmas1.png|400px|right|thumb|The back of the Class-D Cells.]]  | [[File:CDBack.png|400px|right|thumb|Artwork found at the back of the cells]] [[File:SCPSL Art Contest Winner2 MK2.png|400px|right|thumb|The SCP-049 Contest Art made by Moranatol]] [[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]
}}
The '''Class-D Cells''' are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. <br>
Behind each cell door is a small room containing a small single bed and a table. 1-3 Class-Ds will randomly spawn among these small cells. <br>
No items will spawn here, and the room has no importance besides being the spawn location of Class-Ds.<br>
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.
<br clear=all>
==Water Closet - WC00==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|400px|right|thumb|WC Hallway]]
[[File:WCMale.png|400px|right|thumb|Men's Toilets]]
[[File:WCFemale.png|400px|right|thumb|Women's Toilets]]
The '''Water Closet''' is a hallway that contains a male and female bathroom (which can contain loot). This is also a [[Scientist]] spawn location. <br>
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. <br>
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. <br>
A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. <br>
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.
'''Possible Spawns:'''
*Outside the Toilets:
**[[First Aid Cabinet]]
* Men's Toilets:
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]
** [[COM-15]]
* Women's Toilets:
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]
** [[COM-15]]
<br clear=all>
==Garden Chamber - VT00==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|GCOverview.png }}|400px|right|thumb|The VT-00 Room]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Plants.png| December = VTXmas.png|GCPlants.png }}|400px|right|thumb|The plants found in the room]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = VTHalloween.png| December = Xmas VT-00 Closet.png |GCLocker.png }}|400px|right|thumb|The smaller room found in VT-00 that often contains loot]]
The '''Garden Chamber''', also known as the '''Greenhouse Room''', contains a greenhouse area with several plants sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room.
On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a [[Bulletproof Locker №7]], a [[Workstation]] or nothing.
Interestingly, the room's code, VT00, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when referring to this room.
'''Possible Spawns'''
*In the side room:
** [[Standard Locker]]
** [[First Aid Cabinet]]
** [[Bulletproof Locker №7]]
** [[Workstation]]
*Behind the glass:
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]
** [[Bulletproof Locker №7]]
<br clear=all>
==Office - PC15==
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = Halloween LCZ PC Room.png | December = PCXmas.png |PC15Entrance.png}}|400px|right|thumb|PC Room]]
The '''Office''' is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. <br>
A single [[Keycard|Scientist Keycard]] will always spawn in this room on a random desk.
A [[Standard Locker]], [[Bulletproof Locker №7]], and 2 [[First Aid Cabinet]]s can sometimes spawn in this room.
'''Guaranteed Spawns:'''
* On a random desk:
**[[Keycard|Scientist Keycard]]
'''Possible Spawns:'''
* [[Standard Locker]]
* [[First Aid Cabinet]] (up to two)
* [[Bulletproof Locker №7]]
<br clear=all>
==Glass Room - GR18==
[[File:GR18Entrance.png|400px|right|thumb|Entrance to the Glass Room]]
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = GR18Halloween.png | December = Xmas GR-18 Room.png| GR18Box.png}}|400px|right|thumb|Inside the Glass Room]]
The '''Glass Room''' is a medium sized testing chamber found in Light Containment Zone, that contains a large glass chamber and several shelves. <br>
To enter the room, the player must first open a gate that does not require a keycard.
This is also a Scientist spawn location.<br>
The right wall of the room has a chance for a [[First Aid Cabinet]], [[Standard Locker]], [[Bulletproof Locker №7]], or [[Workstation]] to spawn.
A [[COM-15]] and Keycard can sometimes spawn on the shelf in this room. <br>
The glass in the chamber can be broken and players can walk into the chamber as any class.
'''Possible Spawns:'''
* Inside the glass cage
** [[COM-15]]
*Along the right wall:
** [[Standard Locker]]
** [[First Aid Cabinet]]
** [[Bulletproof Locker №7]]
** [[Workstation]]
*On the shelf:
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]
** [[COM-15]]
<br clear=all>
==LCZ Armory - ##00==
[[File:00Entrance.png|400px|right|thumb|Entrance to the armory]]
[[File:LCZ --00 Inside.png|400px|right|thumb|Inside the armory]]
{{DoorStats|
|ReqAccess=AA1
|AP = 50
|DestroyLvl=Lvl1
}}
The '''LCZ Armory''' is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open it. <br>
Scientist can spawn outside the armory door, but are unable to enter it due to their keycard being unable to open the door, forcing them to find one elsewhere. <br>
This room can be extremely useful for Class-Ds to kill Guards, and/or MTF (or for Scientists to kill Class-Ds, and/or Chaos Insurgency).
The room contains a variety of weapons and ammunition to choose from.
'''Guaranteed Spawns:'''
* Firearms:
** [[FSP-9]]
** 2 [[Crossvec]]s
** 2 [[COM-18]]s
* Grenades:
** 3 [[High-Explosive Grenade]]s
** 4 [[Flashbang Grenade]]s
* Ammo:
** 9x19mm (150 Rounds)
*Body Armor:
** [[Heavy Armor]]
** 2 [[Combat Armor]]s
*Other:
** 2 [[Workstation]]s
** [[Flashlight]]
** [[Radio]]
<br clear=all>
==Heavy Containment Zone Checkpoints - EX-A/EX-B==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|400px|right|thumb|Security checkpoint]]
[[File:EXElevators.png|400px|right|thumb|The elevators]]
{{DoorStats|
|ReqAccess=CA
|AP = 10
|DestroyLvl=RA
}}
The '''Heavy Containment Zone Checkpoints''' are the gateways to and from [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.
Each checkpoint contains two doorways that will both open once a Keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is used. <br>
The checkpoints lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint), which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time until decontamination. <br>
When there are 30 seconds left before decontamination occurs, all checkpoint doors will be permanently opened and cannot be shut.
{{Related|Soundtrack}}
{{multi-listen start}}
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}
{{multi-listen end}}
'''Possible Spawns:'''
*On the checkpoint itself:
**[[First Aid Cabinet]]
<br clear=all>
==Test Chamber 1 - TC01==
[[File:TC01EntranceRoom.png|400px|right|thumb|Entrance]]
[[File:TC01Control.png|400px|right|thumb|Control Room]]
[[File:TC01ChamberRoom.png|400px|right|thumb|The side room with SCP-330]]
{{DoorStats|
|ReqAccess=CC2
|AP = 40
|DestroyLvl=Lvl1
}}
'''Test Chamber 1''' is a small room with two doors that lead to smaller rooms. One doors leads to the control room, and requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open.<br> The room acts as a small testing room for Site-02 staff to perform experiments; it is currently being used to test [[SCP-330]]. SCP-330 was moved to this room after an experiment lead to the destruction of SCP-330's original chamber. This original chamber does not appear ingame.
The control room has a computer that will unlock the other door in the chamber when interacted with. This door leads to SCP-330, where players can grab candy from the bowl. It is possible to lock the chamber door and trap players inside the room. <br>
Inside the control room, a [[COM-15]] has a chance to spawn here as well as a guaranteed [[Keycard|Zone Manager Keycard]] and [[Combat Armor]].<br>
'''Guaranteed Spawns:'''
*Inside the Control Room:
** [[Keycard|Zone Manager Keycard]]
** [[Combat Armor]]
** [[Coin]] (inside the mug)
'''Possible Spawns:'''
*Inside the Control Room:
** [[Bulletproof Locker №7]]
** [[COM-15]]
*Outside the Containment Chamber
** [[Standard Locker]]
** [[Workstation]]
** [[First Aid Cabinet]]
<br clear=all>
==SCP-173's Containment Chamber - PT00==
[[File:173Entrance.png|400px|right|thumb|Stairway leading to SCP-173's chamber]]
[[File:173Side.png|400px|right|thumb|The side room that is outside the chamber area]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 173Halloween.png |173 Containment Room.png }}|400px|right|thumb|The room outside SCP-173's Chamber]]
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-173_Chamber.png|173Chamber.png }}|400px|right|thumb|SCP-173's chamber]]
'''SCP-173's Containment Chamber''' is a two story room that is the spawn location of [[SCP-173]].<br>
On the bottom of the floor is a staircase. When climbing up the staircase, a side room can be found and a door which leads to SCP-173's chamber. <br>
In the preceding room before SCP-173's chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. There is also a gate alongside the wall which leads to SCP-173's Containment Chamber.<br>
At the beginning of the round, the door to the main chamber cannot be opened immediately due to a 25s timer. They will automatically open if SCP-173 spawned at the start of the round.
The chamber itself can be used as a hiding place from any threats.
In the side room next to the stairs, there is a chance that a [[COM-15]] will spawn on the desk.<br>
A [[Standard Locker]] can sometimes spawn next to SCP-173's containment cell.<br>
'''Possible Spawns:'''
* On the desk in the side room:
** [[COM-15]]
* On the right side of the wall in the side room:
** [[Bulletproof Locker №7]]
** [[First Aid Cabinet]]
** [[Workstation]]
*Outside the containment chamber:
** [[Standard Locker]]
** [[First Aid Cabinet]]
<br clear=all>
==SCP-914's Containment Chamber - #914==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 914Entrance.png|914EntranceNew.png }}|400px|right|thumb|Entrance to SCP-914]]
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = 914Halloween2.png | December = 914Xmas.png | 914Chamber.png }}|400px|right|thumb|SCP-914]]
{{DoorStats|
|ReqAccess=CC1
|AP = 50
|DestroyLvl=Lvl3
|doorExtra = (Containment Gate)
}}
'''SCP-914's Containment Chamber''' is a medium sized room that contains [[SCP-914]]. <br>
To enter SCP-914's containment chamber, the player must first open a gate. The gate requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC1}}|text=Containment Access 1}} to open. <br>
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. <br>
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.
'''Possible Spawns:'''
*Outside the chamber:
**[[First Aid Cabinet]]
*Inside the chamber on the shelves:
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]
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==Airlock - ALXX==
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| ALInside.png }}|400px|right|thumb|Inside the airlock]]
[[File:ALSide.png|400px|right|thumb|Inside the airlock]]
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}
The '''Airlock''' is a small, red-lit room with two doors on each side and a small dark side-room.
When a player opens one of the inner doors, the door on the opposite side will close. This makes Airlocks a great place to slow people down during a chase.
A [[Bulletproof Locker №7]] can sometimes spawn in the smaller side-room. It can also be used for hiding.
'''Possible Spawns:'''
*In the side-room:
**[[Bulletproof Locker №7]]
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=Hallways=
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.
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==Straight Hallway - HS==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZStraight.png}}|400px|right|thumb|Straight hallway]]
A simple straight hallway that contains two vents on the upper parts of the walls. One of the upper vents contains one of four hidden Hubertballs in the game.
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==Corner - HC==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Corner.png | December = Xmas LCZ Corner.png |LCZCorner.png }}|400px|right|thumb|C shaped hallway]]
A simple corner hallway.
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==3-Way Intersection - IT==
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ 3-Way.png| December = Xmas LCZ 3-Way.png|LCZ3Way.png}}|400px|right|thumb|T shaped hallway]]
A simple three way intersection.
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==4-Way Intersection - IX==
[[File:{{#switch: {{CURRENTMONTHNAME}} | December =Xmas LCZ Four way.png| LightCAT.png }}|400px|right|thumb|X shaped hallway]]
[[File:LCZSinkhole.png|400px|right|thumb|A sinkhole that can spawn in the room]]
A four way intersection.<br>
A [[Status Effects|Sinkhole]] can sometimes spawn in this room. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. <br>
If a sinkhole is present, players who walk through it (that aren't SCPs) will be slowed down. Unlike in ''SCP: Containment Breach'', sinkholes will not teleport the player to the Pocket Dimension; this is intentional.
{{multi-listen start}}
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}
{{multi-listen end}}
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==Impossible Rooms==
[[File:OldVT00.png|400px|right|thumb|Impossible VT00]]
'''Impossible Rooms''' are rooms that do not naturally generate under normal in-game conditions despite existing as a part of the generation code. The Impossible VT00 is that of an older version of the room. In version 8.0.0, the update that re-added SCP-079, VT00 stopped generating for unknown reasons. Despite this, the room was still updated to support SCP-079. In version 9.0.0 the generation issue was fixed with the room being slightly remodeled.
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=Map Layouts=
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.<br>
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.<br>
Credits:
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.
<div class="round-tabber">
<tabber>
LCZ Layout #1 =
<center>
[[File:LCZ_1.png]]
|-|
LCZ Layout #2=
<center>
[[File:LCZ_2 Fix.png]]
|-|
LCZ Layout #3=
<center>
[[File:LCZ_3.png]]
|-|
LCZ Layout #4=
<center>
[[File:LCZ_4.png]]
|-|
LCZ Layout #5=
<center>
[[File:LCZ_5.png]]
</tabber>
=Trivia=
* Interestingly, the announcement in-game says that the LCZ decontamination process occurs in 15 minutes, while the actual time is 11 minutes and 45 seconds. This was intentionally added to apply pressure to the players.
* The font used for the room ID Codes is called Black Ops One.
[[Category:Zones]]
{{Locations Navbox}}

Revision as of 03:58, 6 January 2023

oldid date/time username edit summary
5276 2022-11-05T18:06:43Z Jamintheinfinite
5217 2022-11-02T02:01:53Z Jamintheinfinite /* Heavy Containment Zone Checkpoints - EX-A/EX-B */
5197 2022-11-02T00:36:55Z Jamintheinfinite /* Garden Chamber - VT00 */
5196 2022-11-02T00:34:40Z Jamintheinfinite /* Test Chamber 1 - TC01 */
5195 2022-11-02T00:29:21Z Jamintheinfinite /* Office - PC15 */
5194 2022-11-02T00:28:17Z Jamintheinfinite /* LCZ Armory - ##00 */
5193 2022-11-02T00:26:17Z Jamintheinfinite /* Glass Room - GR18 */
5192 2022-11-02T00:23:48Z Jamintheinfinite /* Glass Room - GR18 */
5191 2022-11-02T00:23:06Z Jamintheinfinite /* LCZ Armory - ##00 */
5190 2022-11-02T00:22:16Z Jamintheinfinite /* Heavy Containment Zone Checkpoints - EX-A/EX-B */
5189 2022-11-02T00:21:54Z Jamintheinfinite /* Straight Hallway - HS */
5188 2022-11-02T00:21:42Z Jamintheinfinite /* Airlock - ALXX */
5187 2022-11-02T00:20:43Z Jamintheinfinite /* Class-D Cells - CD01 */
5186 2022-11-02T00:20:12Z Jamintheinfinite /* Heavy Containment Zone Checkpoints - EX-A/EX-B */
5185 2022-11-02T00:19:16Z Jamintheinfinite /* Water Closet - WC00 */
5184 2022-11-02T00:17:31Z Jamintheinfinite /* Airlock - ALXX */
5183 2022-11-02T00:12:33Z Jamintheinfinite /* 3-Way Intersection - IT */
5182 2022-11-02T00:12:12Z Jamintheinfinite /* Office - PC15 */
5181 2022-11-02T00:11:32Z Jamintheinfinite /* LCZ Armory - ##00 */
5180 2022-11-02T00:10:57Z Jamintheinfinite /* SCP-173's Containment Chamber - PT00 */
5179 2022-11-02T00:07:22Z Jamintheinfinite /* 4-Way Intersection - IX */
5178 2022-11-02T00:05:13Z Jamintheinfinite /* Hallways */
5177 2022-11-01T23:55:17Z Jamintheinfinite /* SCP-914's Containment Chamber - #914 */
5175 2022-11-01T23:53:57Z Jamintheinfinite /* Glass Room - GR18 */
5174 2022-11-01T23:52:46Z Jamintheinfinite /* Garden Chamber - VT00 */
5172 2022-11-01T22:21:29Z Jamintheinfinite /* Class-D Cells - CD01 */
5167 2022-11-01T20:57:51Z Jamintheinfinite /* Description */
5166 2022-11-01T20:56:33Z Jamintheinfinite /* Test Chamber 1 - TC01 */
4749 2022-10-11T17:45:11Z Jamintheinfinite /* Map Layouts */
4713 2022-10-10T14:47:52Z Jamintheinfinite /* Straight Hallway - HS */
4656 2022-10-08T19:08:03Z Jamintheinfinite
4585 2022-04-13T19:39:22Z Jamintheinfinite /* Map Layouts */
4488 2022-03-27T21:48:25Z Jamintheinfinite /* Map Layouts */
4423 2022-01-13T22:07:20Z Jamintheinfinite /* Glass Room - GR18 */
4422 2022-01-13T22:06:43Z Jamintheinfinite
4368 2021-11-22T17:38:10Z Jamintheinfinite
4291 2021-10-06T23:04:53Z Jamintheinfinite /* Impossible Rooms */
4227 2021-10-01T15:58:12Z Jamintheinfinite /* Class-D Cells - CD01 */
4226 2021-10-01T15:56:01Z Jamintheinfinite /* Class-D Cells - CD01 */
4162 2021-09-29T13:50:52Z Jamintheinfinite /* Garden Chamber - VT00 */
4082 2021-09-23T14:43:02Z 4.35.221.193 /* Glass Room - GR18 */ Formatting was wrong for that one
4023 2021-09-06T10:02:21Z Dado Updated item spawn information
3661 2021-08-17T10:47:05Z Raptor1500 /* Map Layouts */
3325 2021-08-02T18:44:16Z Jamintheinfinite /* LCZ Armory - ##00 */
3157 2021-08-01T15:46:22Z Jamintheinfinite Created page with "__TOC__ The '''Light Containment Zone''' (LCZ) is one of four zones in [[Locations|Site-02]], where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn. [[SCP-914]] is also fo..."
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